Steven Spielberg's Director's Chair
Steven Spielberg's Director's Chair | |
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Developer(s) | Knowledge Adventure[1] |
Publisher(s) |
Knowledge Adventure[1] DreamWorks Interactive |
Platform(s) |
Windows Macintosh |
Release date(s) | |
Genre(s) | Interactive movie adventure[1] |
Mode(s) | Single player |
Steven Spielberg's Director's Chair is a simulation game created and published by Knowledge Adventure for Windows and Macintosh. It was released in 1996 in the United States of America.
In the game, the player is guided by Steven Spielberg (appearing as himself) through the comprehensive process of moviemaking, including scriptwriting, filming, and editing, using pre-generated film clips featuring Jennifer Aniston, Quentin Tarantino, Katherine Helmond, and Penn & Teller, among others. As the player advances in experience, his script and shot options increase. The game features advice from Hollywood professionals such as editor Michael Kahn, special effects supervisor Michael Lantieri, and cinematographer Dean Cundey. The game was produced by Roger Holzberg, who directed Spielberg in scenes in which Spielberg himself appeared.[2]
Plot
You started with a small budget and a personal assistant who guided you along the way. Spielberg gave you a pep talk before you're left to work on your first feature. Ted and Terry (or Terry and Ted) offered you useful suggestions on changing your script. Delays were inevitable and cost you money but before you knew it you were doing your first shoot with Quentin Tarantino and Jennifer Aniston. For good measure Penn and Teller were on board too. Dean Cundey who was the director of photography on Apollo 13 and Jurassic Park was there to keep everything working and within budget.
After taking your film to the editing room where you could choose the angles and got to grips with the tools you had such as adding sound effects, off the wall editing and adding a soundtrack you were ready for your movie to go live.
At the premiere, Steven Spielberg himself would present your work and made you feel like you've really achieved something special. The studio usually gave you a thumbs up and a chance to do the whole movie again but this time with a bigger budget.
See also
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