Businesses and organizations in Second Life

In the virtual world of Second Life, there are a number of in-world business and user-groups founded specifically for the game, some of which have become legal entities in their own right, as well as preexisting companies and organizations that have involved themselves in the world.

Originating from Second Life

These businesses and organizations are legally registered or recognized entities created specifically for Second Life. Groups affiliated with preexisting organizations are in the Operated inside Second Life section.

Aimee Weber Studio

See Alyssa LaRoche

Aimee Weber Studio Inc. has provided services for several real-world business, including National Oceanic and Atmospheric Administration,[1] United Nations,[2] American Cancer Society,[3] American Apparel,[4] Warner Bros.,[5] NBC[6] and Save the Children.[7]

Anshe Chung Studios

See Anshe Chung

Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life. Referred to as the "Rockefeller of Second Life"[8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week,[9] Fortune[10] and Red Herring.[11]

Exakt – Made in Sweden

EXAKT - Made in Sweden is run by Tina Bergman since February 2005. It specializes in lighting and in 50-60 style of architecture. It is based in Stockholm, Sweden.[12][13][14]

Second Life Left Unity

Second Life Left Unity (SLLU) is an international socialist and anti-capitalist organisation which operates entirely within Second Life. Originally established by members of the Scottish Socialist Party[15] and other left activists,[16] it challenged the Front National when it attempted to establish a base within the virtual reality world,[17] demanding that they were only allowed to operate in adult areas of the game.[18] More recently it has also supported IBM workers[19] in Italy protesting against low pay[20]

The Electric Sheep Company

The Electric Sheep Company is a design, building and scripting firm that creates content for three-dimensional online worlds. Originating in Second Life, they have done work on the Virtual Laguna Beach project for MTV,[21][22] Starwood Hotels/aloft,[23] and Sony BMG Music,[24] as well as creating the OnRez version fork of the client software.

World Stock Exchange

World Stock Exchange (WSE) is a virtual securities exchange developed for use in the virtual world of Second Life. The exchange provides Second Life companies with the ability to raise capital from the global investment market using the in-world fictional Linden currency and the new World Internet Currency(WIC).

The WSE has been surrounded by controversy since it began operation. Due to the difficulty in regulating "companies" that trade on the exchange, there have been a number of "CEOs" who have run off with IPO funds, leaving investors with nothing. Other issues, such as security and downtime have plagued the exchange, including the theft of funds by an "employee" who "hacked" the system and left with stored funds.[25]

Operated inside Second Life

These are businesses and organizations originating in real life that have operated in Second Life and were not founded specifically for Second Life, but have involved themselves in the world.

