Brian Allgeier
Brian Allgeier | |
---|---|
Born |
Dayton, Ohio | March 10, 1971
Occupation | Game director |
Brian Allgeier (born 1971) is a video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2. He also directed Insomniac Games' 2013 game, Fuse for the PlayStation 3 and Xbox 360.
He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.
In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2.
He was on the first season of Insomniac’s bi-monthly podcast, Full Moon Show, with fellow co-hosts Ryan Schneider and James Stevenson.
He currently lives with his wife in Los Angeles, California.
Works
- Ratchet & Clank (2016) (PS4)
- Fuse (2013) (PS3, Xbox 360)
- Ratchet & Clank Future: A Crack in Time (2009) (PS3)
- Ratchet & Clank Future: Quest for Booty (2008) (PS3)
- Ratchet & Clank Future: Tools of Destruction (2007) (PS3)
- Resistance: Fall of Man (2006) (PS3)
- Ratchet: Deadlocked (2005) (PS2)
- Ratchet & Clank: Up Your Arsenal (2004) (PS2)
- Ratchet & Clank: Going Commando (2003) (PS2)
- Ratchet & Clank (2002) (PS2)
- Spyro 3: Year of the Dragon (2000) (PSone)
- Spyro 2: Ripto's Rage! (1999) (PSone)
- Running Wild (1998) (PSone)
- Labyrinth of Crete (1995) (CD-i)
- Merlin's Apprentice (1994) (CD-i)
- Hanna Barbera's Cartoon Carnival (1993) (CD-i)
External links
- The Insomniac Games official website
- The Insomniac Games "Full Moon Show” podcast
- PlayStation Inside the Developer's Studio blog post