Evaluation function
An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing programs to estimate the value or goodness of a position in the minimax and related algorithms. The evaluation function is typically designed to prioritize speed over accuracy; the function looks only at the current position and does not explore possible moves (therefore static).
In chess
One popular strategy for constructing evaluation functions is as a weighted sum of various factors that are thought to influence the value of a position. For instance, an evaluation function for chess might take the form
- c1 * material + c2 * mobility + c3 * king safety + c4 * center control + ...
Such as
- f(P) = 9(Q-Q') + 5(R-R') + 3(B-B'+N-N') + (P-P') - 0.5(D-D'+S-S'+I-I') + 0.1(M-M') + ...
in which:
- Q, R, B, N, P are the number of white queens, rooks, bishops, knights and pawns on the board.
- D, S, I are doubled, backward and isolated white pawns.
- M represents white mobility (measured, say, as the number of legal moves available to White).[1]
In Go
Evaluation functions in Go take into account both territory controlled, influence of stones, number of prisoners and life and death of groups on the board.
See also
References
- ↑ Claude Shannon (1950). "Programming a Computer for Playing Chess" (PDF). Philosophical Magazine 41 (314).
External links
- Keys to Evaluating Positions
- GameDev.net - Chess Programming Part VI: Evaluation Functions
- http://alumni.imsa.edu/~stendahl/comp/txt/gnuchess.txt - Heuristic function used by GNU Chess in 1987