Space Shuttle: A Journey into Space

Space Shuttle: A Journey into Space
Publisher(s) Activision
Designer(s) Steve Kitchen
Platform(s) Atari 2600 (original)
Atari 8-bit family, Atari 5200, ZX Spectrum, Amstrad CPC, Commodore 64, MSX
Release date(s) 1983
Genre(s) Flight simulator
Mode(s) Single-player

Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen and published by Activision in 1983.[1] It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was developed for the Atari 2600,[2] adapted to Atari 8-Bit Computers and Atari 5200 game console by Bob Henderson (1984),[3][4] then ported to the ZX Spectrum (1984),[5] Commodore 64 (1984),[6] Amstrad CPC (1986), and MSX (1986).[7] There's also Apple II mentioned in the Activision Software catalog of 1984 [8]

The player controls the most critical flight phases such as Launch, Stabilizing Orbit, Docking, Deorbit Burn, Reentry, and Landing, each with its own set of instructions to follow.[1] The original Atari 2600 version came with an overlay since it made use of all the switches.[9]

References

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