0-9

A-F


G-L

M-R

S-Z

References

  1. "Aimee Weber Studio Inc. - Portfolio - NOAA". Aimee Weber Studio Inc. Retrieved 2007-01-07.
  2. "Aimee Weber Studio Inc. - Portfolio - Stand Up Against Poverty". Aimee Weber Studio Inc. Retrieved 2007-01-07.
  3. "Aimee Weber Studio Inc. - Portfilio - SL Relay for Life". Aimee Weber Studio Inc. Retrieved 2007-01-07.
  4. "Aimee Weber Studio Inc. - Portfolio - American Apparel". Aimee Weber Studio Inc. Retrieved 2007-01-07.
  5. "Aimee Weber Studio Inc. - Portfolio - Regina Spektor Audio Kiosk". Aimee Weber Studio Inc. Retrieved 2007-01-07.
  6. King, Rita J. (November 29, 2006). "Breaking News: NBC to Make Virtual Debut in Second Life Tonight!". The Huffington Post. Retrieved 2007-01-07.
  7. Bridger, Steve (December 5, 2006). "Save the Children offers yak a Second Life". Not-for-profit 2.0. Retrieved 2007-01-07. External link in |publisher= (help)
  8. Sloan, Paul (December 1, 2005). "The Virtual Rockefeller". CNN. Retrieved 2007-01-05.
  9. "My Virtual Life". Business Week. May 1, 2006. Retrieved 2007-01-05.
  10. Parloff, Roger (November 28, 2005). "FROM MEGS TO RICHES". CNN. Retrieved 2007-01-05.
  11. http://www.redherring.com/Article.aspx?a=19927&hed=Second+Life%25e2%2580%2599s+First+Millionaire
  12. Madelene Hellstroem (November 25, 2006). "Så skapar du dig ett bättre liv online". IDG Sweden. Retrieved 2006-11-25.
  13. Tam Wyler (February 2, 2007). "Abide by the DCMA" (PDF). Axel Springer Verlag. Retrieved 2007-02-02.
  14. Phoenix Psaltery (January 30, 2007). "The Swedish are coming! The Swedish are coming!" (PDF). Phoenix Psaltery. Archived from the original (PDF) on February 21, 2007. Retrieved 2007-01-30.
  15. Scottish Socialist Voice, Issue 293, Page 9 Cyber-fascists forced off ‘land’
  16. More Political Strife in Second Life - SLLU Versus FN
  17. Exploding pigs and volleys of gunfire as Le Pen opens HQ in virtual world
  18. Protesters Demand LL Send Le Pen’s People to M-rated Sims
  19. http://slleftunity.blogspot.com/2007/10/unions-20-how-virtual-protest-can-bring.html UNIONS 2.0: How a Virtual Protest Can Bring us to a "Real" Success
  20. http://www.computing.co.uk/vnunet/news/2199057/italian-ibm-staff-strike-second IBM union calls strike in Second Life
  21. Levine, Alan (May 10, 2006). "Electric Sheep’s New Media Consortium Video". New Media Consortium. Retrieved 2006-11-25.
  22. Paffendorf, Jerry (aka SNOOPYbrown Zamboni) (June 17, 2006). "Electric Sheep’s New Media Consortium Video". Electric Sheep Company. Archived from the original on 2006-08-14. Retrieved 2006-11-25.
  23. 1 2 Schiller, Marc (August 15, 2006). "The Parallels Are Fascinating... and a Bit Eery". Virtual Aloft. Retrieved 2006-11-25.
  24. Gold, Jonah (aka Hank Hoodoo) (October 12, 2006). "SONY BMG launching Second Life presence". Electric Sheep Company. Archived from the original on 2006-11-29. Retrieved 2006-11-25.
  25. Francesca Di Meglio "Virtual Exchanges Get Real", Business Week, August 10, 2007.
  26. Baskerville, Fizik (May 19, 2006). "X-MEN 3: the last stand". Linden Lab. Retrieved 2006-11-25.
  27. Au, Wagner James (May 22, 2006). "The Uncanny X-Men (and News Corp) Come To Second Life". New World Notes. Retrieved 2006-11-25.
  28. 1 2 Au, Wagner James (August 20, 2006). "Adidas, Toyota come to Second Life". GigaOM. Archived from the original on 2006-11-18. Retrieved 2006-11-25.
  29. Wallace, Mark (August 19, 2006). "Adidas Reebok Runs to Second Life". 3pointD.com. Retrieved 2006-11-25.
  30. Jana, Reena (June 27, 2006). "American Apparel's Virtual Clothes". Business Week. Retrieved 2006-11-25.
  31. "Second Life Relay For Life". American Cancer Society. Archived from the original on 2006-11-16. Retrieved 2006-11-25.
  32. Fildes, Jonathon (May 12, 2006). "BBC starts to rock online world". BBC News. Retrieved 2006-11-25.
  33. Jason Stoddard (October 24, 2006). "Building Parks, Not Ads".
  34. "Second Life". Creative Commons. Retrieved 2006-11-25.
  35. depo || social media & virtual worlds consultancy + developer
  36. http://www.brother.co.uk/display.cfm/id/122042
