3D Construction Kit II
3D Construction Kit II | |
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Developer(s) | Incentive Software |
Publisher(s) | Domark |
Designer(s) |
Programmer: Paul Gregory Music: Dave Chapman, Oxford Mobius Other artists: Chris Andrew, Ian Andrew, Kevin Parker[1] |
Engine | Freescape |
Platform(s) | Amiga 500/600, Atari ST/Mega STE, IBM PC (DOS) |
Release date(s) |
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Genre(s) | Construction kit, game creation, utility, simulation |
Mode(s) | Single player |
3D Construction Kit II (US & Canada release title: Virtual Reality Studio II and Virtual Reality Studio 2.0), also known as 3D Construction Kit 2.0, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1992 as a sequel to 3D Construction Kit.
Features
3D Construction Kit II takes advantage of the refined Freescape III engine for its 3D graphics. Compared to the original game, 3D Construction Kit II has double the number of controls and commands for added complexity and flexibility. Transparent objects can be created and ones that fade over time. The game supports rounded objects such as flexicubes and spheres, which were not possible in the original 3D Construction Kit. This feature is emphasised in the game's modified cover art.
The sound effects editor is improved, allowing players to add sounds and music to their virtual creations. The program comes with a library of predesigned 3D "clipart" aimed at novice users who may not know how to create more complex structures themselves.[3]
As in the previous version game files may be compiled into stand-alone programs that can be run independently of the editor.
Like the original 3D Construction Kit, the program came packaged with a tutorial on VHS video cassette.[4]
Version
Unlike its predecessor, 3D Construction Kit II was released on only three platforms: Amiga, Atari ST and PC.[3]
References
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