Triple Town

Triple Town
Developer(s) SpryFox, LLC
Engine Unity[1]
Platform(s) Amazon Kindle, Google+, Facebook, iOS, Android, Kindle Fire, Microsoft Windows,[2] Macintosh[2]
Release date(s) October 14, 2010,[3] October 2011, January 2012, December 2012
Genre(s) Strategy

Triple Town is a freemium strategy puzzle video game with city-building elements. It is available for social networks and mobile devices and was developed by Seattle-based Spry Fox.

The casual game was originally released for the Amazon Kindle e-reader in 2010, and was ported to the Facebook and Google+ social networks in October 2011. It was published in January 2012 for iOS and some Android devices.[4] It was released for Windows and Macintosh through Steam on December 6, 2012.[2]

Gameplay

The premise of the turn-based, single-player game is that the player must build a new settlement. The game takes place on a 6×6 grid of fields on which some tiles are randomly placed.

Players are given random tiles, most often grass tiles, that they must place on the grid. When three or more identical tiles adjoin, they merge into one more advanced tile at the position of the last tile placed: three grass tiles become a bush, three bushes a tree, three trees a hut, three huts a house, and so forth. Merging four or more tiles earns coins or a tile which is held in the inventory located in the sidebar. There are three special tiles: bears, crystals, and imperial bots. Bears move to a neighboring square each turn, blocking building sites until they are trapped. Ninjas act the same, except they can move to any empty square on the board. When they are trapped or an imperial bot is used on them, they turn into a gravestone. Three gravestones make a church, three churches a cathedral, and so forth. Crystals can be used as a wild card to make any match. Imperial bots remove individual tiles, or, if used on bears, turn them into gravestones. The player may keep one tile in reserve in the storehouse, usually located in the top left corner of the screen, and use it when needed.

The object of the game is to upgrade one's settlement's tiles to as high a rank as possible, earning an accordingly high score. The game ends if all fields of the grid are filled.[5]

In 2012 the Capital City feature was added to the Web-based version of the game, which acts as a home base. In the Capital City you can select which settlement you want to go to, and also build up the Capital City itself. When Capital City tiles are earned, they are placed in the inventory.

Tiles given automatically

For each turn, players can be given one of eight tiles. These are grass, bush, tree, hut, bear, ninja, crystal, and imperial bot. An analysis was completed[6] of 6930 turns in Triple Town to show the chance of getting any one tile. These are the results:

In-game money

In Triple Town on the Web, there are two types of in-game money: coins and diamonds. Each can be purchased using real money, although coins can also be earned in game play. When a user first plays Triple Town, they are given several thousand coins and a small number of diamonds. In the mobile version of the game, there are only coins, not diamonds.

Reception

Triple Town received positive reviews. Reviewers praised the game's innovative extensions of the match-three mechanic as well as its strategic depth, unusual for a casual game, which requires players to plan several moves ahead in order to be successful.[5][7] Criticism focused on the game's limited content[5] and its implementation of the freemium business model: while the game is free, it comes with a limited number of turns. Once these are used up, they regenerate slowly, or may be purchased with in-game or real money. The turn limit can be permanently removed with a one-time payment.[7]

Casual gaming website Gamezebo named Triple Town the best Facebook game of 2011,[8] and second-best game of the year 2011.[9] Triple Town was also Edge's runner-up for indie game of the year 2011,[10] and Gamasutra's runner-up for best social game of 2011.[11]

Copyright infringement dispute

In January 2012, Spry Fox filed a lawsuit against LOLAPPS Inc. and 6Waves LLC. The complaint alleges that these companies published, in violation of Spry Fox's copyright, a yeti-themed game Yeti Town that is substantially a copy of Triple Town.[12] LOLAPPS and 6Waves had previously denied these allegations.[13]

A US court noted that while the game mechanics have little protection, the style and expression of the clone is too similar to Triple Town, and thus denied 6Waves' motion to dismiss Spry Fox's infringement claim.[14] In October 2012 they reached a settlement resulting in the transfer of Yeti Town's copyright to Spry Fox.[15]

References

External links

This article is issued from Wikipedia - version of the Wednesday, March 02, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.