The Getaway: Black Monday

The Getaway: Black Monday
Developer(s)

SCE London Studio

Publisher(s)
Director(s) Naresh Hirani
Producer(s) Peter Edward
Designer(s) Chun Wah Kong
Artist(s) Sam Coates
Ravinder Singh
Writer(s) Chun Wah Kong
Alex Carlyle
Dominic Robilliard
Composer(s) Jonathan Williams
Series The Getaway
Engine Kinetica
Platform(s) PlayStation 2
Release date(s)
  • EU 12 November 2004
  • NA 11 January 2005
  • JP 10 November 2005
Genre(s) Action-adventure, Open World
Mode(s) Single-player

The Getaway: Black Monday is an action-adventure open world video game developed by SCE London Studio and Team Soho exclusively for the PlayStation 2. It is a sequel to 2002's The Getaway. The Getaway: Black Monday focuses entirely on a new cast of characters, set again in London. [1]

Gameplay

The game features about 130 playable vehicles, including those licensed from Rover, Brabus, and Vauxhall Motors.Mercedes

Plot

The game begins with a flashback sequence where Sergeant Ben Mitchell is chasing down an armed teenage robber. Mitch orders him to the floor and the teen stops running, instead aiming for Mitch. Mitch fires, however the teen chooses then to try to turn around and escape, making it seem like Mitch shot him in the back. One year later, Mitch is on his first day back on the team. The team heads towards an East London housing estate where they believe the Collin's Crew is storing drugs in a flat. The team breaks into the flat, but finds it empty (With only two Collins members), but PC Harvey and another SO19 officer find a door that leads to the flat next door, and find tons of drugs. They soon chase them down in the apartment complex and PC Harvey is injured in the leg. Mitch single-handedly hunts down the remaining suspects who take an old woman hostage in the roof. Back at the station, Mitch is taunted about the teenager incident and Mitch almost loses his temper when Inspector Munroe informs them of a shooting at a boxing club in Shoreditch. After arriving at the scene, Mitch chases Jimmer Collins who manages to escape.

Munroe suspects a Latvian Gang is responsible and assigns Mitch and Stoppard to join a unit of SO19 who are preparing to raid a scrapyard in Lambeth to detain the suspect, Levi. Levi is immediately bailed out and leads Mitch to Jackie Philips. She informs them of a deal going down at Holborn tube station on platform 4 and Mitchell attempts to arrest the trader, but he escapes and is arrested afterwards. Jackie gives a phone call saying she knows the leader as the phone goes dead. When they arrive a man shoots Munroe and leaves him in Jackie's apartment that explodes, killing himself. Jackie left a note saying "Skobel" while the police know a gun trade is going down. Mitch beats the trader and extracts the info. It leads the team to a warehouse. The game shifts to Eddie's story. Nick and Jimmer Collins had originally planned to steal credit card codes and print their own cards. When Danny owes a gambling debt to Jimmer, he forces Danny to get people to steal the credit card codes from the "Skobel Group", and steal "The Icon" (a small religious artifact, which in the end is revealed to be a case in which diamonds are hidden), so that no one realizes the card codes were stolen. Eddie, along with others, raid the Skobel group's bank to retrieve the icon, but everyone, except Eddie who is tortured, Sam who escapes through a vent, and John, who double-crosses and runs off with the icon, is killed. Eddie and Sam escape and find John dead at a bar, but Eddie manages to retrieve the icon. They return to the boxing club and see Mitch enter. Sam sneaks in and sees Danny and a young boy, presumably Errol's son, dead, as well as Liam Spencer from the first game. Sam left a laptop at the bank and wants to return. If Eddie says yes, they shoot their ways in, but if no, Eddie leaves her and she sneaks in. Sam retrieves the laptop. If Eddie escorts her she doesn't get caught but if he doesn't then she gets caught. Eddie tracks down Jimmer, who mentions that Viktor Skobel, the CEO of the Skobel Group, killed Danny. Yuri shoots Jimmer's right hand three times before finishing him with a shot in the head. Eddie follows Yuri to lead to Viktor. He is ambushed by Nadiya who has Jackie. Sergeant Mitch raids the warehouse (this is where his story ended off) and Eddie kills Yuri. He then either saves Jackie Philips or lets her fall to her death. Either way, Eddie escapes and chases Viktor to his house where he kills Nadiya, and if the player chooses to, Zara. If Sam hasn't been captured, she sneaks into Alexi's car. Eddie chases Viktor to his yacht and kills Alexi. There are four different endings that depend on the player's actions throughout the game. The final scene shows the outside of the pumping station, the police are standing by, and Sam and Mitch stand there, if they are alive.


