stormEngineC

StormEngineC
StormEngineC screenshoot
Original author(s) Roberto González Domínguez
Initial release February 3, 2011 (2011-02-03)
Development status Active
Written in JavaScript
Type JavaScript library
License MIT License
Website stormcolour.appspot.com/stormenginec

StormEngineC is a 3D graphics library written in JavaScript and using several HTML5 features like WebGL, WebCL and WebSockets. It provides an easy way to load objects in OBJ and Collada format and add the physical simulation for them. The source code is free and is hosted in GitHub.

Image gallery

Features

Usage

The basic source code for initializing a small scene in StormEngineC:

<script src="js/StormEngineC/StormEngineC.class.js"></script>
<canvas id="example" width="1024" height="512"></canvas>

<script>
    stormEngineC.createWebGL({'target': 'example',
                              'editMode': true});
        
    var node = stormEngineC.createNode();
    node.loadObj({'objUrl': 'resources/obj/cornellbox.obj'});
</script>

History

StormEngineC comes from the author's intention to provide a means for displaying 3D scenes in the web browser and enable a physical system with gravity and collisions for objects easily.

Initially written in Java and called StormEngineJ, Appearing the first public specification of WebGL, was ported to JavaScript since this brought benefits with respect other 3D visualization methods in a web browser. For example, does not require additional plug-ins for the viewing.

The first version of the library was published on Google Code in February 2011. At the moment, has not been offered a stable version for this.

From version 1.2 was introduced a rendering system based on path tracing with the option able to be used as render farm, and some facilities for starting up a game server using Node.js.

See also

References

    External links

    This article is issued from Wikipedia - version of the Friday, September 18, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.