Wizard101

Wizard101

Wizard101 logo.
Developer(s) KingsIsle Entertainment
Publisher(s) KingsIsle Entertainment
Gameforge
Engine Gamebryo
Platform(s) Windows, OS X
Release date(s) NA=September 2, 2008
EU=March 3, 2009
AU=March 3, 2009
AS=October 17, 2009
SA=January 31, 2010
TW=April 27, 2012 – October 15, 2015
CN=July 11, 2012 – November 1, 2015
Genre(s) MMORPG
Mode(s) Multiplayer

Wizard101 is an MMORPG created by KingsIsle Entertainment. Players take on the role of students of Witchcraft and Wizardry to save the Spiral, the fictional universe in which the game is played and battle enemies by casting spells using a turn-based combat system similar to collectible card games.

The game also has a sister game called Pirate101.

Gameplay

Screenshot of a player in The Commons

The fictional universe of the Spiral is divided into thirteen worlds, each of which has multiple areas. Players can unlock these temporarily with "memberships", or unlock each area permanently: both of these cost "crowns", the game's premium currency.[1] When a wizard first starts the game, he or she will have to choose a school: Ice, Storm, Fire, Death, Life, Myth, and Balance each complete with their own set of unique spells.

The game is based around "duels": two teams of up to four players or computer enemies take turns to cast spells. Spells can reduce the health of enemy creatures, increase the health of friends, add shields which reduce damage or add blades, traps and buffs which increase it. When a player reduces a computer enemies' health to zero, they are defeated, while players with a health of zero can be healed by others on their team. When every player or computer on a team has zero health, the other team wins.

As the player progresses, more worlds become available. When wizards level up they gain new badge titles and automatic increases of their base statistics: health, mana and energy. Most equipment also has level restrictions. Hobbies such as training pets, fishing and gardening require energy; crafting requires various resources. Duels can be played against other players in the PvP arena.

The game holds a rating of E10+ from the Entertainment Software Rating Board for crude humor and mild fantasy violence.[2][3][4]

Payment model

The game offers a choice of either a subscription or a "Free-to-Play" option with microtransactions. Free-to-Play customers can purchase access to different areas of content using in-game currency called Crowns. Such areas only need to be purchased once, but other actions in the game may be necessary before accessing them. Crowns also can be used to buy in game exclusive items and access PvP tournaments. The fee for PvP tournaments vary depends on whether the player has existing member subscription. Crowns can be purchased by a game card or from the online store, or earned in small amounts through SuperRewards.

Subscriptions unlock all playable worlds, as well as allowing players to compete in ranked PvP matches and Pet Derby races, store more items in their backpack and gain the ability to post on the Wizard101 Message Board, along with other minor benefits.

Also, certain areas and dungeons in Wizard101 can be rented for a certain period of time such as the 6-hour rentals for Mount Olympus, Atlantea, and Tartarus in Aquila. PvP and Pet Derby can be rented as well. A certain amount of crowns per match or a certain amount per day.

Player interaction

Due to its young core audience, Wizard101 restricts player interaction when compared to other games in the massively multiplayer online genre. There are three different types of chat: Menu Chat, Open Chat and Text Chat. In Text Chat, what a player types can be seen by every other wizard in the area either from a word bubble on top of the speakers head or in the chat box. Private Chat is when a wizard wishes to speak in private to another wizard. This appears on the screen in a transparent box to the left. The age of the player directly correlates to the communication allowable. When typed, words that appear in white are words that everyone is able to view. Yellow words can only be seen by players who have their account set to "Open Chat". Open chat is obtained when a player has a credit card and they are 18 years or older. Red words are not allowed and can be seen by no one, not even the player themselves. If an adult chatter types yellow words, young wizards will see ellipses (...) in place of the word. Red words include not only profanity, but also words that would allow players to share real life information with each other including phone numbers, their ages, or real world locations.

Aside from the different levels of chat filters available depending on player age, duels between players are available only in a special player versus player arena designated for the purpose.[5] The PvP arena can be found upon entry to Unicorn Way from the Commons in Wizard City, in some houses, as well as within Outer Yard in Avalon.[6]

Rewards for combat or completing a quest are distributed automatically among the party, so players need not fight for spoils.[7] Players may trade a special type of spell card called a treasure card, which is a spell card that can be rearranged by clicking the golden card icon in their spellbook and then can be used in battle when the player discards cards and then clicks draw. These cards can only be used once, and can be used by any school of Magic. A treasure card is usually stronger than the normal variant of the card. This spell will disappear from the player's treasure deck once it is used. So far the players are currently unable to trade items between one another (it is possible, however, to trade items to one's other wizards on the same account, through the use of a shared bank).[3]

Online safety features

Parents must activate controls for players under 13, including setting levels for interaction with other players in the world.[8] Three different levels of chat are available. At the most restricted level, players select from a menu of pre-defined phrases, and players using this option can only see menu chat from other players. At the next level, players may type what they want, as long as the words are available in the game’s dictionary. If a word is not present in the dictionary, or part of a forbidden phrase, such as asking another player’s age, it will not be visible.[9] If players know each other outside the game, they can use a true friend code to allow less-restricted chat inside the game. However, it is still subject to some restrictions.[10] Additionally, players choose names for their characters from a list that allows selection of a first name and a one- or two-part surname.[9] The official game forums are filtered and moderated. Finally, at player request, KingIsle Entertainment added open chat for players aged 18 years and above, an age limit verified through credit cards,[11] which allows everything except profanities to be said. Also, when you meet someone you don't know who is behind the screen, and in the text chat they block you from saying "How old are you".

