Shadow of the Beast
Shadow of the Beast | |
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Cover art by Roger Dean | |
Developer(s) | Reflections Interactive |
Publisher(s) | Psygnosis |
Producer(s) | Martin Edmondson |
Designer(s) | Paul Howarth |
Programmer(s) | Richard Swinfen |
Artist(s) | Steven Hammond |
Composer(s) | David Whittaker |
Platform(s) | Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, Super NES, Mega Drive/Genesis, Master System, Atari Lynx, FM-Towns, TurboGrafx-16 |
Release date(s) |
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Genre(s) | Platform |
Mode(s) | Single-player |
Shadow of the Beast is a side-scrolling platform video game produced by Reflections and published by Psygnosis in 1989. The original version was released for the Commodore Amiga, and was later ported to many other systems. Shadow of the Beast is considered revolutionary at the time, because of its graphics, with many more colours on screen and up to twelve levels of parallax scrolling backdrops, were of a level rarely if ever seen before in action games. It was also notable for its atmospheric score composed by David Whittaker that used high-quality instrument samples.
Shadow of the Beast was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1992, with music penned by Tim Wright under the alias of CoLD SToRAGE. A remake is in development for the PlayStation 4 and will include the Amiga original.
Story
A man named Aarbron is kidnapped as a child and corrupted through magic into a monstrous warrior-servant for the evil beast lord Maletoth. The creature's memory of his human life returns when he watches a man being executed, whom he later recognizes as his father. This prompts Aarbron to seek revenge on Maletoth. A long ardous journey ensues, with Aarbron forced to battle his way through both hostile terrain and Maletoths forces. He eventually confronts one of Maletoths minions, a gargantuan creature whose only visible body parts are its hand and foot. Defeating the creature, Aarbron is freed from his curse, the titular "shadow of the beast", and returned to a more humanoid form.
The box artwork of the game, like many Psygnosis releases of the time, was created by fantasy artist Roger Dean.[1]
Soundtracks
The soundtrack of the first Beast game by David Whittaker consists of twelve tracks. They are similar in style and have a new-age like sound.
Track listing | ||
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No. | Title | Length |
1. | "Opening" | |
2. | "Intro" | |
3. | "Welcome" | |
4. | "Inside the Tree" | |
5. | "The Power Orb" | |
6. | "The Well" | |
7. | "Aarbron's Revenge" | |
8. | "To the Castle" | |
9. | "In the Dark Passages" | |
10. | "Beyond the Mind and Reality" | |
11. | "The Thing" | |
12. | "Game Over" |
The full soundtrack to the first Beast game was arranged, studio recorded and released in 1999, on an Amiga music compilation CD entitled Immortal.[2]
The music for Beast 2 & 3 was composed and produced by Tim Wright. These titles featured a more extensive soundtrack and utilised ethnic samples taken from among other sources the same Korg M1 synthesizer that was sampled by David Whittaker for the original game (although in this case, it was the rack-mounted version the Korg M1/R). Beast 2 contained a total of 17 tracks, most notable of which are the title theme and the game over theme, both of which feature real sampled electric guitars. Beast 3 contained a total of 24 tracks again featuring ethnic instrumentation, but this time dabbling with the addition of some more synthetic sounds. The tracks in neither Beast 2 nor Beast 3 have been formally named by the composer, they are generally referred to by their location within the game. The FM-Towns and PC Engine Super CD-ROM² versions of Shadow of the Beast features a soundtrack arranged by D.C. Productions Ltd. (Chris Howlett and Ian Henderson).
Ports
After Shadow of the Beast's enormous success on the Amiga, it was ported to almost every other computer and video games console of the time. Namely, the Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, Super NES (unreleased), Mega Drive/Genesis, Master System, Atari Lynx, FM Towns and PC Engine. An Atari 8-bit version was in the works in 1990 to be published by Harlequin, but it was never finished due to collapse of the company.[3] The PC Engine version was the last to be released. The PC Engine and FM Towns (the later titled Shadow Of The Beast Complete) both featured enhanced graphics, animated intro and an enhanced studio quality CD soundtrack, not in any of the other versions. The original Amiga version will be included along with the remake on PS4.[4]
Genesis
The Genesis version is renowned for its difficulty, particularly in the North American version. This is due to an oversight during conversion from PAL to NTSC; the European version run at a 50 Hz refresh rate, but all Genesis games had to have a 60 Hz refresh rate in North America. The conversion team did not change the amount of time each frame remained on screen when the refresh rate was increased to 60 Hz, making it run 16.7% faster than the original (this problem is absent when the game is played on a European Mega Drive with 50 Hz refresh rate, however). Many players struggled to complete it after its release, but due to the incredibly high difficulty level with no continues available, very few achieved this goal until Sega revealed the invincibility cheat in January 1992. The Japanese Mega Drive version ran at the correct speed and had enhanced in-game graphics as well as a toned down difficulty setting though the game still lacked continues.
