Twine (software)
Original author(s) | Chris Klimas[1] |
---|---|
Initial release | 2009[1] |
Stable release | 2.0.11[2] / 27 February 2016[2] |
Development status | Active |
Written in |
v2.*, JavaScript[3] v1.*, Python[4] |
Operating system | Linux, OS X, Windows, Web application[1] |
Type | Game engine |
License | GPL v3[5] |
Website |
twinery |
Twine is a tool created by Chris Klimas for making interactive fiction in the form of web pages.
Software
Twine is available as a free software download for Mac OS X, Windows, and Linux, for both versions (1 and 2).[1]
Twine emphasises the visual structure of hypertext and does not require knowledge of any programming languages as other popular game development tools do.[6]
Chris Klimas and the Twine development team created a second version of Twine. Twine 2 is a browser-based application written in HTML5 and Javascript, which can also be downloaded as standalone desktop app. Twine also supports CSS. It is currently in version 2.0.11, as of April 2016.[1]
References
- 1 2 3 4 5 "Twinery: Twine Homepage". Retrieved 10 June 2015.
- 1 2 "Twine Information". Twine Wiki. 27 February 2016. Retrieved 13 April 2016.
- ↑ "Chris Klimas / twinejs: Overview". Atlassian Bitbucket. 12 April 2015. Retrieved 13 April 2016.
- ↑ "tweecode/twine: twine/README.md". GitHub. 14 March 2015. Retrieved 13 April 2016.
- ↑ "Twine licenses". Twine Wiki. 20 September 2014. Retrieved 13 April 2016.
- ↑ Petit, Carolyn (12 January 2013). "Power to the People: The Text Adventures of Twine". Gamespot UK. Retrieved 15 May 2013.
External links
- Official homepage
- Twine Wiki
- Hudson, Laura (19 November 2014), "Twine, the Video-Game Technology for All", The New York Times Magazine
- Ellison, Cara (10 April 2013). "Anna Anthropy and the Twine revolution". The Guardian.
This article is issued from Wikipedia - version of the Saturday, April 16, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.