Virtual museum

Wikipedia mobile app, article for ammonite in Japanese in front of an ammonite at the Natural History Museum, London

A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems imbedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation.

As with a traditional museum, a virtual museum can be designed around specific objects (akin to an art museum, natural history museum), or can consist of new exhibitions created from scratch (akin to the exhibitions at science museums). Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.

Early pioneers (CD-ROM and digital media before 2000)

The following museums were created with digital technology before the web gained any form of popularity or mass usability. CD-ROM and postal mail distribution made these museums available world-wide, before web browsers, fast connections and ubiquitous web usage.

Pioneers (online before 2000)

The following online museums were pioneers. At that time, web pages were simpler, bandwidth was slower, the concepts of the online museum were still developing, and there were limited multimedia technologies available within web browsers. Some online museums began in other (not web site) electronic forms, or were established by existing physical museums. Some online museums have become significant sources of scholarly information, including extensive citations within Wikipedia.

Other online museums

Most physical museums now have an online presence, with varying degrees of online information. At one end of the spectrum, museums provide simple contact and background information, and a listing of exhibitions (brochure museums). On the other end of the spectrum are museums that exist only online, or those that have a physical building but offer extensive online exhibits, interactive online features, multimedia, and searchable or browsable collections (content museums, learning museums, virtual museums).[20]

The following are a few other museums online:

Research and scholarship

The digitalization of museums is a task that has combined efforts, budgets and research from many museums, cultural associations and governments around the world. For the last few years, there have been projects related to Information Society Technologies dealing with: preservation of cultural heritage, restoration and learning resources. Some examples of contributions in the field of digital and virtual museography: Euromuse.net (EU), DigiCULT (EU), Musings, Digital Museums Projects. European Community has founded various projects to support this filed, like V-Must, the Virtual Museum Transnational Network that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting and easy to maintain.[31]

The leading international conference in the field of museums and their websites is the annual Museums and the Web conference.

In 2004, Roy Hawkey of King's College London reported that "Virtual visitors to museum websites already out-number physical (on-site) visitors, and many of these are engaged in dedicated learning".[32]

In establishing virtuality and promoting cultural development, the goal is not merely to reproduce existing objects, but to actualize new ones. Information and communication technologies are not merely tools for processing data and making it available, but can be a force and stimulus for cultural development.[33]

Interactive environments

There are several types of interactive environments. One is to re-create 3D space with visual representations of the museum by a 3D architectural metaphor, which provides a sense of place using various spatial references. They usually use 3D modelling, VRML (Virtual Reality Modelling Language) and now X3D(successor to VRML) for viewing. There have been introduced various kinds of imaging techniques for building virtual museums, such as infrared reflectography, X-ray imaging, 3D laser scanning, IBMR (Image Based Rendering and Modeling) techniques. In the case of EU-funded projects, the ViHAP3D, a new virtual reality system for scanning museum artifacts, has been developed by EU researchers. Another interactive three-dimensional spatial environment is QTVR. Being a pre-rendered, fixed environment it is more restricted in regards to moving freely around in 3D space but the image quality can be superior to that of real-time rendered environments. This was especially the case in the mid-1990s when computing power and online speeds were limited.

Mobile telepresence

In 2013, the National Museum of Australia and the Australian Commonwealth Scientific and Industrial Research Organisation (CSIRO) trialled a virtual museum tour system that uses mobile telepresence technology and requires a high-speed broadband connection. The technology allows remote visitors, for example school students from regional and remote Australia, to interact with a museum facilitator through a robot equipped with an omni-directional camera. Each remote visitor is able to control their own view of the museum gallery.[34][35][36]

Domain names

Museums have a variety of top-level domain names. In the United States, many are .org. Some are .gov, or governmental domains for other countries. A few are .edu in the US, either as part of a larger educational institution, or grandfathered in when .edu regulations changed (e.g., as with the Exploratorium). The .museum domain name is used by some museums, as organized by MuseDoma, but is not widely used.[37]

