The Dagger of Amon Ra

The Dagger of Amon Ra
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Director(s) William R. Davis Sr.
Producer(s) Bruce Balfour
Designer(s) Bruce Balfour
Programmer(s) Brian K. Hughes
Artist(s) Cheryl Sweeney
Writer(s) Josh Mandel
Composer(s) Mark Seibert
Engine SCI 1.1
Platform(s) MS-DOS, Microsoft Windows
Release date(s) 1992
Genre(s) Adventure game
Mode(s) Single-player

Roberta Williams' Laura Bow in: The Dagger of Amon Ra (also known as Laura Bow II[1]) is a computer game published by Sierra On-Line in 1992. The game is the second and final installment in the Laura Bow Mysteries line of adventure games, the first of which was The Colonel's Bequest. Unlike the first game, it was not written or designed by Roberta Williams, she was a creative consultant on the project. It uses 8-bit color and a point-and-click interface. The CD-ROM version included voice acting. The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). Overall, this sequel owes little to the original game and is a much more traditional point-and-click game.

Gameplay

The Laura Bow games were distinctive in that they required some actual logical detective work on the part of the player; for the most part, though, the puzzles were of the typical variety of inventory and environment interaction (and frequent, often unexpected, player character death) found in most Sierra adventures.

Gameplay uses a point-and-click interface featuring icons for different actions, similar to other Sierra games that were published during that time. An additional icon is used to ask characters a question about a topic listed in Laura's notebook, which auto-populates with names, places and other subjects that she has previously heard or encountered.

The identity of the murderer is not automatically revealed at the end of the game. Instead, the player is asked a series of a questions, ostensibly by the police, to prove that Laura had solved the crimes and discovered the secrets of the other suspects. If the questions are answered incorrectly, the coroner will give a hint to point the player towards the path that would have revealed the correct answer in subsequent playing of the games. The ending of the game can change depending on the answers given to the questions, most notably in that Laura can be killed if the player doesn't know the identity of the main murderer.

The game includes "The Official Guide to the Leyendecker Museum",[2] which also serves as the game's manual.[3] It features a map of the main level of the museum and a rough drawing of the lower level.

Plot

The game is set in 1926, primarily in a museum, and reflects the Egyptology craze of the period. The protagonist is Laura Bow (a reference to Clara Bow[4]), a Southern belle who has just graduated from Tulane University and moved to New York City, where she has landed a job at a prestigious newspaper. For her first assignment, she is asked to write a straightforward, lightweight story on a benefit held at a local museum to celebrate their new Egyptian exhibit. When a murder occurs during the party, however, she is locked inside with all of the other suspects. As other guests begin dying one by one, Laura must solve the numerous crimes occurring before the culprits escape or kill her.

Characters

Reception

Computer Gaming World stated that Amon Ra was "much improved over" The Colonel's Bequest. The magazine criticized the "slow and repetitive" gameplay in the first two acts, and the possibility of unwinnable situations, but said that from Act 3 on "the game is very difficult to set aside". It praised Amon Ra as a "visual and aural treat", stating that its creators "should be justifiably proud", approved of the game's serious, realistic tone with "a touch of humor", and called the use of a female protagonist "refreshing". The magazine concluded that the game was "another quality adventure from the fertile minds at Sierra".[5] The game received 4 out of 5 stars in Dragon.[6]

References

Notes
  1. "The Dagger of Amon Ra (1992) DOS box cover art". MobyGames. Blue Flame Labs. Retrieved 29 October 2015.
  2. The game's creative director, Bill Davis, based the game's visual style, and named the game's central setting, after artist J. C. Leyendecker, per Mandel 1992, p. 30
  3. "The Official Guide to the Leyendecker Museum" (PDF). Sierra On-Line. Retrieved 5 July 2014.
  4. "Roberta Williams: The Storyteller Who Started It All". InterAction Magazine Issue 6: Fall 1989 (Sierra). Remember Colonel Mustard? Well, dijon is a mustard, so ours is Colonel Dijon. And Laura Bow is a play on Clara Bow.
  5. Miller, Chuck (October 1992). "The Dagger of Amon Ra". Computer Gaming World. p. 18. Retrieved 4 July 2014.
  6. Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (January 1993). "The Role of Computers". Dragon (189): 57–62.
Bibliography

External links

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