Characters of God of War

Characters from the original God of War: (front left) Kratos with original blue coloring, the Body Burner, the Oracle of Athens, Kratos, his wife Lysandra and daughter Calliope, the Boat Captain, the Gravedigger, Athenian soldiers, and (lying in front) the twins Zora and Lora. Behind the characters are several monsters from the game.

The characters of the God of War video game franchise belong to a fictional universe loosely based on Greek mythology. As such, the series features a range of traditional figures, including Olympian Gods, Titans, and heroes. A number of original characters have also been created to supplement storylines.

The overall story arc focuses on the series' only playable single-player character, the protagonist Kratos, a Spartan warrior haunted by visions of himself accidentally killing his wife and child. The character finally avenges his family by killing his former master and manipulator, Ares, the God of War. Although Kratos becomes the new God of War, he is still plagued by nightmares and is eventually betrayed by Zeus, the King of the Olympian Gods—revealed by the goddess Athena to be Kratos' father. The constant machinations of the gods and Titans and their misuse of Kratos eventually drive him to destroy Mount Olympus.

God of War (2005), created by Sony's Santa Monica Studio, was the inaugural game in the series, which continued with the sequels, God of War II (2007), God of War: Betrayal (2007), God of War III (2010), and God of War: Ghost of Sparta (2010), and the prequels, God of War: Chains of Olympus (2008) and God of War: Ascension (2013). The God of War mythos expanded into literature, with a novelization of the original God of War published in 2010,[1] and a six-issue God of War comic series that introduced new characters and plot developments was published from 2010–11. A novelization of God of War II was published in 2013,[2] and a film adaptation of the original God of War has been in development since 2005.[3] A prequel graphic novel titled Rise of the Warrior (2012–2013) was released in the lead up to Ascension's release and is the backstory of the player's multiplayer character.

God of War has become a highly lucrative franchise on account of the commercial and critical success of the series. Products include action figures, artwork, clothing, Slurpee cups, sweepstakes, and special edition video game consoles. The character of Kratos received positive comments from reviewers, and was described as a "sympathetic antihero" by GameSpy.[4] Game Guru claimed "Practically anyone, even if they hadn't played any of the God of War games, would know about Kratos."[5] Several reviewers have praised the portrayal of the characters: PAL Gaming Network claimed that God of War's voice acting is "up there with the best",[6] while IGN have complimented most of the games in the series, saying of God of War II that the characters were "timeless"[7] and the voice acting was "great".[8]

Concept and creation

During the creation of God of War, the game's director David Jaffe attempted to create a version of Kratos that looked brutal but had a different appearance from what is considered to be the traditional Greek hero.[9] The character's traditional armor was removed to show the character's individualism,[10] and details such as hair and other "flowing things" were removed.[11] Jaffe said of his final version of the character, that while "[Kratos] may not totally feel at home in Ancient Greece from a costume standpoint, I think he achieves the greater purpose which is to give players a character who they can play who really does just let them go nuts and unleash the nasty fantasies that they have in their head."[12]

When designing Ares, Charlie Wen was advised that the character should be 90% elemental and 5–10% human, then began sketching. He said that the rest of the team liked the designs, but were uncertain about execution. The transition towards Ares' human form was slow, and Wen said of the final design, "he's still a huge guy, but he's got all this armor on that allows him to do all these things."[13][14] Like most of the Olympian gods in God of War, Zeus first appeared as a floating translucent head, and was modeled on the typical representation of the god in Greek mythology.[15] Cory Barlog (Game Director of God of War II) said that for God of War II, they wanted to maintain Zeus' appearance from literature, but also to add their own interpretation to the character.[16] Zeus' human appearance was originally designed by Charlie Wen for God of War II. This design was also used in God of War III, with updated graphics and the addition of an arm piece during the final fight. Andy Park was responsible for designing Zeus' spirit form for the final fight. Park produced several sketches, and imagined Zeus as a "massive tornado creature with lightning searing throughout the form." Park said that the ultimate goal was that "we are looking at Zeus, but it is him transformed into a big cloud of smoke."[17]

Hades in God of War (left) and the reimagined appearance introduced in God of War II (right).

Hades first appeared in God of War; the original design portrayed Hades as a fiery, demonic face with horns. Statues in the game adhered to this design.[18] Hades' character design was changed in God of War II, with the character now appearing in a more human-like form with spikes protruding from his body and wielding a pair of chained claws, similar to Kratos' chained blades. The new design featured a helmet that appeared to cover a fiery face, which in God of War III, it is eventually revealed to be very grotesque but more human-like than the original design from God of War.[19] Hermes was originally designed for God of War II by Andy Park and did appear in the final cut scene of the game. For God of War III, Park updated the design and painting of the character. Park said he "wanted to create a character that was sly, cunning, and a bit comical in both appearance and personality" and he imagined he would be "much like a dancer."[20]

The Titan Oceanus was sketched by Erik San Juan and was originally intended to appear in God of War II in a completely watery form with no feet. This concept, however, was cut during development.[21] Oceanus appeared in God of War III, with a similar appearance to the other Titans and with an emphasis on lightning instead of the original watery design. Oceanus's original watery design was the basis of the design for Poseidon's avatar sea construct for God of War III.[22]

