Splatoon

For the game in a British children's series, see SMTV Live.
Splatoon
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Yusuke Amano
Tsubasa Sakaguchi
Producer(s) Hisashi Nogami
Programmer(s) Shintaro Sato[1][2]
Artist(s) Seita Inoue[3]
Composer(s) Toru Minegishi[3]
Shiho Fujii
Platform(s) Wii U
Release date(s)
Genre(s) Third-person shooter, platformer[7]
Mode(s) Single-player, multiplayer

Splatoon is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.

Splatoon received positive reviews upon its unveiling and release, with critics praising Nintendo's decision to enter the genre with a new intellectual property, the game's overall style and presentation, gameplay mechanics, and its soundtrack. Criticism was directed at the exclusion of voice chat and private lobbies—features that are commonplace in the genre of multiplayer shooters, the small number of multiplayer maps, and issues with online matchmaking. Splatoon debuted to strong sales, debuting at number one and two respectively on sales charts in Japan and the United Kingdom; 144,000 copies were sold during its launch week in Japan, and the game was the fastest-selling new franchise on the Wii U in the United Kingdom. By March 2016, 4.27 million copies of the game had been sold.

Gameplay

In Splatoon, players control characters referred to as Inklings. Here, the player uses an Inkling in human form to shoot colored ink across the game environment.

Splatoon is primarily a team-based third-person shooter which is playable by up to eight players in online four-versus-four matches, although the game also features local one-versus-one multiplayer matches and a single player campaign. Players control characters called Inklings, who have the ability to shape-shift between humanoid and squid forms. In humanoid form, Inklings can shoot ink in their team's color, which can be used to cover the environment or "splat" opposing players or enemies. Transforming into a squid allows players to swim through ink of their own color, even up walls and through grates, hiding from the enemy and replenishing their ink supply in the process. Conversely, enemy ink is much slower to move across in humanoid form and cannot be swum through in squid form. Players can use their ink to try and "splatter" their opponents, which will send them back to their team's respawn point whilst also providing a large splat of ink. In all modes, players can use the Wii U GamePad to view a map of the surroundings and instantly launch towards the location of another teammate, as well as use optional gyroscopic controls to assist with aiming.[8][9]

Players go into matches wielding a primary ink weapon, each with differing statistics and traits, along with a secondary attack (such as ink-filled balloons, sprinklers, and disruptive fields), and a special attack that can be charged up by covering enough ground with ink. Primary paint weapons range from those whose firing patterns resemble various types of firearms, to melee weapons such as Splat Rollers, Inkbrushes, and Sloshers (Ink buckets.)[10][11][12] Ink weapons are sold in sets that can be purchased with money earned from matches, with more sets becoming available to the player as they gain experience. In addition, players can customize their character with headgear, clothes, and shoes from the neighboring shops, with more items becoming available as the player's level increases. Each item carries a "perk" that improves the player's statistics, such as faster respawn time or longer special duration. Additional perks can be unlocked by gaining experience in battles. When encountering other players in the plaza, players can choose to order an item another player is wearing and purchase it the next day from a backalley dealer named Spyke for a higher price.[11]

The game also supports Splatoon series amiibo, with each figure unlocking a set of missions which unlock extra equipment (weapons and clothing) and a bonus minigame upon completion, the latter of which can be played on the Wii U GamePad while waiting in lobbies.[13] Players can also make posts to the game's Miiverse community, which appear in-game as graffiti on various buildings.[14]

Multiplayer

Online multiplayer is split into regular and ranked game types. Each of these match types goes through a rotation of two maps, which change every four hours. In ranked games, players gain or drop ranks based on consecutive wins and losses, ranging from C- to S+. Having a higher rank increases the amount of money and experience earned after wins.[13][15]

There are various rulesets used for online matches. Turf Wars is the default ruleset for regular matches, while ranked matches rotate between Splat Zones, Tower Control, and Rainmaker.[13][16]

In Battle Dojo, the local multiplayer mode, two players compete to pop the most balloons, with one player using the Wii U GamePad and the other using the TV with a Wii U Pro Controller or Wii Classic Controller[9][21] or either controller in conjunction with a MotionPlus-enabled Wii Remote to recreate the GamePad's gyroscopic controls.[22]

Time-limited "Splatfest" events are also held in multiplayer play; players choose between one of two teams, and earn points towards a player rank and their team based on their performance. Members of the winning team, decided by popularity and overall performance, earn Super Sea Snails, which can be used to re-spec and add additional perks to equipment.[23] The losing team also gains some of the super sea snails, but not as many.

