AmberMUSH
AmberMUSH | |
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Developer(s) | Jennifer Smith, project community |
Engine | TinyMUSH |
Platform(s) | Platform independent |
Release date(s) | 1992 |
Genre(s) | Chronicles of Amber MUSH |
Mode(s) | Multiplayer |
AmberMUSH, sometimes abbreviated Amber, was a MUSH — a kind of online text-based role-playing game — based on The Chronicles of Amber by Roger Zelazny[1][2][3] and, to some extent, the Amber Diceless Roleplaying Game.[3][4] Founded in 1992 by Jennifer "Jasra" Smith and several associates,[5] it operated until 2009, remaining online for 17 years.
In the 1990s, AmberMUSH was noted as one of the most popular examples of the MUD genre.[4]
Game characteristics
AmberMUSH was a heavily role-playing-focused environment with a particular emphasis on dialogue between player characters. It used the backdrop of the Amber multiverse to provide a broad variety of fictional settings.[1]
In a departure from common MUSH convention, AmberMUSH did not employ "judges" to referee the outcomes of role-played conflict between players, but placed the responsibility for determining outcomes on the players themselves.[4]
Reception
AmberMUSH has been critically praised, having been called a "wonderful MUSH" and it being said that, while participating in it involved significant effort, "the payoff is worthwhile".[4]
References
- 1 2 Olivetti, Justin (2011-04-26). "The Game Archaeologist plays with MUDs: Your journeys, part 1". Massively. Archived from the original on 7 May 2011. Retrieved 2011-04-29.
- ↑ Adams, Ernest (2003). Break Into The Game Industry: How to Get A Job Making Video Games. McGraw-Hill Osborne Media. p. 316. ISBN 0-07-222660-9.
- 1 2 Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company, Inc. p. 264. ISBN 0-679-77034-8.
- 1 2 3 4 Moss, Will; Pantuso, Joe (1996). The Complete Internet Gamer. John Wiley & Sons. pp. 140–141. ISBN 0-471-13787-1.
- ↑ Smith, Jennifer (1992-06-30). "AmberMUSH Opening!". rec.games.mud.misc. Retrieved 2011-04-29.
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