SIE Santa Monica Studio

SIE Santa Monica Studio
Development Branch
Industry Interactive entertainment
Genre Action-adventure
Founded 1999
Founder Sony Computer Entertainment America
Headquarters Playa Vista, Los Angeles, U.S.
Key people
Shannon Studstill (Studio director)
Chacko Sonny (External Studio Director)
Cory Barlog (Creative Director)[1]
Products Kinetica
God of War series
Services Video game development
Owner Sony
Number of employees
+220[2]
Parent SIE Worldwide Studios
Website sms.playstation.com/

SIE Santa Monica Studio, also known as Sony Santa Monica, is an American video game developer and part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment. As implied by its name, it is based in Santa Monica, California and was established in 1999. It developed the Kinetica game engine that was first used in Kinetica and later in God of War and God of War II.

They also have an external development branch that funds and provides support for a wide variety of games. External development also runs an incubation program which has funded and housed independent developers, including Thatgamecompany and Giant Sparrow.[3]

On January 29, 2014, it was reported that the company is moving from Santa Monica to Playa Vista, Los Angeles.[4] Their new facility occupies a 20-acre site and allows the studio to house two independent studios as well as having an "improved sound bay and a motion capture studio".[5]

On February 25, 2014, the studio was hit by layoffs due to cancellation of a new IP.[6][7]

