Wonder Project J
Wonder Project J: Kikai no Shōnen Pīno | |
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Cover art | |
Developer(s) | Almanic |
Publisher(s) | Enix |
Director(s) | Takashi Yoneda |
Designer(s) | Takashi Yoneda |
Artist(s) | Toshihiro Kawamoto (character design) |
Composer(s) | Akihiko Mori |
Platform(s) | Super Famicom |
Release date(s) |
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Genre(s) | Life simulation game |
Mode(s) | Single-player |
Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. The game was developed by Almanic, which also developed the Enix-published E.V.O.: Search for Eden.
The game is a raising simulation in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Its sequel, Wonder Project J2: Corlo no Mori no Josette, was released on the Nintendo 64 two years later.
Reception
In April 1995, Famitsu magazine's Reader Cross Review gave the game a 7 out of 10.[1]
References
- ↑ 読者 クロスレビュー: ワンダープロジェクトJ -機械の少年ピーノ-. Weekly Famicom Tsūshin. No.330. Pg.31. 14 April 1995.
External links
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