The Neverhood

The Neverhood
Developer(s) The Neverhood, Inc.
Publisher(s) DreamWorks Interactive
Designer(s) Doug TenNapel
Mark Lorenzen
Artist(s) Mike Dietz
Ed Schofield
Mark Lorenzen
Stephen Crow
Composer(s) Terry Scott Taylor
Platform(s) Microsoft Windows, PlayStation
Release date(s)

Microsoft Windows

  • NA October 31, 1996

PlayStation

  • JP April 23, 1998
Genre(s) Point-and-click adventure
Mode(s) Single-player

The Neverhood (also called The Neverhood Chronicles, released in Japan as Klaymen Klaymen) is a 1996 point-and-click adventure game developed by The Neverhood, Inc. and published by DreamWorks Interactive. The game follows the adventure of a claymation character named Klaymen as he discovers his origins and his purpose in a world made entirely out of clay. When the game was originally released, it was unique in that it featured all of its animation done entirely in claymation, including all of the sets, rather than 2- or 3-dimensional computer graphics, like many other games at its time. The gameplay consists mostly of the player guiding the main character Klaymen around and solving puzzles to advance in the game. As the player advances through different areas of the game, there are various video sequences that help advance the plot. In addition to being unique, The Neverhood aimed at being quirky and humorous, as is evident by the characters, the music, and the plot sequence of the game.

Characters

Development

Doug TenNapel came up with the idea of a plasticine world in 1988, creating approximately 17 structures.[1] Due to his dissatisfaction with the way David Perry ran Shiny Entertainment TenNapel left the company in 1995. Two weeks later he announced at E3 that he started his own company The Neverhood, Inc., which consisted of a number of people who worked on Earthworm Jim and its sequel.[2] Steven Spielberg's DreamWorks Interactive, which had recently started, needed fresh and unusual projects and TenNapel approached Spielberg with the idea of a claymation game, with Spielberg accepting it for publication.[1] The Neverhood, Inc. made a deal with DreamWorks Interactive and Microsoft, and the game went for development. After a year of work, The Neverhood was finally released to the public in 1996.[3] The game elements were shot entirely on beta versions of the Minolta RD-175, making The Neverhood the first stop motion production to use consumer digital cameras for professional use.

Soundtrack

The game's soundtrack was composed and performed by Daniel Amos frontman Terry Scott Taylor and went on to win GMR Magazine's "Best Game Music of the Year" award. Tom Clancy's video game composer Bill Brown called The Neverhood Soundtrack, "The Best of any of them (video game soundtracks)."[4]

Ports and Legacy

A PlayStation port of the game titled Klaymen Klaymen was made and released to Japanese audiences only, with some minor changes to the PC version such as longer loading times between room to room and the removal of The Hall of Records area. The Japanese release of Skullmonkeys, in turn, received the appropriate name Klaymen Klaymen 2.

In June 2011, it was announced via Facebook and Twitter that some of the original developers of The Neverhood are currently negotiating for exclusive rights to release the game on modern platforms such as iPhone, iPod Touch, iPad, Android phones, Android tablets and Windows Phone.[5][6]

As official support had ceased, e.g. updates for modern OS and hardware, a fan group created new compatibility fixes in the "Neverhood restoration project" in 2013.[7]

In July 21, 2014, ScummVM version 1.7.0 was released by the ScummVM project which added support for the Neverhood, allowing to run it on many supported platforms including Linux, OS X, Windows and Android OS.[8]

The game and it's designs later became the inspiration for sci-fi romance anime television show Kaiba.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings87.00%[9]
Review scores
PublicationScore
Adventure Gamers[10]
Game RevolutionB+[11]
GameSpot4.9/10[12]
Entertainment WeeklyA[13]

Critical reaction

The game received an average score of 87.00% at GameRankings, based on an aggregate of 7 reviews.[9] The game's Facebook page "Neverhood Mobile"[14] posted a link to an independent YouTube video review uploaded in 2011, which ranked The Neverhood in "the top 5 greatest (video) games of all time."[15]

Sales

The Neverhood sold only about 42,000 copies. An additional 600,000 OEM copies were purchased by Gateway and pre-installed on their computers.[16] Over the years it turned out that The Neverhood also received a huge fan base in Russia and Iran as a result of the massive bootleg copying and distribution of pre-installed games on PC's.[17]

Awards

Computer Gaming World gave The Neverhood the 1997 Special Award for Artistic Achievement.[18]

Animation Magazine's film festival "World Animation Celebration" awarded the game "Best Animation Produced for Game Platforms" in 1997.[19]

Sequels

A sequel to The Neverhood was released in 1998 for the PlayStation, entitled Skullmonkeys. It was not a point-and-click adventure game like the first installment, but rather a platform game.

