The King of Fighters XIV
The King of Fighters XIV | |
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Developer(s) | SNK |
Publisher(s) | |
Director(s) | Yasuyuki Oda |
Series | The King of Fighters |
Platform(s) | PlayStation 4 |
Release date(s) |
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Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
The King of Fighters XIV (ザ・ã‚ング・オブ・ファイターズ XIV) is an upcoming fighting game in The King of Fighters series, being developed and to be published by SNK in Japan, and Atlus USA in North America,[1] for the PlayStation 4 scheduled for release in August 2016.[2][3][4]
Gameplay
The King of Fighters XIV features full 3D models like in The King of Fighters: Maximum Impact, but on a 2D plane like in Street Fighter IV and its updates, while keeping the same formula used in the previous installments. The Hyper Drive system from the last game is no longer present and has been replaced with a new version of "Max Mode" from earlier games in the series. In Max mode, the player can perform unlimited EX special moves for a short period of time, and the timer changes depending on what position their character is in. The characters have three types of Supers: the returning "Super Special Moves" and "Neomax Super Special Moves" (the latter of which are only usable in Max mode), and a new type called "Climax Super Special Moves". Climax Super Special Moves are the strongest types in the game and will require a total of three power gauges (two with Max mode on). The game also features the "Just Defend" mechanic from Garou: Mark of the Wolves. The HD thrust system now makes the opponent hit the wall and crumple for follow up attacks.[5] The game is designed to play like The King of Fighters XIII, but just during Max mode where the player can use EX moves and three levels of Supers that can be canceled in their order of hierarchy. For beginners, there will be the automatic and simple "Rush Combo".[6]
Plot
The game will have a story mode but the staff members stated that they would not comment about it yet, except to reaffirm that the new game begins a new storyline.[7]
Characters
The King of Fighters XIV includes 16 teams of 3 characters, plus a sub-boss and a final boss:
Official Invitation Team
South America Team
Yagami Team
Kim Team
- Kim Kaphwan[10]
- Gang-Il[9]
- Luong[12]
Mexico Team
Another World Team
Villains Team
China Team/Hero Team
- Shun'Ei[9]
- Tung Fu Rue[17]
- Meitenkun[9]
K' Team
Ikari Team
South Town Team
Fatal Fury Team
Women Fighters Team
- King[8]
- Mai Shiranui[13]
- Alice[9]
Psycho Soldier Team
Art of Fighting Team
Bosses
Development
Production of The King of Fighters XIV began in April 2014.[20] The decision to start it was made when SNK Playmore's CEO decided would return to make appealing fighting games.[21] The staff wanted the game to be easy to play as well as popular as The King of Fighters '98 and KOF 2002.[6] While KOF XIII was a success, it was noted by the staff to be challenging to newcomers.[22] The game was first announced at the Sony Computer Entertainment Press Conference for the 2015 Tokyo Game Show[2] and was present at the PlayStation Experience 2015.[23] SNK Playmore chose the PlayStation 4 as its console due to high sales worldwide.[24] Whereas SNK is releasing it in Japan, Atlus USA is developing it in North America.[1]
In October 2015, it was confirmed that Street Fighter IV battle designer Yasuyuki Oda, who previously worked for SNK R&D Division 1 which includes staff members from the Fatal Fury and the Art of Fighting series, would be the director of The King of Fighters XIV [25] and it will be his first contribution to the franchise. Additionally, a younger staff is also contributing for the game. During Oda's time in SNK there were other games like Virtua Fighter which amazed Oda and motivated him to make a 3D game after his departure. When Oda returned to SNK, there were never any debates about making the series transition from 2D to 3D. Some characters' changes proved difficulties whereas some felt easier.[21] The team received negative feedback to early trailers of the game but are still working on it to please the fans.[7]
Known for having a large character roster,[22] on December 5, 2015 at PlayStation Experience, SNK Playmore confirmed a 50-character roster for The King of Fighters XIV.[14] One roster was composed almost entirely of all old characters, while another one was nearly made-up of new characters only, so the staff selected from all of them, putting into consideration the market, which has become global. They wanted give the roster some regional colors, teams by countries and teams by concepts (like the female fighters team).[21] They also confirmed the game was 70% completed.[5] While SNK Playmore does not want to add a new system to the game, some changes were made in response to the system from The King of Fighters XIII. Whether the game will be given some updates (like Street Fighter IV) or it will be a single release followed by sequels has yet to be decided.[5] Kyo Kusanagi's classic form will appear as a pre-order bonus and downloadable content.[26]
References
- 1 2 3 "THE KING OF FIGHTERS XIV Official US Website". Atlus U.S.A., Inc. Retrieved 12 April 2016.
- 1 2 "The King of Fighters 14 Announced for PS4". Gamespot. September 15, 2015.
