Artemis Fowl: The Eternity Code

Artemis Fowl: The Eternity Code

First edition cover
Author Eoin Colfer
Country Ireland
Language English
Series Artemis Fowl series
Genre Fantasy novel
Publisher Viking Press
Publication date
27 April 2003
Media type Print (hardback & paperback), Audiobook CD
Pages 352 pp (first edition, hardback)
ISBN 0-670-91352-9 (first edition, hardback) 0141321318 (third edition, paperback)
OCLC 249117789
Preceded by The Arctic Incident (2002)
Followed by The Opal Deception (2005)

Artemis Fowl: The Eternity Code (known as Artemis Fowl and the Eternity Code in Europe) is the third book of Irish children's fiction author Eoin Colfer's Artemis Fowl series. It is preceded by Artemis Fowl: The Arctic Incident and followed by Artemis Fowl: The Opal Deception. The storyline follows Artemis Fowl and his companions as they struggle to recover the "C Cube", a supercomputer Artemis had constructed from fairy technology, when Jon Spiro manages to steal it. Critical response was generally favorable.

Plot

Artemis Fowl II, the 13-year-old criminal mastermind, has created a supercomputer which he calls the "C Cube", from the stolen fairy LEPrecon helmets confiscated by Butler in the siege of Fowl Manor. It far surpasses any human technology made so far.[1] Fowl meets Chicago businessman Jon Spiro in London to show him the Cube, in an attempt to buy a considerable amount of gold in exchange for keeping the Cube off the market. However, Spiro ambushes and outwits Artemis and steals the Cube. In the process, Butler, Artemis' bodyguard is almost killed by one of Spiro's staff, Arno Blunt.

Artemis' demonstration of the Cube inadvertently detects Fairy technology below ground, causing a shutdown of all equipment in Haven city. In response, Commander Root sends Captain Holly Short to London to find what the disturbance was caused by. Naturally, she locates Artemis, who persuades her to revive Butler with fairy magic and the aid of cryogenics. The procedure saves Butler's life, but ages him approximately 15 years. Artemis reveals the Cube's existence to Holly and the LEP's technical expert Foaly, and Holly flies Butler and Artemis back to Fowl Manor to plan their next move.

Spiro, meanwhile, has commissioned a mob family from Chicago to capture Artemis to break the Cube's Eternity Code keeping Spiro locked out of its software. By pure chance, one of its employees is the dwarf Mulch Diggums, who is sent along with the thug Loafers to Fowl Manor to do the job. Although Mulch is rumbled, Loafers is incapacitated by Juliet, Butler's little sister, who has just returned from a failed final test at Madame Ko's academy, where Butler trained to be a bodyguard. After a discussion with Root, who gives them 48 hours before he sends in a full Retrieval team, Artemis comes up with an elaborate plan to retrieve the Cube from Spiro's office in Chicago, involving the use of Holly, Mulch and Juliet. Root demands a mind-wipe of the three humans after the job is done, so Artemis leaves Butler in Ireland to ensure their memories survive.

The heist is ultimately successful, with Artemis retrieving the Cube after tricking Spiro into entering a rival company's headquarters to steal their new products. The Chicago police immediately arrive to arrest Spiro and his associates, and Foaly wipes Artemis' movements from the CCTV. Holly and Juliet remove Artemis from the crime, and return with Mulch to Ireland. Although Arno Blunt escapes and tries to enter Ireland to kill Artemis, Butler has him detained and frightens him into confessing his crimes. Root then has the three humans mind-wiped, after Holly mesmerizes Artemis to see if there were any traces left to trigger his memories. However, Artemis tricks them all, as he has had Butler commission three sets of contact lenses to stop the process. Artemis reveals the location of several files he created to hide his knowledge of the fairy world. Artemis' actual plan to retrieve his memories involves Mulch Diggums. Artemis has the date of the search warrant of Mulch's cave changed to the day after his first arrest, rendering all subsequent convictions null and void. Artemis then hands Mulch a gold medallion before his mind-wipe, which is actually a computer disc containing all of Artemis' memories. Although Mulch is incarcerated, he takes comfort in the knowledge that "together they will be unstoppable."

Secret message

In European editions, the code on the cover reads "Think fairy, think again" the slogan for the original Artemis Fowl. The code is not written in Gnommish or Centaurian, instead supposedly written in the "eternity code" with which the C Cube is encrypted.

In the hardcover edition, the code for Eoin Colfer Artemis Fowl The Eternity Code Puffin is printed on the spine underneath the dustjacket, allowing the reader to decipher the code inside the book, which is a message from Artemis asking the reader to help him regain his memories by spreading the message that Artemis Fowl must find Mulch Diggums[2]

In the reprint of the book, the Eternity Code is changed to Gnommish.

Critical reception

Critical response was generally positive. Publishers Weekly, complimented the book on its "Agile prose, rapid-fire dialogue and wise-acre humour."[3] Entertainment Weekly rated the book A-, saying that "The kid's still got it...Harry better watch his back", and that the characters were "still silly and saucy".[4] Disney Family Entertainment rated it three stars out of five and remarked that it was not "great literature", but it was well-written and would be an entertaining summer reading book.[5]

References

  1. Dunnewind, Stephanie (17 May 2003). "'Artemis' author dishes about Fowl, fairies and future projects". The Seattle Times Company. Retrieved 11 May 2008.
  2. Colfer, Eoin (2003). Artemis Fowl and the Eternity Code. Puffin. ISBN 0-670-91352-9.
  3. Publishers Weekly. "artemisfowl.com". Artemis Fowl: The Eternity Code. Archived from the original on 8 February 2008. Retrieved 1 July 2008.
  4. Flynn, Gillian (9 May 2003). "ew.com". Artemis Fowl: The Eternity Code (Viking Press). Retrieved 1 July 2008.
  5. Berman, Matt (27 April 2003). "Disney Family Entertainment". Artemis Fowl: The Eternity Code. Viking Press. Retrieved 1 July 2008.


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