Assassin's Creed Identity
Assassin's Creed Identity | |
---|---|
Developer(s) | Ubisoft Blue Byte |
Publisher(s) | Ubisoft |
Series | Assassin's Creed |
Platform(s) |
iOS Android |
Release date(s) |
iOS
Android
|
Genre(s) | Action-RPG, With Stealth elements |
Mode(s) | Single-player |
Assassin's Creed Identity an action-adventure video game developed by Ubisoft Blue Byte and published by Ubisoft. It is the second mobile-exclusive game in the Assassin's Creed series to be released after Assassin's Creed Pirates, and the first on mobile to incorporate the third-person urban traversal-style gameplay as seen in the main console titles.[1] It was initially soft-launched in 2014 as a free-to-play game for New Zealand and Australian App Stores. The game was released worldwide for iOS on 25 February 2016.
Gameplay
The game takes place during the Italian Renaissance and features locations such as the Colosseum in Rome, Firenze, and Monteriggioni, with a Forli chapter being planned.[2]
Gameplay is similar to the original Assassin's Creed. The player's Assassin can perform parkour by running towards climbable walls, hills, or objects, and will automatically perform parkour upon contact. The Assassin can also blend into various people/structures by either pressing the Action button or running into blendable structures/objects, although the Assassin must be in Alerted status or below to blend. Assassinations are performed by tapping the Action button when a nearby guard has the Hidden Blade icon over his head. During combat, players can attack, block attacks, use skills, or exit the fight. However, some skills cannot be used in combat, and exiting fights has a cooldown. The Assassin starts off at the Anonymous status, in which normal guards ignore him. If the Assassin manages to break hostile guards' lines of sight or is doing suspicious acts, the Assassin enters Alerted status, in which normal guards watch the Assassin closely, but do not do anything. During fights or when running from hostile guards, the Assassin is in Wanted status, in which all guards attack the Assassin on sight. Assassins can lower statuses by either breaking hostile guards' lines of sight for an extended period of time or by blending. However, the Assassin will always be attacked on sight in Restricted Areas, and by some Templar enemies. During combat, the player can also summon hirelings, which depending on class, have a skill and passive upgrade. However, if the player uses the hireling's skill, the hireling can no longer be used for the mission, and passive upgrade is nullified. Players can also use the iconic Eagle Vision and Leap of Faith during missions.
Missions
There are several types of missions. Campaign missions advance the storyline, and often have multiple parts (or multiple objectives), as well as side objectives. Campaign missions have objectives like Tail, Escort, Assassinate, and Courier, and side objectives are often assassinate special units, complete the objectives within a certain time limit, and more. Campaign missions give items, XP, and coins. Contract missions are side missions with a single objective, with objectives like Tail, Escort, Assassinate, Courier, Pursuit, Pillage, Recovery, and more. Contract missions give items, XP, and coins. Initiate and higher level Contract missions also give Tokens.
Plot
In Italy, an Assassin is patrolling Monterrigioni when he spots a group of Borgia mercenaries disguised as tax collectors. Although the Asssasin kills all of the mercenaries, an unknown thief escapes with the contents of a chest belonging to the Assassins. Following the thief, the Assassin kills him and regains the content of the chest. The Assassin encounters the Crows, a group of elite Templar soldiers based off of the Assassins. The Assassin investigates a massive Templar camp by the Colosseum, kills a Crow leader, and captures Sivert, an arms dealer working with the Crows. Using Sivert's information, the Assassin tracks down and kills many more Crows. However, the Assassin notices Sivert sneaking off and follows him into a trap, in which the Assassin kills several Crows and their Grandmaster, only to realize that Sivert was the real Grandmaster of the Crows. The Assassin tracks down Sivert and kills him before escaping.
Character
The game allows players to customize their assassin from four classes: the combat-orientated Berserker, the stealthy Shadow Blade, the jack-of-all-trades Trickster and the agile Thief.[2] Each class has its own set of skills and perks, like Splinter Bomb and attack upgrades for Berserker and Smoke Bomb and notoriety upgrades for Shadowblade, which can be unlocked through currency and skill points at the skill tab. Skill points are earned by leveling up, and using enough skill points unlocks a new Tier of skills for each class, with four Tiers total.. Each Assassin can have both a primary and secondary class, with the secondary class unlocked through currency. The player can also unlock multiple Assassins through currency, although the Inventory is shared among Assassins. In the inventory tab, the player can equip Swords, Chest Armor, Pauldrons, Hidden Blades, Leggings, Insignias, Boosts, and Outfits. Boosts are bought in the shop, and provide temporary buffs. Items can either be bought in the shop, earned in-game, or crafted using Blueprints at the Forge tab, and provide stat increases to the player. Outfits can be unlocked through Achievements or bought in the shop, and gives buffs and a different visual appearance for the Assassin equipped.
In the shop, players can use the Heroic Shop, Items, Forge, Boosts, and more tabs, including IAP tabs. In the Heroic shop, player can spend Tokens to buy better Ranks. Each rank unlocks more difficult Contract missions, as well as three items, such as Outfits, new maps, new Contract modes, and the Thief class. Certain items and outfits can be bought in the shop, Boosts can be bought in the Boosts tab, and the player can make new items in the Forge tab.
Development
Assassin's Creed Identity was developed by Ubisoft Blue Byte,[3] using the Unity game engine.[2] It was initially soft-launched for iOS in Australia and New Zealand in September 2014,[4] with a general worldwide release for iOS on 25 February 2016.[5]
References
- ↑ Jared Nelson. "Two New 'Assassin's Creed Identity' Q&A Videos Reveal New Details Ahead of February 25th Launch". TouchArcade. Retrieved 6 February 2016.
- 1 2 3 "ASSASSIN'S CREED IDENTITY ANNOUNCED". IGN. Retrieved 6 February 2016.
- ↑ "Assassin's Creed: Identity is a 3D action-adventure game for iPad". Eurogamer. 30 September 2014. Retrieved 22 January 2015.
- ↑ Rob Crossley. "Ubisoft Reveals Its New Action-RPG, Assassin's Creed Identity". GameSpot. Retrieved 22 January 2015.
- ↑ Nelson, Jared (5 February 2016). "Two New 'Assassin's Creed Identity' Q&A Videos Reveal New Details Ahead of February 25th Launch". Touch Arcade. Retrieved 7 February 2015.
External links
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