Truxton (video game)
| Truxton | |
|---|---|
![]() Arcade flyer | |
| Developer(s) | Toaplan |
| Publisher(s) |
Taito (Japan) Romstar (USA) Midway (USA) |
| Platform(s) |
Arcade Mega Drive PC Engine |
| Release date(s) |
Arcade
Mega Drive/Genesis
PC Engine
|
| Genre(s) | Shoot 'em up |
| Mode(s) | 2 Players, alternating |
| Arcade system | Toaplan version 1 hardware |
| CPU | 68000 @ 10 MHz |
| Sound |
Z80 @ 3.5 MHz YM3812 @ 3.5 MHz YM3812 @ 4 MHz |
| Display | raster, 320 x 240 pixels |
Truxton, released in Japan as Tatsujin (タツジン (from 達人, "Expert")), is a 1988 vertically scrolling, shoot 'em up arcade game developed by Toaplan, later ported to the Mega Drive (worldwide) and the PC Engine (Japan-only). Like many other scrolling shooters, the game is set in outer space, where the player takes control of a small spaceship across several planets. The game is played with an eight-way joystick and two buttons (a shot and a bomb button) through five large levels and their bosses (which then loop forever, at higher difficulties).
Story
Taking place somewhere in space: an armada of Gidans, led by the evil Dogurava, is invading the planet Borogo aboard five gargantuan asteroids. After surviving an attack on an orbiting Borogo cargo barge, a pilot enters one remaining fighter and challenges the Gidans in a desperate attempt to quell the alien invasion and divert their asteroid fortresses in the process.
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
MegaTech magazine said that although original features were distinctly lacking, "it's a good solid blast which offers plenty of action, speed and excitement".
Mean Machines summarised the game as "a fine example of a pure, no-frills arcade blast".[3]
Sequel
A sequel, Truxton II (Tatsujin Ō in Japan), was released in 1992 for the arcades. It was later ported to the FM Towns.[4]
References
External links
- Tatsujin at The PC Engine Software Bible
- Truxton at the KLOV
- Truxton at Arcade-History
- Truxton at MobyGames