- ↑ "King of Fighters XIV coming to Japan in January". Destructoid. September 15, 2015.
- ↑ "TGS 2015: King of Fighters 14 Announced for PS4". IGN. September 15, 2015.
- 1 2 3 "SNKプレイモアブースã§ã€Žã‚¶ãƒ»ã‚ング・オブ・ファイターズXIVã€ãƒ—ãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ã®å°ç”°æ°ã‚’ç›´æ’ƒï¼ã€PSX2015】". Famitsu. December 6, 2015. Retrieved December 6, 2015.
- 1 2 "「THE KING OF FIGHTERS XIVã€ãŒç›®æŒ‡ã™ã®ã¯ï¼Œã“ã‚Œã¾ã§ã§ä¸€ç•ªéŠã³ã‚„ã™ã„KOF。å°ç”°æ³°ä¹‹ãƒ—ãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ã¸ã®ã‚¤ãƒ³ã‚¿ãƒ“ューã¨ç›´æ’®ã‚Šãƒ—レイムービーを掲載". 4Gamer. Retrieved December 21, 2015.
- 1 2 "「THE KING OF FIGHTERS XIVã€ãƒ—ãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼å°ç”°æ³°ä¹‹æ°ã‚¤ãƒ³ã‚¿ãƒ“ュー". Game Watch. January 31, 2016. Retrieved February 1, 2016.
- 1 2 3 4 5 6 "SNK Playmore, Atlus USA Partner for King of Fighters XIV's American Release". Anime News Network. April 12, 2016. Retrieved April 13, 2016.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 The King of Fighters XIV: Teams & Characters - SNK
- 1 2 3 "The King of Fighters XIV adds new fighter Sylvie Paula Paula, Kim, and Vice". Gematsu. March 17, 2016. Retrieved March 17, 2016.
- 1 2 3 "The King of Fighters XIV Adds Athena And Newcomers Luong And Nelson". Siliconera. Retrieved March 24, 2016.
- 1 2 3 4 5 6 7 Ralf, Billy, Angel, Kula, King, and 50-character roster confirmed for King of Fighters 14 - The King of Fighters XIV
- 1 2 "Terry Bogard, Clark Still, Maxima, and the King of Dinosaurs Join The King of Fighters XIV". Siliconera. February 17, 2016. Retrieved February 17, 2016.
- 1 2 "The King of Fighters XIV adds Leona, Chang Koehan". Gematsu. November 3, 2015. Retrieved November 19, 2015.
- 1 2 3 "KOFXIV Trailer #7". YouTube.com. Sony. March 9, 2016. Retrieved 2016-03-09.
- ↑ Laura Kate Dale. "Andy Bogard is confirmed for King of Fighters XIV". destructoid.com. Destructoid. Retrieved 2015-12-01.
- ↑ "『ザ・ã‚ング・オブ・ファイターズXIVã€æ£å¼ç™ºè¡¨ï¼ã€€ç™ºè¡¨ä¼šã§ã‚ャラクターやシステムã®å…¨è²ŒãŒæ˜Žã‚‰ã‹ã«(1/2)". Famitsu. Retrieved April 28, 2016.
- 1 2 3 "『ザ・ã‚ング・オブ・ファイターズ XIVã€ãƒ—ãƒãƒ‡ãƒ¥ãƒ¼ã‚µãƒ¼ã‚¤ãƒ³ã‚¿ãƒ“ãƒ¥ãƒ¼ï¼ æœ€æ–°ä½œã¯æ–°æ—§ã‚¹ã‚¿ãƒƒãƒ•ãŒç·åŠ›ã‚’挙ã’ã¦é–‹ç™º(1/2)". Famtisu. Retrieved December 11, 2015.
- 1 2 Kemps, Heidi; Moses, Jason (October 22, 2015). "Yasuyuki Oda Mixes Old-School Expertise, Modern Conventions in King of Fighters XIV". Shoryuken. Retrieved October 6, 2015.
- ↑ Shuman, Sid (October 22, 2015). "PlayStation Experience 2015: Exhibitors List & Playable Games". PlayStation Blog. Retrieved October 6, 2015.
- ↑ Shuman, Sid (December 28, 2015). "SNKプレイモアãŒã‚²ãƒ¼ãƒ 事æ¥ã‚’強化 ãã®çœŸæ„ã‚’ã‚ーパーソンã«ç›´æ’ƒï¼". Famitsu. Retrieved January 2, 2016.
- ↑ Lazy Freddy (October 27, 2015). "KOFXIV Director Yasuyuki Oda Was Previously SF4 Battle Director and Game Designer". Dream Cancel. Retrieved October 29, 2015.
- ↑ "The King of Fighters XIV PS4 Game's 2 Trailers Reveal August 23 U.S. Release Date". Anime News Network. April 25, 2016. Retrieved April 25, 2016.
External links
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