OpenFL
Developer(s) | OpenFL Technologies LLC[1] |
---|---|
Initial release | 30 May 2013[2] |
Operating system | Microsoft Windows, Mac OS X, Linux, iOS, Android, BlackBerry OS, Firefox OS, Tizen[3][2] |
Type | Software framework |
License | MIT License[2] |
Website |
openfl |
OpenFL is a free and open source software framework and platform for the creation of multi-platform applications and video games.[4][5] OpenFL programs are written in a single language (Haxe) and may be published to Flash movies, or standalone applications for Microsoft Windows, Mac OS X, Linux, iOS, Android, BlackBerry OS, Firefox OS, HTML5 and Tizen.[3][2]
OpenFL is designed to fully mirror the Flash API.[2][5] SWF files created with Adobe Flash Professional or other authoring tools may be used in OpenFL programs.[5]
Notable mobile video games developed with OpenFL include the BAFTA-award-winning game Papers, Please and the PlayStation Mobile game Rymdkapsel.
NME
NME is an open-source video game and application framework and the predecessor of OpenFL.[6] NME supports iOS, Android, BlackBerry, Microsoft Windows, Mac OS X, Linux, Flash Player and HTML5, with legacy compatibility for webOS.[7]
The NME API is similar to the Graphics API of Adobe Flash Player. NME is an alternative to Adobe Flash Player, and uses C++ and OpenGL. NME uses the Haxe programming language which compiles source code to C++, SWF bytecode or Javascript.[8]
NME was first released in March 1, 2007 under the MIT License, and the last version was 5.2.13, released in January 15, 2015.
References
- ↑ Introducing OpenFL Technologies, Joshua Granick Blog
- 1 2 3 4 5 Introducing OpenFL, Joshua Granick Blog
- 1 2 OpenFL Homepage, Official Website
- ↑ "Introduction to OpenFL". Github.
- 1 2 3 Doucet, Lars (2014-03-18). "Flash is dead, long live OpenFL!". Gamasutra.
- ↑ "OpenFl". Retrieved October 28, 2014.
- ↑ "NME". June 2013. Archived from the original on June 29, 2013.
- ↑ "Haxe Intro". Retrieved May 8, 2012.
See also
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