BlazBlue: Central Fiction

BlazBlue: Central Fiction
Developer(s) Arc System Works
Publisher(s)
Designer(s) Toshimichi Mori
Yūki Katō
Composer(s) Daisuke Ishiwatari
Galneryus
Series BlazBlue
Platform(s) Arcade
PlayStation 3
PlayStation 4
Release date(s)

Arcade

  • JP November 19, 2015

Consoles
Fall 2016

Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Cabinet Taito Type X²

BlazBlue: Central Fiction, released in Japan as BlazBlue: Centralfiction (ブレイブルー セントラルフィクション BureiBurū: Sentorarufikushon) is a 2-D fighting game developed by Arc System Works. It is the fourth game to the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. A location test appeared mid-July.[1] It was released for the arcades on November 19, 2015. It also introduced the playable appearances of Hibiki Kohaku, Naoto Kurogane, Nine the Phantom, Saya/Hades Izanami, and Es. It will conclude the current story of the series that began in Calamity Trigger. The arcade mode stories are separated into three acts.

Characters

Gameplay

Following the gameplay from BlazBlue Chrono Phantasma Extend, there are additional changes and new mechanics. The changes are the Overdrive activation is now having its duration is shown under the Burst Gauge in the form of a countdown timer (which counts seconds and split-seconds); The characters' portrait near the health bar shakes when taking damages; and character's emblem appears at each character side when the phrase "The Wheel of Fate is Turning" shows when the first Rebel starts. The new gameplay mechanics are Exceed Accel, a special type of Distortion Drive, which is executed a same input as Overdrive activation by holding it during Overdrive activation, or pressing it, begins with the character performing a specific attack in their move-set, and once it connects the rest of the background shatters away into the Overdrive background effect when the attack is performed. It dishes large damage, but immediately ends Overdrive; and Active Flow, which acts as the opposite of Negative Penalty status. A character that fights offensively goes into an Active Flow, which boosts damage and recovery of the Burst Gauge. Active Flow also increases the damage of Exceed Accel (for some it may add extra effects and animations). When a character enters Active Flow, his/her emblem on the health bar becomes purple pink. The purple pink color itself is also shown surrounding the Overdrive Gauge, when a character is close to entering Active Flow.

References

External links

This article is issued from Wikipedia - version of the Thursday, May 05, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.