Games developed

Game Title US Release Date Platform Notes
Kinetica October 14, 2001 PlayStation 2 Internally developed
Twisted Metal: Small Brawl November 26, 2001 PlayStation Collaborated development with Incognito Entertainment
War of the Monsters January 15, 2003 PlayStation 2 Collaborated development with Incognito Entertainment
Downhill Domination July 22, 2003 PlayStation 2 Collaborated development with Incognito Entertainment
God of War March 22, 2005 PlayStation 2 Internally developed
The Con October 18, 2005 PlayStation Portable Collaborated development with Think & Feel Inc.
Neopets: The Darkest Faerie November 26, 2005 PlayStation 2 Collaborated development with Idol Minds
Blast Factor November 17, 2006 PlayStation 3 Collaborated development with Bluepoint Games
flOw February 22, 2007 PlayStation 4, PlayStation 3, PlayStation Vita, PlayStation Portable Incubated development with Thatgamecompany
God of War II March 13, 2007 PlayStation 2 Internally developed
Calling All Cars! May 10, 2007 PlayStation 3 Collaborated development with Incognito Entertainment
God of War: Betrayal June 20, 2007 Mobile phone Collaborated development with Javaground
PixelJunk Racers September 13, 2007 PlayStation 3 Developed by Q-Games
Everyday Shooter October 11, 2007 PlayStation 3 Developed by Queasy Games
Warhawk August 28, 2007 PlayStation 3 Collaborated development with Incognito Entertainment
PixelJunk Monsters January 24, 2008 PlayStation 3 Developed by Q-Games
Twisted Metal Head-On: Extra Twisted Edition February 5, 2008 PlayStation 2 Collaborated development with Eat Sleep Play
God of War: Chains of Olympus March 4, 2008 PlayStation Portable Collaborated development with Ready at Dawn
flOw (PSP) March 6, 2008 PlayStation Portable Port handled by SuperVillain Studios
PixelJunk Eden July 31, 2008 PlayStation 3 Developed by Q-Games
Linger in Shadows October 9, 2008 PlayStation 3 Collaborated development with Plastic Studios
Everyday Shooter (PSP) December 4, 2008 PlayStation Portable Port handled by Backbone Entertainment
Flower February 12, 2009 PlayStation 4, PlayStation 3, PlayStation Vita Incubated development with Thatgamecompany
Fat Princess July 3, 2009 PlayStation 3 Collaborated development with Titan Studios and Atomic Operations
.detuned September 17, 2009 PlayStation 3 Collaborated development with .theprodukkt
God of War Collection November 17, 2009 PlayStation 3, PlayStation Vita Ports handled By Bluepoint Games (PS3) and Sanzaru Games (PS Vita)
God of War III March 16, 2010 PlayStation 3 Internally developed
PixelJunk Monsters Deluxe (PSP) April 27, 2010 PlayStation Portable Developed by Q-Games
Fat Princess: Fistful of Cake (PSP) May 4, 2010 PlayStation Portable Port handled by Super Villain Studios
God of War: Ghost of Sparta November 2, 2010 PlayStation Portable Collaborated development with Ready at Dawn
PixelJunk Shooter December 10, 2010 PlayStation 3 Developed by Q-Games
PixelJunk Shooter 2 March 1, 2011 PlayStation 3 Developed by Q-Games
PixelJunk SideScroller October 25, 2011 PlayStation 3 Developed by Q-Games
God of War: Origins Collection September 13, 2011 PlayStation 3 Port handled by Ready at Dawn
Carnival Island November 15, 2011 PlayStation 3 Collaborated development with Magic Pixel Games
Twisted Metal February 14, 2012 PlayStation 3 Collaborated development with Eat Sleep Play
Escape Plan February 22, 2012 PlayStation 4, PlayStation Vita Collaborated development with Fun Bits Interactive, Wholesale Algorithms (PS4 version)
Journey March 13, 2012 PlayStation 3 Incubated/collaborated development with Thatgamecompany
Datura May 8, 2012 PlayStation 3 Collaborated development with Plastic Studios
Starhawk May 8, 2012 PlayStation 3 Collaborated development with LightBox Interactive
PixelJunk 4am May 15, 2012 PlayStation 3 Developed by Q-Games
Sorcery May 22, 2012 PlayStation 3 Collaborated development with The Workshop
Sound Shapes August 7, 2012 PlayStation 4, PlayStation 3, PlayStation Vita Collaborated development with Queasy Games, Wholesale Algorithms (PS4 version)
God of War Saga August 28, 2012 PlayStation 3 Internally developed/collaborated development with Ready at Dawn. Ports handled by Bluepoint Games and Ready at Dawn
The Unfinished Swan October 23, 2012 PlayStation 4, PlayStation 3, PlayStation Vita Incubated development with Giant Sparrow, Armature Studio (PS4/PSVita version)
PlayStation All-Stars Battle Royale November 20, 2012 PlayStation 3, PlayStation Vita Incubated/collaborated development with SuperBot Entertainment, Bluepoint Games (PSVita version)
God of War: Ascension March 12, 2013 PlayStation 3 Internally developed
Hohokum August 12, 2014 PlayStation 4, PlayStation 3, PlayStation Vita Collaborated development with Honeyslug
Fat Princess: Piece of Cake November 3, 2014 PlayStation Vita, iOS, Android Collaborated development with One Loop Games
The Order: 1886 February 20, 2015 PlayStation 4 Collaborated development with Ready at Dawn.
God of War III Remastered July 14, 2015 PlayStation 4 Developed by Wholesale Algorithm.
Everybody's Gone to the Rapture August 11, 2015 PlayStation 4 Collaborated development with The Chinese Room.
Fat Princess Adventures December 5, 2015 PlayStation 4 Collaborated development with Fun Bits Interactive
Wattam 2016 PlayStation 4 Collaborated development with Funomena
What Remains of Edith Finch 2016 PlayStation 4 Collaborated development with Giant Sparrow
God of War IV TBA PlayStation 4 Supervised by Cory Barlog[8]
Bound TBA PlayStation 4 Developed by Plastic Studios[9]
The Modern Zombie Taxi Co. TBA PlayStation 4 Collaborated development with VITEI Backroom

Kinetica game engine

Kinetica is a video game engine developed by SCE Santa Monica Studio, designed for PlayStation 2 titles. This engine was named after Kinetica, the first game released using this engine. [10]

Games using Kinetica

References

External links

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