Campaign

Octo Valley is the game's single player campaign in which players are recruited by war veteran Captain Cuttlefish to rescue The Great Zapfish, Inkopolis's source of power, from the evil Octarians. Players use a default ink weapon for this mode, which can be enhanced with upgrades or additional power-ups by collecting Power Eggs littered across each stage. The goal of each level is to navigate through enemies and obstacles, including spongy platforms, ink-eating robots, and ink-rails, in order to reach the Zapfish at the end. Each level also contains a hidden "sunken scroll", which reveal backstories and lore surrounding the setting of Splatoon. After clearing each level in an area, players face off against that area's boss in order to proceed to the next. Clearing each boss unlocks blueprints that can be exchanged at the ink weapons shop for more weapon options.[17][18]

Development

Splatoon was developed by Nintendo Entertainment Analysis & Development. In mid-2013, one member of the Animal Crossing development team, Shintaro Sato, created a four-versus-four ink-based territory control game set in a featureless arena.[24] After management approved making the prototype into a full game, the team started expanding its concepts, creating the ability to hide in ink,[25] and wanted to somehow incorporate squids.[26] After coming up with these ideas, the developers had trouble "filter[ing] it down" to a "simple, fun game." Shigeru Miyamoto told the team that there was "no appeal" to the game in that state. Afterwards, the developers added the ability to hide in ink and verticality to the maps, but it still felt unfocused.[26] The art director sketched different ideas for the player character, including animals, "macho men," robots, and Mario,[25] but the co-directors wanted to include a playable squid.[27] They also needed the character to be human in order to hold weaponry, but thought that a squid-human hybrid "wouldn't sell".[27] In January 2014, they realized they could make the player character switch between human and squid forms, which allowed them to come up with other ideas, such as swimming through ink or sustaining damage while maneuvering in enemy ink.[27] From the beginning, the GamePad could display a real-time overview of the map so the player could see which team was ahead,[2] and at some point, the team considered using urinals and sinks as warp points.[28] The development team was determined to make interesting sound effects, so they repeatedly pounded slime to create the sound of a squid diving into ink.[1]

The team working on the game is composed of much younger members compared to other teams that work on Nintendo franchises. Game director Tsubasa Sakaguchi and producer Hisashi Nogami admitted that they, along with the rest of the team, play first person shooters and games on other companies' hardware (such as Call of Duty and Battlefield) as part of their job, and also because they love video games in general.[24] Monolith Soft also assisted Nintendo on the development of the game.[29] Splatoon was revealed in a trailer during Nintendo's E3 2014 Digital Event video presentation, and a demo of its multiplayer mode was playable on the show floor.[30][31] The game's single-player campaign, was further detailed in a later Nintendo Direct.[32]

Release

Attendees at the EB Games Expo 2015 play online matches of Splatoon

Prior to the game's release, a time-limited multiplayer demo known as the "Global Testfire" was held on 8 and 9 May 2015 and one two-hour block on 23 May 2015.[33] On 15 May, on the Santa Monica Pier in Santa Monica, California, Nintendo held a special event called the Splatoon Mess Fest, featuring celebrities and an obstacle course inspired by the game. Fans could also play a demo of the game at the event.[34] A collaboration with Masahiro Anbe's Squid Girl manga series was announced, which included free in-game costumes released on 6 August 2015.[35] Splatoon outfits are also featured in the Nintendo 3DS title, Girls Mode 3: Kirakira ☆ Code.[36] In Canada, Splatoon-themed frozen yogurt was produced at various Yogurty's locations from June to September.[37] Nintendo UK partnered with Adrenaline Alley skatepark to decorate it with decals and props based on the game and install several Wii U demo stations for the summer.[38] Nintendo also held fan-art competitions on Miiverse and Twitter.[39][40]

Wii U Deluxe Set bundles with Splatoon included were released in North America at Best Buy stores (as a coupon for a digital copy)[41] Australia, Europe, and New Zealand (on a physical disc).[42] Splatoon series amiibo were released alongside the game, with Boy and Girl Inklings sold separately and a Squid figure sold exclusively as a bundle with either the game or the two other amiibo. Players who pre-ordered the game at GameStop received a download voucher for Splatoon-themed Mii costumes for use in Super Smash Bros. for Nintendo 3DS and Wii U.[43] A bundle containing Splatoon and Super Smash Bros. for Nintendo 3DS and Wii U was announced in a November 2015 Nintendo Direct and was released during the holiday season.[44]

In the United Kingdom, a lorry containing a shipment of special edition copies of the game was hijacked in transit, resulting in GAME having to cancel all their special edition pre-orders.[45][46]

Additional modes, along with new maps and weapons, have been introduced to the game through timed updates.[47] An August 2015 update raised the level cap from 20 to 50, added S and S+ ranks to ranked battles, introduced new Splatling and Slosher weapons, private lobbies and party play, and added over 40 new pieces of gear items.[48][49]

In December 2015, it was announced that the free downloadable content would conclude in January 2016.[50] Nintendo announced that updates to the game such as additional stages and maps will still be released.[51][52]

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100[53]
Review scores
PublicationScore
Destructoid8.5/10[54]
Edge9/10[55]
Eurogamer9/10[56]
GameSpot8/10[57]
GamesRadar[58]
GameTrailers8.4/10[59]
IGN7.9/10 (original review)[60]
8.6/10 (re-review)[61]
Nintendo Life[62]
Nintendo World Report[63]
The Guardian[64]
Slant Magazine[65]
Time5/5[66]

Splatoon was well-received when it was revealed. Many in the gaming press were surprised that Nintendo was creating a shooter intellectual property and praised the new gameplay ideas that distinguished it from other titles in the genre.[1][8][24][31][67]

