Stash: No Loot Left Behind
Stash: No Loot Left Behind | |
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Logo Artwork | |
Developer(s) | FrogDice |
Publisher(s) | FrogDice |
Platform(s) | Microsoft Windows, Ouya, PlayStation 4, Wii U, Xbox One |
Release date(s) |
Microsoft Windows TBA Ouya, PlayStation 4, Xbox One, Wii U TBA |
Genre(s) | Turn-based, RPG |
Mode(s) | Single-player, multiplayer |
Stash: No Loot Left Behind is an upcoming RPG video game.[1][2][3] the game can be playable by Pledging amount of money for it. and the full game well be coming soon to Consoles and PC, the game was officially funded on September 16, 2014[4]
Gameplay
Stash is a multiplayer online RPG with turn based combat and epic amounts of loot. You can create and customize a character with 4 races and 4 classes to choose from. Every player gets their own Base of Operations (BOO) that starts as a bedroll, but can be upgraded to a tent, a hut, a house, a mansion, all the way up to an impressive castle. You can decorate and design it both indoors and outdoors. Your BOO also serves as your stash. It is where you send back your treasures and show off your trophies. It is also where you build usable structures to craft or just entertain yourself (and your friends).
Stash has a huge, tile based world that you explore via your "peg" on the map. The world view is like a game board in tabletop or miniature gaming. This makes world travel easier, faster, and less confusing. As you explore, you will find "Points of Interest." These can be anything: dungeons, caves, mines, towers, fortresses, camps, etc. You can interact with a Point of Interest (POI) to enter it and explore in greater detail.
Stash's dungeons are either specially hand-crafted or procedurally generated. These are also the main way to get loot. Weapons, armor, clothing, jewelry, magical items, legendary items, crafting materials, collectibles, works of art, decorations, pets, and mounts are among the types of loot you will find.
Crafting materials can be found raw or created by breaking down items. If you build the right structures in your BOO (stove, forge, workbench, etc.) you can return to your BOO to craft. You can make weapons, armor, jewelry, clothing, decorations for your BOO, food, and more. You can use the crafted stuff yourself, give/trade it with others, or sell it on the market. Once you get your start with some basic materials and structures in your BOO, you could theoretically never leave civilization. You could focus all your play on your BOO, crafting, and selling on the market.
Clans are a social and political feature of Stash. Players can join together to form a Clan, establish themes of their choosing, and compete with other Clans for dominance. Your Clan will gain levels, power, abilities, renown, and perhaps infamy through your actions and dedication. Every major zone has an outpost that serves as a hub for adventuring in that region. This is where you can find vendors, transportation, and other services. Outposts can be taken over by clans or individuals and run as they see fit. The ruler of the outpost sets policies, maintains vendors and services, and is responsible for its defense. They can also alter the appearance of the outpost. To thrive, the outpost must attract adventurers. In exchange for all this, the ruler earns rewards, coin, and fame.
Player vs. Player (PvP) is another big feature in Stash. You can challenge another player or party to a duel or engage in a matchmade solo or group battle. When you enter a PvP battle a snapshot is taken of your character. The rest of the PvP battle will continue with that snapshot version of your character. You can then choose to continue adventuring with your "real" character and find new loot, level up, etc. without affecting the PvP snapshot.
Stash is a multiplayer online game in a persistent world (MMORPG). You can group up with friends to adventure through the world, plunder dungeons, defeat bosses, or just be social. You can even battle other groups of adventurers in team based PvP. Nearly every feature in Stash is designed in some way to promote co-op play or competition. You can also play Stash solo whenever you prefer. We call this "playing alone, together" since you still benefit from the presence of other players even while soloing. You can trade with them, share buffs, or just socialize.
Combat
At the beginning of an encounter, each combatant makes an initiative roll modified by initiative effects from stats, gear, buffs, abilities, and other modifiers. Ties are broken by luck stat. Portraits are displayed along the top of the screen showing the current order of initiative. If there is not enough room for all the combatants, < > arrows are added to scroll through combatants. Players now have a brief amount of time to confer before the battle begins. The default time for this is X seconds but the party leader can end this by clicking [BATTLE] at any time before the timer expires. During Alpha and Beta testing they will figure out a good default time for X. Currently, X is 60 seconds.
A round of combat is defined by the time it takes for every combatant to have their turn. If they are CC’d they may not actually get to do anything on their turn. Players have X seconds to make their decision each round. Currently, X is 30 seconds. Group leaders may have the ability to change that. This is another area where Alpha and Beta testing will be huge. We want to keep combat fast paced while still allowing time to plan and execute interesting strategies. Options available to a character when their turn begins: MOVE - Move up to your max movement of squares. ACT - Use an ability, attack something, etc. BRACE - Brace yourself for an aggressor. Delay your ACT until an enemy mob enters an adjacent square. Bracer’s action then happens immediately. DELAY - Before moving, acting, or bracing, you can DELAY and drop your character to the end of the round. This is permanent for the encounter. You can only delay once per round. SKIP - Skip your turn. If you MOVE first, you can move up to your max movement and click STOP when you are done moving. Then the ACT, BRACE, and SKIP options become available. If you ACT first, you can move afterward. If you BRACE, that ends your turn (until/unless the BRACE is triggered). Once you ACT, BRACE is no longer available even if MOVE is still available. If your character has a "secondary movement" stat, you gain another move-like option after using your first MOVE. This is generally linked to a special ability use. If you have secondary movement, you could move-secondary move-act, move-act-secondary move, act-move-secondary move, etc.
Every character has a "reactions" stat. By default this is 1. Modifications to this will be relatively rare and special. If an enemy moves from a non-adjacent square to a square adjacent to your character, and your character has at least 1 "reactions" available, your character immediately interrupts the enemy’s movement and can perform one ACT. Think D&D’s “attack of opportunity” but a little more straightforward. Your character's "reactions" stat is reset every round.
References
- ↑ https://www.kickstarter.com/projects/frogdice/stash-no-loot-left-behind-pc-mac-linux-consoles
- ↑ http://www.rockpapershotgun.com/2014/08/01/stash-no-loot-left-behind-kickstarter/
- ↑ http://www.gameskinny.com/gfx3q/frogdices-stash-no-loot-left-behind-on-kickstarter
- ↑ https://www.kickstarter.com/projects/frogdice/stash-no-loot-left-behind-pc-mac-linux-consoles/posts/987814