Take No Prisoners (video game)
| Take No Prisoners | |
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| Developer(s) | Raven Software |
| Publisher(s) | Red Orb Entertainment |
| Composer(s) | Kevin Schilder |
| Platform(s) | Microsoft Windows |
| Release date(s) |
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| Genre(s) | Action |
| Mode(s) | Single-player, multiplayer |
Take No Prisoners is an action video game released in 1997, developed by Raven Software.
Plot
The whole game is set in San Antonio, Texas, in a post-apocalyptic near future. The player takes the role of Slade, a soldier recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city. He must make his way through a San Antonio in chaos and fight irradiated inhabitants and mutants to get to the Dome and retrieved the crystal that is supposed to be used to build a new Dome. The end of the game suggests a sequel, but it was never released.
Gameplay
The city is divided in seven sectors, each one ruled by particular factions, all enemies of Slade, with a total of 18 particular levels. The player can travel them by using the three ways of traveling through the sectors.
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