When Worlds Collide (role-playing game)

When Worlds Collide
Designer(s) John Fountain, Alistair Dandy
Publisher(s) When Worlds Collide
Publication date 2010 (1st edition)
Genre(s) multi-genre
System(s) Custom

When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.

Game system

The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.

Modules for WWC

The following modules have been created for the When Worlds Collide RPG

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