Stephen Dinehart
Stephen Dinehart | |
---|---|
Born | Stephen Erin Dinehart IV |
Alma mater |
College for Creative Studies The University of Southern California School of Cinematic Arts |
Notable awards | See below |
Stephen Erin Dinehart IV is a game designer, writer, and teacher known for his work in video games.[1] Dinehart is an early transmedia storytelling and Interactive Narrative Design proponent. He created the idea of the VUP (viewer/user/player) in 2006, relating his model of transmedia development to Richard Wagner's concept of "total artwork" ("Gesamtkunstwerk") where the spectator becomes actor/player.[2] Stephen also wrote the job description and took the first "Narrative Designer" position at THQ in 2006, the first of its kind in the interactive entertainment industry.[3] Dinehart is a noted game writer and Narrative Designer,[4] being alumni of companies such as THQ, Electronic Arts, Activision and others.[5][6]
As defined by Dinehart, Interactive Narrative Design combines ludology, narratology and game design to form interactive entertainment development methodologies. It is a narratological craft which focuses on the structuralist, or literary semiotic creation of stories via viewer/user/player (VUP) navigated dataspaces.[7] These interactive narrative experiences allow the player to witness data as navigable, participatory, and dramatic in real-time:[8]
He was final nominee for “Best Writing for a Game Production” for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won “Nokia Award for Outstanding Innovation in Gaming.”[9] His MFA is from the University of Southern California's School of Cinematic Arts Interactive Media Division, and his BFA in Animation & Digital Media is from the College for Creative Studies in Detroit.[10]
Works
- Constantine (2005), THQ
- Cloud (2005), USC Interactive Media Division
- Journey of Jin (2006) USC Interactive Media Division
- The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts
- Company of Heroes: Opposing Fronts (2007), THQ
- Warhammer 40,000: Dawn of War: Soulstorm (2008), THQ
- Company of Heroes: Tales of Valor (2009), THQ
- F.E.A.R. 3 (2011), Warner Bros. Interactive Entertainment
Awards
- Nominated for “Best Writing in a Videogame production” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[11]
- Won “Outstanding Innovation in Gaming” for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)[12]
- Won "Best Student Design Philosophy Award" Slamdance Film Festival Guerilla Gamemaker Competition for Cloud (video game)(2006)[13]
- Winner Independent Games Festival for Cloud (video game) (2006) [13]
- "Internet Download Game of the Month" designation from the UK magazine Edge for Cloud (video game) (2006)[13]
External links
References
- ↑ "The VUP - Transmedia and Crossmedia Convergence in a Connected World". Convergenceishere.weebly.com. Retrieved 2013-02-18.
- ↑ "From crossmedia to transmedia: thoughts on the future of entertainment". Lunch over IP. 2008-05-24. Retrieved 2013-02-18.
- ↑ marzo 17, 2011 (2011-03-17). "Transmedia evangelist at "Cross-media Summit": Stephen Dinehart". Cross-media.it. Retrieved 2013-02-18.
- ↑ Human, Kevin. "ProQuest Document View - The enthymematic model of meaning-making in video games: Towards narratively designed transmedia texts". Gradworks.umi.com. Retrieved 2013-02-18.
- ↑ "Via Gamasutra.com – Stephen Dinehart Interview | Designer Narrative". Videogamenarrative.wordpress.com. 2011-08-15. Retrieved 2013-02-18.
- ↑ "Features - Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games". Gamasutra. Retrieved 2013-02-18.
- ↑ Dinehart, Stephen E. "Defining Interactive Narrative Design 2 – The Narrative Design Explorer™". Narrativedesign.org. Retrieved 2010-09-02.
- ↑ Dinehart, Stephen E. "What is Interactive Narrative Design? | The Narrative Design Explorer™". Narrativedesign.org. Retrieved 2013-02-18.
- ↑ Archived May 27, 2010, at the Wayback Machine.
- ↑ http://news.gotgame.com/narrative-designer-interview-stephen-dinehart/34351/
- ↑ Litten, Matt (2012-10-05). "Elan Awards: And the Nominees Are…". :. Retrieved 2013-02-18.
- ↑ https://web.archive.org/20090929233559/http://www.gamezone.com:80/news/02_20_08_05_10PM.htm. Archived from the original on September 29, 2009. Retrieved February 16, 2010. Missing or empty
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(help) - 1 2 3 Archived March 16, 2009, at the Wayback Machine.