Another Code: R – A Journey into Lost Memories

Another Code:
R – A Journey into Lost Memories
Developer(s) Cing
Publisher(s) Nintendo
Director(s) Shigeru Komine
Designer(s) Rika Suzuki
Platform(s) Wii
Release date(s)
  • JP February 5, 2009
  • EU June 26, 2009[1]
Genre(s) Point-and-click adventure
Mode(s) Single-player

Another Code: R – A Journey into Lost Memories (アナザーコード:R 記憶の扉 Anazā Kōdo: R – Kioku no Tobira, lit. "Another Code: R – Memory's Door") is a point-and-click adventure game for the Wii console. It is the sequel to Another Code: Two Memories (known as Trace Memory in North America). Unlike its predecessor, the game has not been officially released outside Japan and Europe, although the Wii's region coding system means that the European version of the game will run on all PAL Wii consoles worldwide.

Plot

At the end of her summer holiday 16-year-old Ashley, now an aspiring musician, receives an invitation from her father Richard, who has always been curiously distant towards his daughter. He has been absent as he took over from Ashley’s mother to work tirelessly on a memory control system known only as “Another,” the cause of her mother’s death.

In an effort to cement their bond following his protracted disappearance – Richard left Ashley to be brought up by her aunt – father and daughter are to spend a weekend together at Lake Juliet, a camping resort. But, as the game begins to unfold, Ashley discovers that there are a series of mysteries surrounding Lake Juliet. The intrigue deepens as she realises she has been to this resort before … she has a dim memory of being here just before her mother died 13 years ago.

Gameplay

Players must help Ashley solve a series of clues and puzzles, journeying back into her earliest memories to unlock the past.

The story is played as if in the pages of a mystery novel. Ashley must engage with the other characters to follow up the myriad different trails and clues in order to solve the mystery. Journeying through the story’s digital pages, she will encounter people who clearly know more than they are letting on about the events leading up to her mother’s death, who she will have to interrogate to glean the information she needs.

Players use the Wii Remote to point and click items and characters in the game’s watercolour backgrounds, interacting with them as she travels. Ashley is guided through the game’s world by clicking the arrows that tell players where she is able to go. Ashley is assisted in her puzzle solving by her DAS, a portable device with which she can take pictures during the game.

By exploring every corner of the world created by the game, collecting items from across it and by combining their intuition and skills in deduction, players will feel like they are themselves characters in a mystery novel as they unravel the secrets of Lake Juliet, Ashley’s family and ultimately, of Project Another itself.

Characters

Development

The game was first shown at Nintendo's autumn conference in October, 2008.[2]

Reception

The game received a score of 28/40 from Japanese gaming magazine Famitsu,[3] and received an 84% score from Official Nintendo Magazine. It was the 11th best-selling game in Japan during the week of its release, selling fewer than 15,000 copies.[4]

External links

References

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