Bottom of the 9th

Bottom of the 9th

North American Nintendo 64 cover art
Developer(s) Konami
Publisher(s) Konami
Designer(s) Greg Orduyan (graphics artist)
Platform(s) Sega Saturn, PlayStation, Nintendo 64
Release date(s)

PlayStation

  • NA April 4, 1996
  • JP October 25, 1996

Saturn

  • NA October 18, 1996

Nintendo 64

  • NA April 14, 1999
Genre(s) Sports
Mode(s) Single player, multiplayer

Bottom of the 9th is a baseball game by Konami for the PlayStation, which was later ported to the Sega Saturn and the Nintendo 64. It is a heavily updated version of Konami's 1989 arcade game Bottom of the Ninth .

Gameplay

One of the earliest in Konami's franchise, this version features 300 actual MLB players, but does not feature the MLB licensed teams. Players can choose to either play against a friend in Exhibition, Season or Playoffs. The gameplay is geared for more of a simulation style of play with the players stats determining on how well they hit, pitch and field.

Along with the standard modes for a baseball game, this one also features the ability to customize teams and choose any player to create a "Dream Team". It also has a variety of different camera angles, a "Streak Bar" that shows a batter's hitting ability, and a "Pitching Bar" that shows whether a pitcher is fatigued.

Reception

Reception
Review scores
PublicationScore
EGM5.5 out of 10 (PS1)[1]
Next Generation (PS1)[2]

Bottom of the 9th received mixed reviews. Critics commented that the screen is too cluttered with info,[2][3] the graphics in general are below average,[2][3] and the controls (particularly the unusual batting system) are difficult to get a handle on.[1][2][3] However, critics for Next Generation and GamePro felt the controls and steep challenge of the game ultimately make it more realistic, and that mastering the unusual controls ultimately pays off with a deeper gaming experience, with Air Hendrix of GamePro concluding that "Serious baseball fiends will enjoy this ballpark's authentic, challenging gameplay".[2][3] The two sports reviewers of Electronic Gaming Monthly instead argued that the steep learning curve makes Bottom of the 9th less worthwhile than more immediately accessible games.[1]

References

  1. 1 2 3 "Bottom of the 9th". Electronic Gaming Monthly (Ziff Davis) (83): 120. June 1996.
  2. 1 2 3 4 5 "Off the Wall". Next Generation (Imagine Media) (19): 74. July 1996.
  3. 1 2 3 4 "Bottom of the 9th". GamePro (IDG) (92): 77. May 1996.

External links


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