SmallWorlds

SmallWorlds
Developer(s) Outsmart Games.
Publisher(s) Outsmart Games
Distributor(s) Outsmart Games
Series SmallWorlds Virtual Worlds/Outsmart Products
Engine SmallWorlds World Server (Created by Outsmart LTD. in-house.)
Platform(s) Windows 98/2000/XP/Vista/7/8, Mac OS X v10.1+ and variations of Linux
Release date(s)

December 1, 2007 (Alpha), June 1, 2008 (Open Beta), December 1, 2008 (Version 1.0)

    Genre(s) 3D Virtual Reality, MMO, Casual Social Gaming, Virtual World

    SmallWorlds is a virtual world by Outsmart Games, a privately owned company based in Auckland, New Zealand.[1][2] The virtual world runs inside a web browser and integrates with YouTube, Flickr, SoundCloud, and a number of other Web 2.0 services. SmallWorlds is aimed at the teen markets, and is designed to be more casual than Second Life.[3]

    SmallWorlds entered Beta in June 2008 after 18 months in development, and was released on 1 December 2008. Several software updates have been released since that time.[4]

    In October 2009, SmallWorlds was voted top prize in the Social Computing category of the Adobe MAX Awards 2009.[5][6][7]

    Partnerships and integration with social media

    In February 2009, SmallWorlds launched embeddable versions of its application that integrate with Facebook, MySpace, Hi5 and Bebo.

    In Education

    SmallWorlds was one of the tools for learning used in the development of the New Zealand Virtual School project.[8][9] The project was scheduled to open in 2011, but with offices in central Christchurch the Christchurch Earthquake saw several changes that led to the termination of the project.

    Levelling

    Players in SmallWorlds have seven skill paths: arena, artist, crafting, explorer, farming, gamer and social, each with their own level. A player can level up by playing missions, doing PVP shooting games, sowing plants or crafting up items. There are many different widgets, but only one or two that work at any given time.

    Business Model

    SmallWorlds is based on the freemium model of sales, where one may play the game free, but can pay for extras, such as VIP membership, granting them access to various places around the site, and have the ability to buy items other players do not have access to, as well as gold, the main virtual currency of the game.

    Updates

    SmallWorlds launched version 1.0 in December 1, 2008. This involved performance enhancement, retexturing, and other various technical changes. The world was not reset as was planned by the developers.

    The site later on had seen a major update as of April 5, 2013. The new update includes a brand new layout for both the site and the forums. Also, there was a new reward programme called Kudos in which players receive a special item after completing the weekly challenge. Smallworlds replaced the gold payout that players paid for as a bonus with only XP rewards now.

    Sites

    Country URL Opening Date
    USA https://smallworlds.com June 2008
    Brazil https://www.minimundos.com.br May 2012

    References

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