On release, Splatoon received positive reviews, receiving an aggregated score of 81/100 on Metacritic based on 88 reviews.[53] GamesRadar gave the game 3.5/5 stars, praising the game's refreshing take on the shooter genre, while criticising some elements such as lobbies and amiibo-locked content.[58] GameTrailers gave the game a score of 8.4/10, praising the game's mechanics and presentation, while lamenting that the game felt sparse at launch.[59] IGN initially scored the game 7.9, praising the gameplay but criticizing the low number of maps and modes at launch and absence of voice chat.[60] After several major updates were released, IGN released a re-review, increasing the game's score to 8.6/10 because of the new maps and online modes.[61] Some critics expressed displeasure over the fact that communication errors cause a loss of points in Ranked Battles. Destructoid gave the game a score of 8.5, arguing that its shortcomings "can be forgiven in [his] mind because of how damn fun it is."[54] Nintendo Life scored the game nine stars out of ten, considering Splatoon one of the "most fun" online games available because of the unique way each online match played out due to the ink mechanic, which also helped counteract potential boredom from the low number of maps playable at launch.[62]

Writing for The Guardian, Kate Gray praised the visual style of Splatoon for contrasting realistic shooter games such as the Call of Duty franchise with a "90s cartoon aesthetic", citing influence by games such as Jet Set Radio, Super Mario Sunshine, and de Blob, along with a catchy soundtrack. However, Gray noted shortcomings in the game, such as a lack of multiplayer maps and modes on-launch making the game feel repetitive, matchmaking issues (such as inconsistent wait times between matches and team composition issues), as well as the lack of features such as voice chat and private lobbies, but defending the criticism by arguing that it was "[Nintendo's] first game in a long time that's really attempted to revitalize and reinvent a genre that often seems stagnant. This sort of daring creative venture will have its flaws, and if anything, we should be glad that it’s Nintendo taking the first step into new territory." Gray concluded by declaring Splatoon to be "a breath of fresh air—or more accurately 'splodge of fresh ink'—for those who like to shoot stuff, but have grown tired of the endless bloody churn of gritty, realistic shooters."[64]

Sales

Splatoon debuted at No. 2 in the UK software sales chart in the week it launched, only behind The Witcher 3: Wild Hunt. It is the fifth fastest-selling Wii U game and the fastest-selling new intellectual property on the console in that country, beating the previous record set by Ubisoft's 2012 launch title ZombiU.[68] Splatoon debuted at the top of the Japanese software sales chart, with over 144,000 retail copies sold in its launch week and a total of 1.34 million sold by April 2016.[69][70] In the U.S., 165,000 combined physical and downloaded copies were sold in May 2015, with another 290,000 sold in June and 85,000 in July.[71][72] By the end of August 2015, over 600,000 copies had been sold in the region.[73] In March 2016, Nintendo announced that one million copies had been shipped in Europe.[74] By the end of June 2015, 1.62 million copies of the game had been sold worldwide,[75] and by the end of March 2016, worldwide sales reached 4.27 million.[76]

Accolades

List of pre-release awards and nominations
Year Awards Category Result Ref.
2014 Destructoid's Best of E3 Best Nintendo Exclusive Nominated [77]
Best Shooter Nominated
Game Critics Awards Best of E3 2014 Best Online Multiplayer Nominated [78][79]
Best Original Game Nominated
Gamescom Award Best Console Game Wii U Nominated [80]
List of post-release awards and nominations
Year Awards Category Results Ref.
2015 British Academy Children's Awards Best Game Won [81]
33rd Golden Joystick Awards Best Family Game Won [82][83]
Best Multiplayer Game Nominated
Best Nintendo Game Won
Best Original Game Nominated
Best Visual Design Nominated
The Game Awards 2015 Best Family Game Nominated [84]
Best Multiplayer Won
Best Shooter Won
Giant Bomb's 2015 Game of the Year Awards Best Music Won [85]
Best Debut Won [86]
Best Multiplayer Nominated
Best Styyyyyyyyyyyyyyyyle Nominated [87]
2016 Best Game Nominated [88]
Game Developers Choice Awards Best Audio Honorable Mention [89]
Best Design Nominated
Best Technology Honorable Mention
Best Visual Art Nominated
Game of the Year Honorable Mention
Innovation Award Nominated
GameTrailers' Best of 2015 Awards Best Third-Person Shooter Won [90]
Best Wii U Exclusive Nominated [91]
IGN's Best of 2015 Best Competitive Multiplayer Won [92]
Best Shooter Won [93]
Wii U Game of the Year Runner-up [94]
Drago d’Oro 2016 Best Videogame Shooter Won [95]
2016 SXSW Gaming Awards Most Promising New Intellectual Property Won [96]

Other media

Two manga series based on the game launched in Kadokawa's Weekly Famitsu magazine in 2016. Kino Takahashi illustrated Honobono Ika 4koma (ほのぼのイカ4コマ, lit. "Heartwarming Squid 4-panel Manga") while various other authors illustrated "Play Manga" (プレイ漫画).[97] amiibo based on the characters, Callie and Marie, will be released in Japan in July 2016.[98]

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