Toshiro Tsuchida
Toshiro Tsuchida (土田 俊郎 Tsuchida Toshirō) (born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He is most notably credited for creating the Front Mission and Arc the Lad media franchises.[1]
Biography
Masaya and G-Craft
Toshiro Tsuchida worked for Japanese development studios Masaya and G-Craft, the latter of which he founded in 1993 after leaving Masaya. During the development of Front Mission 2 and Front Mission Alternative, Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997.[1] As the buyout occurred during Front Mission 2's development, it became the last title with G-Craft credited as the developer.[2]
Square Enix
Tsuchida was also the battle director for both Final Fantasy X and Final Fantasy XIII. As battle director of Final Fantasy X, he pulled away the Active Time Battle (ATB) system, which started with Final Fantasy IV and originally designed by Hiroyuki Ito, replacing it with a more strategic battle system, which is known as the Conditional Turn-Based Battle (CTB) system. He kept Final Fantasy IV in mind when working on Final Fantasy X. Tsuchida was the head of Product Development Division-6 within Square Enix.[3]
He produced Final Fantasy Crystal Chronicles: My Life as a King, and stated that Square Enix was excited to be the first ones to bring a new game to Wiiware game platform.[4] The game concept was to take the role of the king, not the hero, and the Crystal Chronicles series has a large amount of character interactions.[4] Game development began before the Wiiware tools were distributed.[4] Developing Final Fantasy Crystal Chronicles: My Life as a King required a change from the typical way the Square Enix developed games, switching from starting with the graphics and to beginning with gameplay.[5]
He has recently worked on Final Fantasy XIII as the battle planning director in 2010. Toshiro left Square Enix Co., Ltd. on February 28, 2011.[6]
GREE
He works in a department working with developers to create new video games.[7]
Gameography
Masaya
Game | Released | System(s) | Credit(s) |
---|---|---|---|
Sol Bianca | 1990 | TurboGrafx-CD | Visual Programmer |
Ranma 1/2 | 1990 | TurboGrafx-CD | Producer |
Head Buster | 1991 | Game Gear | Producer |
Kaizou Choujin Schbibinman 2: Arata Naru Teki | 1991 | TurboGrafx-16 | Producer |
Kaizō Chōjin Shubibinman 3: Ikai no Princess | 1992 | TurboGrafx-CD | Producer |
Ranma 1/2: Chōnai Gekitō Hen | 1992 | Super Nintendo Entertainment System | Producer |
Advanced Busterhawk Gleylancer | 1992 | Sega Genesis | Producer |
Ranma 1/2: Datō, Ganso Musabetsu Kakutō-Ryū! | 1992 | TurboGrafx-CD | Producer |
Assault Suits Valken | 1992 | Super Nintendo Entertainment System | Producer |
Cho Aniki: Super Big Brothers | 1992 | TurboGrafx-CD | Producer |
Langrisser | 1993 | TurboGrafx-CD | Producer |
G-Craft
Game | Released | System(s) | Credit(s) |
---|---|---|---|
Front Mission | 1995 | Super Nintendo Entertainment System | Producer, Scenario Writer |
Arc the Lad | 1995 | PlayStation | Producer |
Arc the Lad 2 | 1996 | PlayStation | Producer |
Arc the Lad: Monster Game with Casino Game | 1997 | PlayStation | Producer |
Front Mission 2 | 1997 | PlayStation | Director |
Square
Game | Released | System(s) | Credit(s) |
---|---|---|---|
Front Mission 3 | 1999 | PlayStation | Director |
Final Fantasy X | 2001 | PlayStation 2 | Battle Director |
Final Fantasy XI | 2002 | PlayStation 2 | Boss Monster AI |
Square Enix
Game | Released | System(s) | Credit(s) |
---|---|---|---|
Front Mission First | 2003 | PlayStation 2 | Director, U.S.N. Scenario Writer |
Front Mission 4 | 2003 | PlayStation 2 | Director, Producer |
Front Mission: Online | 2005 | PlayStation 2, PC | Director, Producer |
Front Mission 5: Scars of the War | 2005 | PlayStation 2 | Producer |
Final Fantasy Crystal Chronicles: My Life as a King | 2008 | WiiWare | Producer |
Front Mission 2089: Border of Madness | 2008 | Nintendo DS | Supervisor |
Final Fantasy XIII | 2010 | PlayStation 3, Xbox 360 | Battle Planning Director |
References
- 1 2 Dengeki PlayStation Editorial, LogicGate, ed. (March 2007). Front Mission World Historica - Report of Conflicts 1970-2121 (in Japanese). MediaWorks. ISBN 4-8402-3663-1.
- ↑ Dengeki, ed. (February 2004). "Dengeki GAMES February 2004 Special Edition, "100 Year History of Front Mission"" (in Japanese). MediaWorks.
- ↑ Winkler, Chris (2003-09-20). "Square Enix Talks Current Status". RPGFan. Retrieved 2013-12-07.
- 1 2 3 Hatfield, Daemon (February 25, 2008). "GDC 2008: My Life as a King Interview". IGN. Retrieved 2013-02-28.
- ↑ Patrick Klepek (2008-02-26). "How 'Final Fantasy Crystal Chronicles: My Life as a King' Made Square Enix Stop Worrying and Learn to Love Being Different". Mtv. Retrieved 2013-02-28.
- ↑ Wu, Esther (2011-03-07). "Toshiro Tsuchida Leaves Square Enix". Wirebot. Retrieved 2011-04-19.
- ↑ Christian Nutt (2011-10-14). "Fighting A Social Battle: Toshiro Tsuchida Goes GREE". Gamasutra. Retrieved 2013-02-28.
External links
- Toshiro Tsuchida at the Internet Movie Database
- Toshiro Tsuchida profile at MobyGames