Starbound

Starbound

Starbound logo
Developer(s) Chucklefish Games
Publisher(s) Chucklefish Games
Director(s) Finn Brice
Producer(s) Rosie Ball
Designer(s) Stephen Alexander
Programmer(s) Catherine West
Michael Reilly
Alex Lawson
Artist(s) GeorgeV
Doris Carrascosa
Writer(s) Nina White
Composer(s) Curtis Schweitzer
Platform(s) Microsoft Windows, OS X, Linux, Xbox One, PlayStation 4,[1][2] PlayStation Vita[3]
Release date(s)

Windows, OS X, Linux

Xbox One

PlayStation 4, PlayStation Vita

  • WW TBA
Genre(s) Adventure, action[6]
Mode(s) Single-player, multiplayer

Starbound is a video game developed and published by independent game studio Chucklefish Games. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and miscellaneous items. Starbound entered beta testing on December 4, 2013 for Microsoft Windows, OS X and Linux,[7] and is in development for Xbox One, PlayStation 4 and PlayStation Vita.

Synopsis

Starbound begins with the player inside a spacecraft fleeing their homeworld, each race with their own unique reasons for leaving. With nothing to guide it, the shuttle shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle touches down on a habitable planet and an adventure begins that takes the player hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.[8] The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship, a 3d printer for creating objects, and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with any blocks able to be placed in the ship.

Gameplay

Mechanics

Many gameplay elements, such as items (i.e. guns, armour, and clothing), enemies,[9] and planets, use procedural generation in order to provide a massive variety of content. The game will feature story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and terraform the environment. Player class is defined by items that the player is wearing. There will also be a variety of space weaponry based on that of many sci-fi films.[10]

According to Starbound creator Finn "Tiy" Brice, the player will also have the ability to choose an alternative path to earn their place in the galaxy, including the ability to farm and sell crops, build buildings and charge rent to traveling NPCs or pirating spaceships and planets among other features announced.[11]

Playable races

There are seven playable races in the game:

Development

Starbound was formally announced by Tiyuri in February 2012,[13] with a tiered, Kickstarter-style, pre-order opening via the Humble Store on April 13, 2013. Tier options included a copy of the game, an invite to the beta, and a download of the game's soundtrack, as well as game-related "rewards", such as naming an in-game NPC, designing a hat or weapon, and having a statue of oneself designed to be placed in the game.[14] Within 24 hours of the pre-order opening, over 10,000 people backed the game, contributing over $230,000 to fund the game's development.[15] By April 29, 2013, the Starbound pre-order had reached all three of its stretch goals by raising over $1,000,000.[16] The game entered its initial stage of beta and was released on Steam on December 4, 2013, receiving over $2,000,000 in pre-orders prior to its launch.[17]

Starbound is written in C++ and uses a custom game engine.[18] Chucklefish Games has a website and a forum dedicated to the game in which they answer questions and help people with the current problems with the game.

The soundtrack was composed by American composer, Curtis Schweitzer.[19]

Reception

By January 6, 2014, Starbound had sold over one million copies.[20]

Awards

Award Result
Indie Game Magazine's Most Anticipated Game of 2013 Won[21][22]
No. 1 Indie of The Year 2013 Won[23]

References

  1. Ahmad, Shahid (August 20, 2013). "Gamescom Indie Avalanche: N++, Volume, Hotline Miami 2". PlayStation.com. Retrieved August 20, 2013.
  2. Raze, Ashton (August 20, 2013). "Starbound: Extraterrestrial Sandbox Adventure Coming to PS4". PlayStation.com. Retrieved August 20, 2013.
  3. McWhertor, Michael (August 20, 2013). "Fez, Starbound and Velocity 2X coming to PS Vita". Polygon. Retrieved August 20, 2013.
  4. "Starbound - PC". IGN. Retrieved April 12, 2016.
  5. Morris, Tatiana (August 4, 2015). "ARK: Survival Evolved, Starbound and more headed to Xbox One, Windows 10". GameZone. Retrieved January 21, 2016.
  6. "Starbound". GameSpot. Retrieved April 12, 2016.
  7. "Twitter / mollygos: IT'S UP, it's live". Twitter.com. December 4, 2013. Retrieved April 23, 2014.
  8. "About | Starbound". Chucklefish Studios. Retrieved April 28, 2013.
  9. "Twitter / Tiyuri: "So, Fridays will be "tweet ..."". July 13, 2012. Retrieved August 23, 2012.
  10. Nathan Meunier (May 24, 2012). "Preview: Starbound". GameSpy.com. Retrieved April 28, 2013.
  11. Petitte, Omri (February 5, 2014). "Starbound devs detail huge future additions to progression, PVP, and missions". PC Gamer. Retrieved April 16, 2016.
  12. "Stretch Goal 1 – The Novakids". April 13, 2013. Retrieved February 19, 2016.
  13. Priestman, Chris (February 17, 2012). "Tiyuri Unveils His Upcoming Game 'Starbound'". indiegamemag.com work=Indie Game Magazine. Retrieved April 13, 2013.
  14. Rossignol, Jim (April 13, 2013). "Starbound Pre-Orders Prove Somewhat Popular". Rock, Paper, Shotgun. rockpapershotgun.com. Retrieved April 13, 2013.
  15. Sykes, Tom (April 13, 2013). "Starbound pre-orders bring in over $230,000, game seems 'bound' for success - News - PC Gamer". PC Gamer. pcgamer.com. Retrieved April 13, 2013.
  16. "Starbound Pre-Order". Playstarbound.com. Retrieved 2014-04-23.
  17. Matulef, Jeffrey (December 4, 2013). "Starbound beta lands on PC, Mac and Linux today". EuroGamer. eurogamer.net. Retrieved December 4, 2013.
  18. "FAQ - Starbound". Chucklefish. Retrieved April 13, 2013.
  19. Reilly, Michael (June 16, 2012). "Music in Starbound.". playstarbound.com. Retrieved April 13, 2013.
  20. Suddi, Aran (January 6, 2014). "Starbound Reaches Over One Million Sales". The Sixth Axis. Retrieved January 6, 2014.
  21. Gnade, Mike (2013). "The Best Indie Games of 2012 Chosen by You in Issue 30". The Indie Game Magazine (IndieGameMag.com) (30): 14. Retrieved February 2, 2013.
  22. Mike, Gnade (February 4, 2013). "IGM Readers Choice: The Best Indie Games of the Year 2012". indiegamemag.com. Retrieved February 10, 2013.
  23. "Indie of The Year 2013 feature". Indie DB. December 27, 2013. Retrieved November 23, 2015.

External links

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