Theme Park World

Theme Park World
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts
Composer(s) James Hannigan
Platform(s) PlayStation, Microsoft Windows, Mac OS, PlayStation 2
Release date(s)

PlayStation

  • NA 24 October 1999
  • JP 16 March 2000
  • EU 16 February 2001

Microsoft Windows

  • NA 31 October 1999
  • EU 1999

Mac OS

PlayStation 2

  • NA 4 December 2000
  • EU 8 December 2000
  • JP 28 December 2000

Genre(s) Construction and management simulation
Mode(s) Single-player

Theme Park World (known as Sim Theme Park in the United States and Brazil and Theme Park Rollercoaster on the PS2 in America) is a construction and management simulation game, and is a sequel to the 1994 video game Theme Park. Theme Park World was developed by Bullfrog Productions and released by Electronic Arts in 1999. Initially developed for Windows, it was later ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive. A PC expansion, titled Theme Park World: Gold Edition, adds several new rides and attractions. The game was followed by Theme Park Inc (also known as Sim Coaster) in 2000.

Gameplay

Like the previous title, Theme Park World tasks players with managing a series of amusement parks. To do this, the player must choose how to spend their available funds, finding a way to expand the number and scope of their parks while remaining profitable. Income from the park can be used to purchase new rides or attractions, hire staff to maintain the park, and other similar functions. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of food in the park restaurants. An ant-like announcer by the name of Buzzy, voiced by Terry McGovern in the American-tailored Sim Theme Park and Lewis MacLeod in UK release Theme Park World, helps the player with advice during gameplay.

The player can earn golden tickets or keys for completing accolades such as getting a certain number of people in the park, reaching a certain happiness level, and making a certain profit in a year. Golden tickets can be used to buy special rides that cannot otherwise be unlocked by park researchers, as well as unlock golden keys needed to open additional parks. There are four different types of parks to unlock and build, known as worlds. Each world has a unique theme, with setting-appropriate rides, shops, and sideshows. As the player unlocks new areas, the game becomes progressively more difficult.

Reception

Theme Park World was awarded the 2000 BAFTA Interactive Entertainment Award for sound.[1]

See also

References

  1. "Interactive - Sound in 2000". bafta.org. British Academy of Film and Television Arts. Archived from the original on 2015-05-21. Retrieved 2015-09-27.

External links

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