Tornado (1993 video game)
Tornado | |
---|---|
Developer(s) | Digital Integration |
Publisher(s) | Spectrum Holobyte |
Platform(s) | Amiga, DOS |
Release date(s) | 1993 |
Genre(s) | Combat flight simulator |
Tornado is a combat flight simulator computer game by Digital Integration modeling the Panavia Tornado and released in 1993 for DOS and Amiga.
While the game simulates both the fighter (ADV) and strike (IDS) versions of the Tornado, it is in the latter that it excels. Its Mission Planner is meticulous and the campaigns are dynamic. The weapons are many and varied (including the runway denial JP233) and sneaking in under the radar is crucial. As it is geared to low-level penetration, the terrain is very rich. Tornado was also one of the first simulations to offer head-to-head online dogfights. Together with its Desert Storm expansion, it is considered a classic of early flight sim gaming.
Soundtrack
A soundtrack was released along with certain European releases of Tornado CD versions, the soundtrack never appeared on the US CD version.
Track List Tornado Theme; Prepare; Storm; Wings; We Can Fly; Aftermath; Freedom; Triumph March; We'll be Back; Flying High
Reception
Computer Gaming World's reviewer, an F-16 instructor pilot with the Vermont Air National Guard, approved of the accurate flight dynamics but disliked the "oddball" keyboard commands and lack of view modes. He especially criticized air-to-air combat as "a farce", stating that the limited radar and view modes and poor graphical depictions of enemy aircraft made the game an "arcade reflex shooter"; further, modem play only permitted head-to-head air combat despite the Tornado's strike design.[1]
References
- ↑ Fick, Doug (October 1993). "Tornado Kicks Up Some Wind". Computer Gaming World (66,68). Retrieved 25 March 2016.