Other features have been designed with a pre-teens audience in mind, for example opponents in combat disintegrate or vanish, and there is no blood.

Development history

According to a press release published in May 2008, the development of Wizard101 began in 2005, upon the founding of KingsIsle Entertainment under the creative direction of J. Todd Coleman.[12] The game entered open beta on August 6, 2008, and it launched successfully on September 2, 2008. On August 25, 2010, it was announced that Wizard101 would be released in foreign territories later that year.

Wizard101 launched a European Beta version on December 15, 2010 and then released the game on February 15, 2011, in partnership with Gameforge.[13] This eventually included releases of the game in English, French, Italian, Spanish, German, Polish and Greek. It was announced on August 17, 2011 that KingsIsle and Taomee Holdings Limited had an agreement to launch Wizard101 in China, Taiwan, Hong Kong, and Macau. Wizard101 Taiwan officially launched on April 27, 2012, with the others to follow. In July 2013, those servers stopped updating. In April 2015, Wizard101 Taiwan announced that it would shut down on May 25, 2015, but the date has been rescheduled to October 15, 2015. Wizard101 China announced its shutdown date as November 1, 2015.[14]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings77.50%[15]
Review scores
PublicationScore
GameSharkB
About.com4.5/5

According to KingIsle Entertainment's press releases, the game has experienced a steady growth in the number of players: 2 million in April 2009,[16] 5 million in September 2009,[17] 10 million players by June 2010,[18] 15 million by January 2011, 20 million by July 2011,[19] and 30 million by July 2013. As of November 2014, there are currently about 50 million players. In terms of reception, the game currently scores an average of 77.5% from ratings on GameRankings.[15] GameShark reviewer Toni Dimayuga noted the game's overall ambiance and graphic setting as well as the overall fun nature of Wizard101 in the pro column, while the combat (in particular defeats) and the restrictive (at the time of the review) nature of chat were seen as the major minus points.[20]

References

  1. Koh, Carolyn (2008). "Wizard 101 – Review". Common Sense Media. Retrieved October 23, 2008.
  2. "Rating Information – Wizard 101". Entertainment Software Rating Board. Retrieved October 23, 2008.
  3. 1 2 Shump, Don (August 29, 2008). "Game Review: Wizard 101 – a MMO for the whole family?". Wired. Retrieved October 23, 2008.
  4. Aihoshi, Richard ('Jonric') (August 1, 2008). "Wizard101 Interview – Part 1". RPG Vault. Retrieved October 24, 2008.
  5. Athab, Majed (June 30, 2008). "http://www.massively.com/2008/06/30/massively-interview-kingsisle-on-wizard101/". Massively.com. Retrieved October 27, 2008. External link in |title= (help)
  6. http://www.wizard101central.com/wiki/Location:Practice_Arena
  7. "RPG Vault Focus: MMOGs for Younger Audiences – Part 1". RPG Vault. September 28, 2008. Retrieved October 24, 2008.
  8. Liang, Alice (August 12, 2008). "Wizard101 Beta Impressions". 1up.com. Retrieved October 27, 2008.
  9. 1 2 Davison, John (June 19, 2008). "Wizard101: First Look". What They Play. Retrieved October 24, 2008.
  10. "Wizard 101 Handbook – Chat and Friends". KingIsle Entertainment. Retrieved February 17, 2009.
  11. "Largest Wizard101 Expansion Introduces Crafts, Bazaar, & More (Press release)". IGN.com. July 2, 2009. Retrieved August 22, 2009.
  12. "Wizard101 (Press release)". GamesIndustry.biz. May 22, 2008. Retrieved August 25, 2009.
  13. "KingsIsle Entertainment and Gameforge Partner to Bring Wizard101 to Europe". PR Newswire. Retrieved August 19, 2011.
  14. "【系統公告】魔鬪學園101 結束營運公告" (Press release) (in Chinese). KingsIsle and Taomee Entertainment. April 10, 2015. Retrieved May 19, 2015.
  15. 1 2 "Wizard 101 for PC – GameRankings". Gamerankings.com. CBS Interactive Inc. Retrieved November 1, 2011.
  16. "Wizard 101 Virtual World Surpasses Two-Million Player Mark, Launches Gift Cards at 7-Eleven (Press release)". IGN.com. April 30, 2009. Retrieved August 22, 2009.
  17. "WIZARD 101 REACHES 5 MILLION PLAYERS(Press release)". September 10, 2009. Retrieved September 15, 2009.
  18. "Ten Million Wizards Join Forces to Save the Spiral in Wizard101(Press release)". June 22, 2010. Retrieved July 4, 2010.
  19. "Wizard101 hits 20 million players!(Press release)". July 14, 2011. Retrieved September 11, 2013.
  20. Dimayuga, Toni (March 11, 2009). "You have seen the TV ads on Nickelodeon – and what do you know? Wizard 101, the magical MMO for kids, is pretty darn good.". Gameshark.com. Retrieved August 22, 2009.

External links

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