Sketch recognition
Sketch recognition is the automated recognition of hand-drawn diagrams by a computer.[1][2][3] Research in sketch recognition lies at the crossroads of Artificial Intelligence and Human Computer Interaction. Recognition algorithms usually are gesture-based, appearance-based, geometry-based, or a combination thereof.
Sketch Recognition Researchers (Non Students)
- Aaron Adler, BBN Technologies
- Andries van Dam, Brown University
- Christine Alvarado, Harvey Mudd College
- Danilo Avola, Sapienza University
- Gennaro Costagliola, Italy
- Randall Davis, Massachusetts Institute of Technology
- Vincenzo Deufemia, University of Salerno
- Ellen Do, Georgia Institute of Technology
- Manuel João Fonseca, Instituto Superior Técnico
- Mark Gross, Carnegie Mellon
- Ken Forbus, Northwestern
- Tracy Hammond, Texas A&M University
- Joaquim Jorge, Instituto Superior Técnico
- James Landay, University of Washington
- Joe LaViola, University of Central Florida
- Ed Lank, University of Waterloo
- Baldur Steingrimsson, Imagars
- James Mahoney, PARC
- Michael Oltmans, ITA Software
- Joshua Peschel, University of Illinois at Urbana-Champaign
- Beryl Plimmer, University of Auckland
- Eric Saund, PARC
- Metin Sezgin, Koç University
- Tom Stahovich, University of California, Riverside
- Jacob Wobbrock, University of Washington
Lab Links
- Brown University Microsoft Center for Pen-Input Computing: http://pen.cs.brown.edu/
- Multimodal Understanding Group (formerly Design Rationale Group http://rationale.csail.mit.edu/) at Massachusetts Institute of Technology: https://groups.csail.mit.edu/mug/
- Sketch Recognition Lab at Texas A&M University: http://srl.cs.tamu.edu
- Intelligent User Interfaces Lab at Koç University: http://iui.ku.edu.tr
- Smart Tools Lab at University of California, Riverside: http://smarttools.engr.ucr.edu
See also
- Gesture recognition
- Handwriting recognition
- Human-computer interaction
- Multi-touch gestures
- Pen computing
- Tablet computer
External links
References
- ↑ Hammond, T. and Davis, R. (2005), "LADDER, a sketching language for user interface developers", Computers & Graphics, 2005, 29(4), pp. 518-532.
- ↑ Hammond, T., Logsdon, D., Peschel, J., Johnston, J., Taele, P., Wolin, A., and Paulson, B. A sketch recognition interface that recognizes hundreds of shapes in course-of-action diagrams. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10), 2010, pp. 4213-4218.
- ↑ Jorge, J. and Samavati, F. (2011), Sketch-Based Interfaces and Modeling, Springer
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