  37. Au, Wagner James (April 17, 2006). "Hitchhiker's Guide to Avalon". New World Notes. Retrieved 2006-11-25.
  38. 1 2 3 4 Au, Wagner James (April 17, 2006). "The Hitchhiker of Avalon". New World Notes. Retrieved 2006-11-25.
  39. "Endemol opent filiaal in Second Life" (in Dutch). Endemol. November 6, 2006. Retrieved 2006-12-01.
  40. Perry, Simon (November 7, 2006). "Big Brother Heading to Second Life". digital-lifestyles.info. Retrieved 2006-12-01. External link in |publisher= (help)
  41. Au, Wagner James (August 31, 2006). "The Second Life of Governor Mark Warner". New World Notes. Retrieved 2006-11-25.
  42. "Gabetti enters Second Life". Retrieved 2007-03-08.
  43. "Baseline Magazine: Second Life: Is Business Ready For Virtual Worlds?". Retrieved 2007-03-01.
  44. "Baseline Magazine: Second Life Insiders". Retrieved 2007-03-01.
  45. "HTFR launches new store in Second Life". Retrieved 2007-09-05.
  46. "CyberOne: Law in the Court of Public Opinion". Retrieved 2007-01-25.
  47. "Educators explore 'Second Life' online - CNN.com". Retrieved 2007-01-25.
  48. Banks, Martin (September 21, 2006). "IBM's 'secret island'". The Register. Retrieved 2006-11-25.
  49. Bussey, Noel (September 28, 2006). "Leo Burnett opens virtual agency in Second Life". Retrieved 2006-11-25.
  50. "LCMedia and Second Life: The New Public Media". Retrieved 2007-01-25.
  51. "Play2Train: Emergency Preparedness Training". Retrieved 2007-01-25.
  52. Tarran, Brian (November 22, 2006). "Research Agency opens for business in Second Life". Research Magazine. Retrieved 2007-02-07.
  53. Zimmer, Linda (aka ZNetLady Isbell) (February 20, 2007). "Market Truths Wins Second Life Business Plan Competition". Business Communicators of Second Life. Retrieved 2007-03-01.
  54. Maximilian March (January 30, 2007). "Meet Max". Max March Industries. Retrieved 2007-02-18.
  55. Maximilian March (March 18, 2007). "Max Updates". Max March Industries. Retrieved 2007-02-18.
  56. Au, Wagner James (January 9, 2006). "And Your Chicks For Free". New World Notes. Retrieved 2006-11-25.
  57. Levine, Alan (September 28, 2006). "Yes, Big Blue Was Jamming At NMC Campus". New Media Consortium. Retrieved 2006-11-25.
  58. Levine, Alan (October 21, 2006). "Howard Rheingold Keynote". New Media Consortium.
  59. Levine, Alan (August 13, 2006). "Artists on the Green in Pictures and Audio". New Media Consortium. Retrieved 2006-11-25.
  60. Nehmzow, Claus. "PA joins leading retail and higher education brands in new communications medium". PA Consulting Group. Retrieved 2006-11-26.
  61. labidoire (aka Reperes Link). "Reperes the 1st Market research Institute on Second Life". Reperes. Retrieved 2006-12-01.
  62. Carella, Chris (aka Satchmo Prototype) (October 16, 2006). "Reuters Bureau Open for Business". Electric Sheep Company. Archived from the original on May 29, 2007. Retrieved 2006-11-25.
  63. Pasick, Adam (aka Adam Reuters). "Reuters Second Life News Center". Reuters. Retrieved 2006-11-25.
  64. "Anche Telecom Italia sbarca su Second Life". Archived from the original on 2007-11-14. Retrieved 2007-07-17.
  65. Wallace, Mark (June 14, 2006). "Universal Artists Hit Second Life June 25/26". 3pointD.com. Retrieved 2006-11-25.
  66. "Marketing Music In Second Life: SoundScape, Chamillionaire, Talib Kweli". ProHipHop. August 15, 2006. Retrieved 2006-11-25.
  67. "Metaverse Messenger: Tuesday, May 2, 2006" (PDF). Metaverse Messenger. May 2, 2006. Archived from the original (PDF) on September 27, 2007. Retrieved 2006-11-25.
  68. "Metaverse Messenger: Tuesday, September 26, 2006" (PDF). Metaverse Messenger. September 26, 2006. Archived from the original (PDF) on January 7, 2007. Retrieved 2006-11-25.
  69. "Money matters in cybercash game". BBC News. 2005-09-15. Retrieved 2007-01-21.
  70. exec director (September 6, 2006). "WTA Chapter forms in Virtual World Second Life". World Transhumanist Association. Retrieved 2006-11-25.
  71. "Uvvy Island Wiki". World Transhumanist Association. Retrieved 2006-11-25.
This article is issued from Wikipedia - version of the Friday, April 29, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.