Smart Game Format

This article is about software for Go (game). For software written in the Go programming language, see Go (programming language).
Smart Game Format
Filename extension .sgf
Developed by Anders Kierulf (1987, FF1), Martin Mueller (1993, FF3), Arno Hollosi (1997, FF4)
Initial release 1987
Latest release
4
(1997)
Type of format mark up text
Container for Go (game) record
Open format? yes
Website http://www.red-bean.com/sgf/

The Smart Game Format (SGF) is a computer file format used for storing records of board games. Go is the game that is most commonly represented in this format and is the default. SGF was originally created under a different name by Anders Kierulf for his SmartGO program.

The first version of SGF, FF![1], was conceived by Anders Kierulf in 1987. It is Appendix A in his Ph.D. thesis.[1] FF![3] was written by Martin Muller in 1993. The current version of the SGF is FF![4] by Arno Hollosi, and is supported by most current SGF readers. FF![2] was never made public.

The main purposes of SGF are to store records of played games and to provide features for storing annotated and analyzed games (e.g. board markup, variations). It is a text-only, tree-based format. The tree structure makes the addition of variations simple. It is also text-based instead of binary for the sake of portability.

Games stored in SGF format can easily be emailed, posted or processed with text-based tools. Most Internet Go server and Go software from 1990 support this format.

About the format

An SGF file is composed of pairs of properties and property values, each of which describes a feature of the game. A partial list of properties appears below.[2]

AB Add Black: locations of Black stones to be placed on the board prior to the first move
AW Add White: locations of White stones to be placed on the board prior to the first move.
AN Annotations: name of the person commenting the game.
AP Application: application that was used to create the SGF file (e.g. CGOban2,...).
B a move by Black at the location specified by the property value.
BR Black Rank: rank of the Black player.
BT Black Team: name of the Black team.
C Comment: a comment.
CP Copyright: copyright information.
DT Date: date of the game.
EV Event: name of the event (e.g. 58th Honinbō Title Match).
FF File format: version of SGF specification governing this SGF file.
GM Game: type of game represented by this SGF file. A property value of 1 refers to Go.
GN Game Name: name of the game record.
HA Handicap: the number of handicap stones given to Black. Placement of the handicap stones are set using the AB property.
KM Komi: komi.
ON Opening: information about the opening (Fuseki), rarely used in any file.
OT Overtime: overtime system.
PB Black Name: name of the black player.
PC Place: place where the game was played (e.g.: Tokyo).
PL Player: color of player to start.
PW White Name: name of the white player.
RE Result: result, usually in the format "B+R" (Black wins by resign) or "B+3.5" (black wins by 3.5).
RO Round: round (e.g.: 5th game).
RU Rules: ruleset (e.g.: Japanese).
SO Source: source of the SGF file.
SZ Size: size of the board, non-square boards are supported.
TM Time limit: time limit in seconds.
US User: name of the person who created the SGF file.
W a move by White at the location specified by the property value.
WR White Rank: rank of the White player.
WT White Team: name of the White team.

There is no strict checking of the contents of these tags, so it is possible to put any text into the result tag for example.

Variations are nested in brackets, and also usually assigned letters. The first branch (variation A) is the main branch.[3]

Coordinate system for points and moves

The first letter designates the column (left to right), the second the row (top to bottom). The upper left part of the board is used for smaller boards, e.g. letters "a"-"m" for 13*13.

The author intentionally broke with the tradition of labeling moves (and points) with letters "A"-"T" (excluding "i") and numbers 1-19. Two lower-case letters in the range "a"-"s" were used instead, for reasons of simplicity and compactness.

(Column before row follows the principle "horizontal before vertical" used in x-y coordinate systems. The upper left corner as origin of the board corresponds to the way we read, and most modern computers use it as the origin of the screen coordinates to simplify integration of text and graphics.)

Supported games

Games currently supported are Amazons, Ataxx, Backgammon, Byte, Chase, Chess, DVONN, Exxit, Focus, Gess, GIPF, Go, Gobblet, Gomoku+Renju, Hex, Hive, Hnefatafl, Jungle, Kropki, Kuba, Lines of Action, Neutron, Nine Men's Morris, Octi, Philosopher's Football, Plateau, PÜNCT, Quadrature, Reversi (Othello), Sahara, Shogi, TAMSK, Tantrix, Trax, Tripples, Tumbling Down, TwixT, Xiangqi, YINSH and ZÈRTZ.

Limitations

References

  1. "Definition of the Smart-Go Format". British Go Association. Retrieved 12 February 2016.
  2. "Official Guide". Red-bean.com. 6 August 2006. Retrieved 12 February 2016.
  3. "Variation Guide". Red-bean.com. 7 January 1999. Retrieved 12 February 2016.

External links

This article is issued from Wikipedia - version of the Sunday, March 13, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.