Reception

Reception
Aggregate score
AggregatorScore
Metacritic57/100[2]
Review scores
PublicationScore
Edge3/10[3]
EGM6/10[4]
Eurogamer5/10[5]
Game Informer7/10[6]
GamePro[7]
Game RevolutionD[8]
GameSpot6.4/10[9]
GameSpy[10]
GameZone6.7/10[11]
IGN6.5/10[12]
OPM (US)[13]
Detroit Free Press[14]
The Sydney Morning Herald[15]

The Getaway: Black Monday was met with "mixed" reception upon release.[2]

Maxim gave the game a score of four stars out of five and said, "Fun as this game is to play, the best moments come when you just sit back and observe. Wonderfully acted, written, and directed motion-capture cut scenes play like the Snatch follow-up Guy Ritchie should have made, further evidence of the narrowing gap between video game and movie production values."[16] However, Detroit Free Press gave it a score of two stars out of four and stated, "The underworld figures are colorful, and the language [the characters] use has a life of its own. But the game's design is bollocks."[14] The Sydney Morning Herald also gave it a similar score of two-and-a-half stars out of five and said, "The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance."[15]

References

  1. http://www.eurogamer.net/articles/r_thegetaway2_ps2
  2. 1 2 "The Getaway: Black Monday for PlayStation 2 Reviews". Metacritic. Retrieved August 23, 2011.
  3. Edge staff (December 25, 2004). "The Getaway: Black Monday". Edge (144): 85.
  4. EGM staff (February 2005). "The Getaway: Black Monday". Electronic Gaming Monthly (188): 104. Retrieved July 23, 2015.
  5. Kristan Reed (November 11, 2004). "The Getaway: Black Monday". Eurogamer. Retrieved July 23, 2015.
  6. Andrew Reiner (February 2005). "The Getaway 2 [sic]: Black Monday". Game Informer (142): 115. Archived from the original on November 6, 2005. Retrieved July 22, 2015.
  7. The Man in Black (January 11, 2005). "The Getaway: Black Monday Review for PS2 on GamePro.com". GamePro. Archived from the original on February 7, 2005. Retrieved July 23, 2015.
  8. Joe Dodson (January 21, 2005). "The Getaway: Black Monday Review". Game Revolution. Retrieved July 23, 2015.
  9. Alex Navarro (January 10, 2005). "The Getaway: Black Monday Review". GameSpot. Retrieved July 22, 2015.
  10. Miguel Lopez (January 13, 2005). "GameSpy: The Getaway 2 [sic]: Black Monday". GameSpy. Retrieved July 23, 2015.
  11. Michael Lafferty (January 9, 2005). "The Getaway: Black Monday - PS2 - Review". GameZone. Archived from the original on December 5, 2008. Retrieved July 23, 2015.
  12. Ivan Sulic (January 10, 2005). "The Getaway: Black Monday". IGN. Retrieved July 22, 2015.
  13. "The Getaway: Black Monday". Official U.S. PlayStation Magazine: 86. February 2005. Retrieved July 23, 2015.
  14. 1 2 "RECENT VIDEO GAME RELEASES ('The Getaway: Black Monday')". Detroit Free Press. February 6, 2005. Retrieved July 22, 2015.
  15. 1 2 Jason Hill (November 27, 2004). "More plot than shot ('The Getaway Black Monday')". The Sydney Morning Herald. Retrieved July 22, 2015.
  16. Scott Steinberg (January 11, 2005). "The Getaway: Black Monday". Maxim. Archived from the original on January 25, 2005. Retrieved July 22, 2015.

External links

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