Shadow of the Beast II has also been ported, albeit to fewer platforms. These are the Atari ST and FM-Towns computers, as well as the Genesis and Sega CD platforms. The Sega CD version had drastic changes made to it, the most noticeable being a new soundtrack complete with voice acted dialogue sequences and added FMVs. The in-game graphics were also slightly enhanced, and some areas of the game were redesigned to be less difficult than the original.
Despite the success of the first two games, Shadow of the Beast III was not ported to any other platform, and remains an Amiga exclusive, although a Genesis version was considered and even developed at some point, with Matt Furniss tasked as the composer.
Reception
Shadow of the Beast and Shadow of the Beast II were reviewed in 1991 in Dragon #169 by Patricia Hartley, and Kirk Lesser in "The Role of Computers" column. The reviewers gave both games 5 out of 5 stars.[5]
Computer Gaming World gave Shadow of the Beast III a mixed review. The magazine called the graphics "very good" and music "excellent" but criticized the puzzles' high level of difficulty, lack of a savegame feature, and slow load times (and copy protection that prevented the use of a hard drive), stating "I have grown tired of arcade games that punish the player rather than reward them for their efforts".[6]
Sequels
There were two sequels for the game: Shadow of the Beast II in 1990 and Shadow of the Beast III in 1992. The former was again ported to a number of platforms.
Shadow of the Beast II
Shadow of the Beast II | |
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Cover art by Roger Dean | |
Developer(s) | Reflections Interactive |
Publisher(s) | Psygnosis |
Composer(s) | Tim Wright |
Platform(s) | Commodore Amiga, Atari ST, Mega Drive/Genesis |
Release date(s) |
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Genre(s) | Platform |
Mode(s) | Single-player |
Shadow of the Beast II finds the hero in half-beast form, wandering the lands of Karamoon in search of his kidnapped sister. She had been taken away from her mother's cottage by the dragon-form of the Beast Mage, Zelek, servant to Maletoth. Along the way, Aarbron befriends the wise dragon Barloom and must defeat the evil dragon Ishran. Tree Pygmies in the forest and the goblins in the Crystal Caverns serve as foes.
As in the first game, the cover art for Shadow of the Beast II was created by Roger Dean and the game was packaged with a promotional black T-shirt that featured Dean's artwork.
Shadow of the Beast III
Shadow of the Beast III | |
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Developer(s) | Reflections Interactive |
Publisher(s) | Psygnosis |
Composer(s) | Tim Wright |
Platform(s) | Commodore Amiga |
Release date(s) |
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Genre(s) | Platform |
Mode(s) | Single-player |
The final chapter of the saga, Shadow of the Beast III was released exclusively for the Amiga in 1992. In this game, Aarbron has regained his human shape but must defeat Maletoth once and for all to become fully human. Beast III has four distinct stages instead of one big area. The game placed less of an emphasis on the action elements so prominent in the first two games, instead preferring a more cerebral approach. The Beast III package did not contain a T-shirt, instead, a badge with a game logo was included.
Remake
A re-imagined version of Shadow of the Beast was revealed at Gamescom 2013, developed by Heavy Spectrum Entertainment Labs and will be published by Sony Computer Entertainment exclusively for the PlayStation 4.[7]
References in other games
Graphics from Shadow of the Beast and Shadow of the Beast II were featured in two special levels in the original Lemmings game (Amiga, Genesis, PC, Super NES, and Atari ST versions), called "A Beast of a Level" and "A Beast II of a Level". These references were supported by cameo versions of the title music from each version, in this case both pieces were arranged by Tim Wright.
References
- ↑ Roger Dean. "Shadow of the Beast". Retrieved 7 May 2016.
- ↑ "Immortal 1". Amiga Immortal. Retrieved 7 May 2016.
- ↑ Goss, Steve (2002). "Atari 8bit Projects – Shadow of the Beast". JetBootJack.com. Archived from the original on 2011-07-13. Retrieved 2013-01-14.
- ↑ Birch, Matt (4 May 2016). "Shadow of the Beast on PS4 Includes the Amiga Original". Playstation.blog. Retrieved 7 May 2016.
- ↑ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1991). "The Role of Computers". Dragon (169): 61–65.
- ↑ Miller, Chuck (March 1993). "Psygnosis' Shadow of the Beast III". Computer Gaming World. p. 66. Retrieved 6 July 2014.
- ↑ Jeffrey Matulef (2013-08-20). "Shadow of the Beast remake announced as PS4-exclusive". Eurogamer. Retrieved 2015-02-09.
External links
- Musician Tim Wright's website
- Shadow of the Beast series at MobyGames
- Shadow of the Beast at World of Spectrum
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