Xiaolin Wu's line algorithm
Xiaolin Wu's line algorithm is an algorithm for line antialiasing, which was presented in the article An Efficient Antialiasing Technique in the July 1991 issue of Computer Graphics, as well as in the article Fast Antialiasing in the June 1992 issue of Dr. Dobb's Journal.
Bresenham's algorithm draws lines extremely quickly, but it does not perform anti-aliasing. In addition, it cannot handle any cases where the line endpoints do not lie exactly on integer points of the pixel grid. A naive approach to anti-aliasing the line would take an extremely long time. Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case.
An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II. Just like the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.
function plot(x, y, c) is
plot the pixel at (x, y) with brightness c (where 0 ≤ c ≤ 1)
// integer part of x
function ipart(x) is
return int(x)
function round(x) is
return ipart(x + 0.5)
// fractional part of x
function fpart(x) is
if x < 0
return 1 - (x - floor(x))
return x - floor(x)
function rfpart(x) is
return 1 - fpart(x)
function drawLine(x0,y0,x1,y1) is
boolean steep := abs(y1 - y0) > abs(x1 - x0)
if steep then
swap(x0, y0)
swap(x1, y1)
end if
if x0 > x1 then
swap(x0, x1)
swap(y0, y1)
end if
dx := x1 - x0
dy := y1 - y0
gradient := dy / dx
// handle first endpoint
xend := round(x0)
yend := y0 + gradient * (xend - x0)
xgap := rfpart(x0 + 0.5)
xpxl1 := xend // this will be used in the main loop
ypxl1 := ipart(yend)
if steep then
plot(ypxl1, xpxl1, rfpart(yend) * xgap)
plot(ypxl1+1, xpxl1, fpart(yend) * xgap)
else
plot(xpxl1, ypxl1 , rfpart(yend) * xgap)
plot(xpxl1, ypxl1+1, fpart(yend) * xgap)
end if
intery := yend + gradient // first y-intersection for the main loop
// handle second endpoint
xend := round(x1)
yend := y1 + gradient * (xend - x1)
xgap := rfpart(x1 + 0.5)
xpxl2 := xend //this will be used in the main loop
ypxl2 := ipart(yend)
if steep then
plot(ypxl2 , xpxl2, rfpart(yend) * xgap)
plot(ypxl2+1, xpxl2, fpart(yend) * xgap)
else
plot(xpxl2, ypxl2, rfpart(yend) * xgap)
plot(xpxl2, ypxl2+1, fpart(yend) * xgap)
end if
// main loop
for x from xpxl1 + 1 to xpxl2 - 1 do
begin
if steep then
plot(ipart(intery) , x, rfpart(intery))
plot(ipart(intery)+1, x, fpart(intery))
else
plot(x, ipart(intery), rfpart(intery))
plot(x, ipart(intery)+1, fpart(intery))
end if
intery := intery + gradient
end
end function
References
- Abrash, Michael (June 1992). "Fast Antialiasing (Column)". Dr. Dobb's Journal 17 (6): 139(7).
- Wu, Xiaolin (July 1991). "An efficient antialiasing technique". Computer Graphics 25 (4): 143–152. doi:10.1145/127719.122734. ISBN 0-89791-436-8.
- Wu, Xiaolin (1991). "Fast Anti-Aliased Circle Generation". In James Arvo (Ed.). Graphics Gems II. San Francisco: Morgan Kaufmann. pp. 446–450. ISBN 0-12-064480-0.