See also

References

  1. "The virtual museum: Interactive 3D navigation of a multimedia database".
  2. "Virtual Museum".
  3. "The Virtual Museum: Amazon.com: Books".
  4. Bianchini, Riccardo. "When museums became virtual – Part 1: the origins". Inexhibit magazine.
  5. Web Museum, Paris, ibiblio.org.
  6. Jonathan P. Bowen, Jim Angus, Jim Bennett, Ann Borda, Alpay Beler , Andrew Hodges, and Silvia Filippini-Fantoni, The Development of Science Museum Websites: Case Studies. In Leo Tan Wee Hin and Ramanathan Subramaniam (eds.), E-learning and Virtual Science Centers, Section 3: Case Studies, Chapter XVIII, pages 366–392. Idea Group Publishing, Hershey, US, 2005.
  7. Jonathan P. Bowen, Jim Bennett, and James Johnson, Virtual Visits to Virtual Museums. In Jennifer Trant and David Bearman (eds.), Proc. Museums and the Web 1998, Toronto, Canada, 22–25 April 1998. CD-ROM, Archives & Museum Informatics, 5501 Walnut Street, Suite 203, Pittsburgh, Pennsylvania 15232-2311, US, 1998.
  8. "City View of Ljubljana :: Virtualni sprehod po Ljubljani :: prostorski atlas".
  9. "Slovenski muzeji in galerije".
  10. http://www.burger.si/MuzejiInGalerije/VirtualRealityMuseumsOfSlovenia.pdf
  11. "Virtual Guide to Slovene Museums and Galleries".
  12. Jonathan P. Bowen, A Brief History of Early Museums Online, The Rutherford Journal, Volume 3, 2010.
  13. "Asia Society: Japanese Art - Virtual Gallery (QuickTime)".
  14. Michael Douma (2000). Lessons learned from WebExhibits.org: Practical suggestions for good design. In: Museums and the Web 2000. Proceedings. Ed. by David Bearman & Jennifer Trant.
  15. "The Thylacine Museum - A Natural History of the Tasmanian Tiger".
  16. "EXPO Ticket Office".
  17. "Vatican Exhibit".
  18. "EXPO Restaurant Le Cordon Bleu".
  19. "EXPO Post Office".
  20. Schweibenz, Werner. "The Development of Virtual Museums". ICOMNEWS. no. 3. 2004.
  21. "Girl Museum - Virtual Museum Celebrating Girlhood".
  22. http://tucsoncitizen.com/locally-vocally/2012/06/28/featuring-tucson-virtual-rainbow-connection/
  23. Kennicott, Philip (2011-02-01). "Google Art Project: 'Street view' technology added to museums". The Washington Post, Arts Post. Retrieved 2011-08-25.
  24. "USAF Police Alumni Association - US Air Force Security Forces - Virtual Museum - Memorial - Military Police - USAF - SP - AP - SF". USAF Police Alumni Association.
  25. "MAGNA 2014 Winners". Museums Australia. Retrieved 8 November 2014
  26. "Музей савецкіх рэпрэсій". Музей савецкіх рэпрэсій.
  27. "Perth's online memory lane". 6PR.
  28. "Uncovering old Perth through new networks". ABC Perth.
  29. "Scan the world".
  30. Ruskin at Walkley: Reconstructing the St George's Museum Accessed 3 May 2016]
  31. "V-MUST: Virtual Museum Transnational Network; a EU FP7-funded Network of Excellence". Retrieved 2013-03-21.
  32. Hawkey, Roy (September 2004). "Learning with digital technologies in museums, science centres and galleries". Futurelab. Retrieved 2011-08-25.
  33. Elisa Giaccardi (2006). "Collective Storytelling and Social Creativity in the Virtual Museum: A Case Study". Design Issues 22 (3): 29–41.
  34. "National Museum of Australia - Robot tours".
  35. Museum Robot: CSIRO
  36. 'CSIRO telepresence robots connect students with National Museum', Computerworld, 21 March 2013
  37. "Search result in the .museum Registry".

External links

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