SimCity DS 2

SimCity DS 2
SimCity Creator

North American Boxart
Developer(s) AKI Corporation
Publisher(s) Electronic Arts
Distributor(s) EA Distribution
Nintendo
Series SimCity
Platform(s) Nintendo DS
Release date(s)
  • JP March 19, 2008
  • NA September 22, 2008
  • AUS September 25, 2008
  • EU September 26, 2008
Genre(s) City-building
Mode(s) Single-player

SimCity DS 2 is a city-building game for the Nintendo DS video game console. The follow-up to SimCity DS, it was released in Japan on March 19, 2008. It was released in Europe, North America, and Australia under the name SimCity Creator in September 2008.

Gameplay

Building on the traditional SimCity formula, SimCity DS 2 offers a new Challenge Mode that sees players guide their city through different historical periods, always starting at the Dawn of Civilization stage, before the player can choose to deviate along a European Oriental city, or American style city. Because of this, it is now possible to create cities with a historical theme. For instance, the player can create a Renaissance themed city, a pre-historic themed city or a futuristic city, and unlock famous landmarks as they progress through time that can be built in the open-ended free play mode.[1]

Players are also able to take pictures of their city and share them with friends through Local Wireless.

Challenge Mode Eras

There are 10 different stages in SimCity DS 2 from five different eras.

Ancient

Medieval

Societies begin to form in this era and the opportunities to add fire, police and military protection become available, along with education and health facilities. The budget tab is introduced to allow players to manage income and expenses according to the city's situation. To complete either stage, the population must increase by 20,000.

Modern

Each stage available in the Modern era now introduces the necessities of electricity and water, along with the inconveniences of congestion, waste disposal and pollution. Many recreational facilities, such as zoos and parks also become available, and coal plants (and in the Asia Development Age, oil plants) become essential to the city's growth. Cities no longer rely on agriculture to provide for the city, but can be kept as a "pollution-free" industry if the player wishes. To complete any era, a 100% Approval rating must be obtained for the city.

Present Day

Future

Zones

There are three types of zone featured in the game, and Density type (Low, Medium and High) determines the types of buildings that appear within a zone.

References

External links

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