Stellaris (video game)
Stellaris | |
---|---|
Developer(s) | Paradox Development Studios |
Publisher(s) | Paradox Interactive |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows, OS X, Linux |
Release date(s) |
|
Genre(s) | 4X, grand strategy |
Mode(s) | Single-player, multiplayer |
Stellaris is an upcoming 4X grand strategy video game being developed by Paradox Development Studio. Gameplay in Stellaris revolves around space exploration, managing an empire, and warfare and diplomacy with other spacefaring civilizations. It is set to be released on May 9, 2016.[1]
Gameplay
Stellaris is a real-time grand strategy game set in space 200 years into the future. Players control ships and research vessels among other things, combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien species is just cosmetic; and any species can have any of the ship engineering styles.[2] The player begins with a single planet in their territory, an engineering vessel, a small fleet of warships, a space port, and a science ship. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire.[3] In the late game, crisis events can occur that have galaxy-wide implications - for instance an uprising by sentient AI robots, or an extra-galactic invasion. Paradox hope that this will address a common late-game problem in 4X style games whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay.
Development
Stellaris is being developed by Paradox Development Studios (PDS).[4] The game uses the same Clausewitz Engine that PDS has used since Europa Universalis III (2007).[2] It was officially announced at Gamescom in August 2015.[5]
Reception
In a preview of the game at Rock Paper Shotgun, Adam Smith wrote that Stellaris "could be Paradox’s finest hour, and a landmark in the development of both 4X and grand strategy design."[3]
References
- ↑ Games Ring. "Stellaris Confirmed Release Date: May 9th, 2016.". Games Ring.
- 1 2 Savage, Phil. "Stellaris: how Paradox plan to make an infinite grand strategy". PC Gamer. Retrieved April 8, 2016.
- 1 2 Smith, Adam (August 6, 2015). "Paradox’s Space Strategy Game Stellaris Has Won Gamescom". Rock Paper Shotgun. Retrieved April 8, 2016.
- ↑ "Paradox Development Studio". Retrieved 16 August 2012.
- ↑ Potter, Matt (August 10, 2015). "Gamescom 2015: Paradox Interactive Announces Stellaris". IGN. Retrieved August 27, 2015.
External links
|