The character Daedalus was designed by Izzy Medrano, who said that he imagined Daedalus as a brilliant architect gone mad, and that Daedalus, similar to Kratos, was a pawn of the gods. The character was originally intended to have long white hair, but was eventually rendered bald, "as long hair is a difficult thing to manage."[23] Icarus was conceived as an "old disgusting man" and portrayed as an evil, although slightly comedic, character.[24] Medrano also designed Pandora, whom he said is vital in reintroducing the player to the human side of Kratos. Medrano also said that they knew Pandora had to be young and reminiscent of Kratos' daughter, Calliope, and that "[Pandora] had to be pretty without being sexy and spunky without being saucy." Medrano said the character's final attire was a "Greek Punk" fashion style.[25]

The first version of the Gorgon, Medusa, was to have five feet, but due to perceived animation difficulties, the final version had one tail. Other Gorgons in the game adhered to this design.[14][26] The goddess Artemis was considered for inclusion in God of War: Ascension as a playable female character, offering alternative combat options. Game Director Todd Papy said she would have been depicted as half-human and half-feline, with the head and torso of a woman and the legs of a lioness. However, she was ultimately cut from the game and thus only appears in the original God of War as a translucent head.[27]

Major characters

Olympian Gods

Artwork of Ares, former God of War and main antagonist in God of War

Titans

Greek heroes

Mythological characters

Minor characters (comic series and video games)

Kratos' family

Other

Reception

God of War received praise for its voice acting. Chris Sell of PAL Gaming Network stated that the voice acting is "up there with the best" in comparison to other games, and that the cut scenes are "superbly voiced, but it’s the narrator of the story that is the most professionally convincing throughout."[6] Eric Blattberg of PlayStation Universe stated that the voice acting is a great feature of the game, that narrator Linda Hunt's "authentic voice really helps set the attitude during the unbelievable [full motion video]’s", and that that Kratos "acts and sounds like a badass."[95] Kristan Reed of Eurogamer wrote, "Even the straight-laced voice work is handled with an expertise so sadly lacking in most other videogames."[96] Raymond M. Padilla of GameSpy, wrote that some of the voice acting and music tracks are overstated; one of his few dislikes in the game.[97] Matt Leone of 1UP wrote that "There's a mixture of in-game characters that speak to you and extremely nice CG sequences that show moments such as flashbacks, and it all blends together surprisingly well."[98]

God of War II received similar praise for its voice acting. Chris Roper of IGN said the characters were timeless[7] and the voice acting was great.[8] Kristan Reed said that the voice acting was "top notch."[99] Alex Navarro of GameSpot wrote that "The voice acting is ... all-around excellent, though it's not quite as enjoyable as it was in the last game", and that "Kratos is as gruff and over the top as ever." He praised the supporting voice performances, such as Linda Hunt as Gaia and the narrator, Corey Burton as Zeus, and Harry Hamlin as Perseus, as "top-notch work." However, Navarro said that a few of the performances felt "a bit labored or overwrought. In particular, Michael Clarke Duncan as Atlas feels more wooden than imposing. The voice is right, but his performance is oddly subdued." With these exceptions, Navarro said that "this is another enjoyable voice cast."[100] GameSpy described Kratos as a "sympathetic antihero"[4] and Game Guru claimed "Practically anyone, even if they hadn't played any of the God of War games, would know about Kratos."[5]

God of War III action figures produced by DC Unlimited featuring (clockwise from bottom-center) Kratos, Zeus, Hercules, and Hades

God of War III received mixed reviews; Chris Roper of IGN stated that the voice acting "could be better",[101] and that some of the characters are the "biggest culprits" to "creating an uneven feeling in the visual presentation" and that they "don't feature the same level of lighting quality or perhaps texture work as others." Roper also said that a few look "fantastic ... but many are clearly not on the same level as Kratos, and some are even only passable as 'good'."[102]

Chris Roper of IGN said that the voice acting on Chains of Olympus was nice.[103] For God of War: Ghost of Sparta, Nicole Tanner of IGN wrote that it "[c]ontinues the tradition of great voice acting" that "we've come to expect from a God of War installment."[104] Joe Juba of Game Informer said that the voice work was solid.[105]

Merchandise

Two series of action figures based on God of War II have been produced by the National Entertainment Collectibles Association (NECA). The first set included two versions of Kratos; one wielding the Blades of Athena and the second wearing the Golden Fleece and holding a gorgon's head. The second set included a twelve-inch figure that plays six game quotes.[106] A second two-figure set was also released, with Kratos wearing the God of War armor.[107] DC Unlimited produced a line of action figures based on God of War III, which included the characters Kratos, Zeus, Hades and Hercules.[108] Between February 1, 2010 and March 31, 2010, 7-Eleven sold a limited edition Slurpee drink called "Kratos Fury", available in four exclusive God of War III cups, which featured codes that could be used to access God of War III and Slurpee-themed downloadable content on the Slurpee website.[109] Kratos' visage has appeared on the PlayStation Portable Chains of Olympus exclusive bundle pack,[110] and on the PlayStation 3 God of War III sweepstakes prize[111] video game consoles. Other products include artwork, clothing, and sweepstakes.[112]

References

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  66. SCE Santa Monica Studio. God of War III. PlayStation 3. Sony Computer Entertainment. Hercules: You were always Zeus' favorite. Think about it brother, while I was stuck cleaning the Augean Stables, he chose you to destroy Ares. Not convinced? How about this? While you were being crowned the God of War, I was sent to find an apple. They called them labors, hah! Perhaps he did allow me to kill the Nemean Lion, but he made your name known amongst the people. A fierce warrior. A killer made hero. A man made a god. But this time brother, this time I will destroy you. Call it my thirteenth and final labor. Soon I will become the God of War and claim the throne for myself.
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Notes

External links

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