Following the sequel, another Japanese PlayStation game set in the Neverhood universe called Klaymen Gun-Hockey was made. A Japan-only sports action game, it was based on the characters of the Neverhood, but was not developed by the designers of the original games; it also did not feature the previous releases' distinctive Claymation design techniques. The game is a variation on air hockey, only played with guns instead of mallets. Was developed and published by Riverhillsoft, the publisher of Japanese releases of the Neverhood series.

A June 25, 2007 Variety article confirmed that The Neverhood would be one of the first projects of the newly formed Frederator Films, a company formed for the purpose of creating animated feature films budgeted under $20 million.[20] The IMDB entry of the film suggested that it would be released in 2011. It has been later confirmed on Doug TenNapel's website that The Neverhood film project is on hold.[21]

Klaymen is featured as a secret fighter for the PlayStation game BoomBots, also developed by The Neverhood, Inc.

On March 12, 2013, TenNapel announced that he had partnered with former Neverhood and Earthworm Jim artists/animators Ed Schofield and Mike Dietz of Pencil Test Studios to develop a "clay and stop-motion animated point and click adventure game".[22][23] While stating that the game would not be a sequel to The Neverhood, TenNapel reiterated that the game would consist of his unique art style and sense of humor, and have an original soundtrack by Terry Scott Taylor. The game is called Armikrog.[24][25]

References

  1. 1 2 "Review of The Neverhood Chronicles". Game Revolution. 2004-06-05.
  2. "Welcome To The Neverhood". Awn.com. Retrieved 2012-10-14.
  3. "Internet Archive Wayback Machine". Replay.waybackmachine.org. 2008-05-16. Retrieved 2012-10-14.
  4. "Terry Scott Taylor". Daniel Amos band website.
  5. Neverhood MobileAboutTimelineAbout. "Neverhood Mobile - Résumé". Facebook. Retrieved 2012-10-14.
  6. "Klaymen (@NeverhoodMobile) op Twitter". Twitter.com. Retrieved 2012-10-14.
  7. Neverhood restoration project on sourceforge.net (accessed August 2015)
  8. "ScummVM 1.7.0 "The Neverrelease" is out!". ScummVM. Jul 21, 2014.
  9. 1 2 "The Neverhood for PC". GameRankings. Retrieved 2013-09-02.
  10. Saighman, Jim (2003-10-24). "The Neverhood review". Adventure Gamers. Retrieved 2013-09-02.
  11. "The Neverhood Chronicles Review". Game Revolution. 2004-05-06. Retrieved 2013-09-02.
  12. Hutsko, Joe (1996-10-24). "The Neverhood Review". GameSpot. Retrieved 2013-09-02.
  13. Cheng, Kipp (1996-11-29). "PC Game Review: 'The Neverhood'". Entertainment Weekly. Retrieved 2013-09-02.
  14. "Neverhood Mobile". Facebook.com. Retrieved June 23, 2014.
  15. Jerma985 (Dec 28, 2011). "Enlighten: The Neverhood". Retrieved June 23, 2014.
  16. "Exclusive – The Neverhood’s Mike Dietz ‘The Industry Is Stuck In A Rut’". igameresponsibly.com. Retrieved 2013-10-06.
  17. "Funny Interview with Doug Tennapel! Armikrog on Kickstarter!". WelovegamesTV. Retrieved 2013-10-06.
  18. CGW 154 (May 1997)
  19. "WAC Awards for 1997".
  20. McNary, Dave (June 25, 2007). "Toon trio starts Frederator". Variety.
  21. "Newt Land • View topic - Is the Neverhood dead? Any plans/updates AT ALL?". Tennapel.com. Retrieved 2012-10-14.
  22. "The Official Neverhood Facebook Page". Facebook.com. Retrieved 2013-03-12.
  23. "The Neverhood Game Will Get a Worthy Successor". Mountspace.net. Retrieved 2013-03-22.
  24. "The Neverhood creator working on a new claymation point-and-click adventure". Eurogamer.net. Retrieved 2013-03-15.
  25. "Neverhood creator developing a full, stop-motion animated adventure game". PCgamer.com. Retrieved 2013-03-14.

External links

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