Millionaire (video game)

Millionaire

BBC Micro cover art
Developer(s) John Hunt
Publisher(s) Incentive Software
Platform(s) ZX Spectrum, Acorn Electron, BBC Micro
Release date(s)
Genre(s) Business simulation
Mode(s) Single-player
This article is about the 1984 Incentive Software title. It is not to be confused with the stock-market simulation game of the same name release in the mid-1980s by Blue Chip Software of Canoga Park, California.[1][2].

Millionaire is a management game originally written for the ZX Spectrum by John Hunt and ported to the Acorn Electron and BBC Micro.

Gameplay

Millionaire is a text-based management game in which the player takes the role of a home-based games programmer who has written a program and must market it to the retailers. Starting with an investment of £500, you require this money to pay advertisers and tape duplication costs. Meanwhile, you must constantly write new games promote your products and keep a tight lid on costs. The style of game that could be programmed included:

The player then had to allocate 20 management points to spread amongst the following categories.

Other aspects of the game is a character called Honest Harry who could offer you deals such as cheap cassettes, which will lessen the cost of your distribution costs, or programs. Sometimes, these deals are not so good as the programs could be bugged or stolen, ultimately costing you dearly.

Progress in the game is monitored by observing the sales figures at the end of each month. If the player made enough money the a screenshot of a bigger and better house/office was displayed.

Chance played a part of the game, involving certain events which will affect your sales, such as a good review or someone digging up your past.

The game itself is simplistic and will only offer limited appeal, as essentially it has too much randomness.

Objective

To become a software Millionaire and to avoid Bankruptcy.

Trivia

This game has some similarities to Software Star.

References

  1. Pournelle, Jerry (Aug 1984). "Between Conventions". BYTE. p. 313. Retrieved 24 February 2016.
  2. Ditlea, Steve; Onosco, Tim; Kunkel, Bill (February 1985). "Random Access: Best Sellers/Recreation". Video (Reese Communications) 8 (11): 35. ISSN 0147-8907.

External links

This article is issued from Wikipedia - version of the Friday, February 26, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.