Adobe SWC file
Filename extension |
.swc |
---|---|
Internet media type |
application/octet-stream |
Magic number |
PK\003\004 |
Developed by | Adobe Systems |
Type of format | Class Library |
Container for | ActionScript classes and data |
Extended from | ZIP |
An SWC file is a package of precompiled Flash symbols and ActionScript code that allows a Flash or Flex developer to distribute classes and assets, or to avoid recompiling symbols and code that will not change.[1][2] SWC files can be generated by the Adobe Flash Professional authoring tool, and by Flash Builder (or its companion compiler MXMLC).[3] They are sometimes referred to as class libraries and cannot be directly executed by the Flash Player.
SWC code libraries are typically included in an ActionScript 3 project, and compiled into the final SWF file alongside the developer's program, by the ActionScript 3 compiler. Only the classes that have been used by the project (and their dependencies) are transferred into the resulting SWF file.
Format
A SWC file is compressed by means of the ZIP archive format.[4] Renaming the extension of a SWC file to "zip" will allow any ZIP-compatible decompression software to show the contents of the file.
An uncompressed SWC file contains at least a catalog.xml file, and a SWF file, usually named "library.swf". It may also contain other files, such as CSS files. The catalog contains a list of the ActionScript classes contained in the library, their dependencies, and modification dates.
Example catalog.xml
This is a simple example of a catalog.xml for a SWC created in Flash CS4 which contains two sounds.
<?xml version="1.0" encoding="utf-8"?>
<swc xmlns="http://www.adobe.com/flash/swccatalog/9">
<versions>
<swc version="1.2" />
<flash version="10.0" build="d566" platform="MAC" />
</versions>
<features>
<feature-script-deps />
<feature-files />
</features>
<libraries>
<library path="library.swf">
<script name="ButtonClickSound" mod="1275949831598" >
<def id="ButtonClickSound" />
<dep id="AS3" type="n" />
<dep id="flash.media:Sound" type="i" />
</script>
<script name="EndGameSound" mod="1275949831598" >
<def id="EndGameSound" />
<dep id="AS3" type="n" />
<dep id="flash.media:Sound" type="i" />
</script>
</library>
</libraries>
<files>
</files>
</swc>
References
- ↑ AdvancED Game Design with Flash, Apress, 01-Sep-2010
- ↑ SWC-based Components, Adobe LiveDocs.
- ↑ Flash CS3 For Dummies, John Wiley & Sons, 13-Aug-2007
- ↑ Flash Builder and Flash Catalyst: The New Workflow, Apress, 20-May-2010
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