Space Spartans
Space Spartans | |
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Space Spartans box cover | |
Developer(s) | Mattel |
Publisher(s) | Mattel / Sears |
Designer(s) | William C. Fisher, Steve Roney, Mike Minkoff, Brian Dougherty |
Platform(s) | Intellivision |
Release date(s) |
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Genre(s) | Space simulation |
Mode(s) | Single-player |
Space Spartans is a space combat simulator video game released for the Mattel Intellivision, initially programmed by Brian Dougherty, and later completed by William C. Fisher and Steve Roney. It is notable for being the first game released which supported the Intellivoice voice synthesis module.
Concept
Space Spartans is a clone of Star Raiders.[1] Its objective is to outlast an alien onslaught for as long as possible. Defeat is inevitable, so victory terms are defined as how long a player can last through any one game and how effective they are at destroying alien ships and starbases.
References
- ↑ Barton, Matt; Loguidice, Bill (2009-09-08). "The History of Star Raiders: Taking Command". Gamasutra. Retrieved 7 January 2015.
External links
- Intellivision Lives Intellivoice Games, informational webpage detailing information on games released for the Intellivision
- Space Spartans Instructions, text-based version of the Space Spartans Manual
- Everything 2 Space Spartans, E2's Space Spartans Feature
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