Proprietary software

Proprietary software, non-free software (in the sense of missing freedoms[1]), or closed-source software is software that fails to meet the criteria for free or open-source software.[2] Although definitions vary in scope, any software which places restrictions on use, analysis, modification, or distribution (unchanged or modified) can be termed proprietary.[3][4]

A related, but distinct categorization in the software industry is commercial software, which refers to software produced for sale, but without necessarily meaning it is closed-source.

Software becoming proprietary

Until the late 1960s computershuge and expensive mainframe machines in specially air-conditioned computer roomswere usually supplied on a lease rather than purchase basis.[5][6] Service and all software available were usually supplied by manufacturers without separate charge until 1969. Software source code was usually provided. Users who developed software often made it available, without charge. Customers who purchased expensive mainframe hardware did not pay separately for software.

In 1969, IBM, under threat of antitrust litigation, led an industry change by starting to charge separately for (mainframe) software[7][8] and services, by unbundling hardware and software.[9]

Bill Gates' "Open Letter to Hobbyists" in 1976 is another cited key event in the rise of software commercialization.[10]

According to Brewster Kahle the legal characteristic of software changed also due to the U.S. Copyright Act of 1976.[11]

Starting in February 1983 IBM adopted an "object-code-only" model for a growing list of their software and stopped shipping source code.[12][13]

In 1983 binary software became also copyrightable by the Apple vs. Franklin law decision,[14] before that only source code was copyrightable.[15] Additionally, the growing availability of millions of computers based on the same microprocessor architecture created for the first time an unfragmented and big enough market for binary distributed software.[15]

Legal basis

Most software is covered by copyright which, along with contract law, patents, and trade secrets, provides legal basis for its owner to establish exclusive rights.[16]

A software vendor delineates the specific terms of use in an end-user license agreement (EULA). The user may agree to this contract in writing, interactively, called clickwrap licensing, or by opening the box containing the software, called shrink wrap licensing. License agreements are usually not negotiable.[17]

Software patents grant exclusive rights to algorithms, software features, or other patentable subject matter. Laws on software patents vary by jurisdiction and are a matter of ongoing debate. Vendors sometimes grant patent rights to the user in the license agreement.[18]

Proprietary software vendors usually regard source code as a trade secret.[19]

Free software licenses and open-source licenses use the same legal basis as proprietary software.[20] Free software companies and projects are also joining into patent pools like the Patent Commons and the Open Invention Network.

Limitations

License agreements do not override applicable copyright law or contract law. Provisions that conflict may not be enforceable.[21]

Some vendors say that software licensing is not a sale, and that limitations of copyright like the first-sale doctrine do not apply. The EULA for Microsoft Windows states that the software is licensed, not sold.[22]

Exclusive rights

The owner of proprietary software exercises certain exclusive rights over the software. The owner can restrict use, inspection of source code, modification of source code, and redistribution.

Use of the software

Vendors typically limit the number of computers on which software can be used, and prohibit the user from installing the software on extra computers. Restricted use is sometimes enforced through a technical measure, such as product activation, a product key or serial number, a hardware key, or copy protection.

Vendors may also distribute versions that remove particular features, or versions which allow only certain fields of endeavor, such as non-commercial, educational, or non-profit use.

Use restrictions vary by license:

Inspection and modification of source code

See also: Open source and Anti-features

Vendors typically distribute proprietary software in compiled form, usually the machine language understood by the computer's central processing unit. They typically retain the source code, or human-readable version of the software, written in a higher level programming language.[26] This scheme is often referred to as closed source.[27]

By withholding source code, the software producer prevents the user from understanding how the software works and from changing how it works.[28] This practice is denounced by some critics, who argue that users should be able to study and change the software they use, for example, to remove secret or malicious features, or look for security vulnerabilities. Richard Stallman, founder of the Free Software Foundation, says that proprietary software commonly contains "malicious features, such as spying on the users, restricting the users, back doors, and imposed upgrades."[29] Some proprietary software vendors say that retaining the source code makes their software more secure, because the widely available code for open-source software makes it easier to identify security vulnerabilities.[30] Open-source proponents pejoratively call this security through obscurity, and say that wide availability results in increased scrutiny of the source code, making open-source software more secure.[31]

While most proprietary software is distributed without the source code, some vendors distribute the source code or otherwise make it available to customers. For example, users who have purchased a license for the Internet forum software vBulletin can modify the source for his or her own site but cannot redistribute it. This is true for many web applications, which must be in source code form when being run by a web server. The source code is covered by a non-disclosure agreement or a license that allows, for example, study and modification, but not redistribution. The text-based email client Pine and certain implementations of Secure Shell are distributed with proprietary licenses that make the source code available.

Some governments fear that proprietary software may include defects or malicious features which would compromise sensitive information. In 2003 Microsoft established a Government Security Program (GSP) to allow governments to view source code and Microsoft security documentation, of which the Chinese government was an early participant.[32][33] The program is part of Microsoft's broader Shared Source Initiative which provides source code access for some products. The Reference Source License (Ms-RSL) and Limited Public License (Ms-LPL) are proprietary software licenses where the source code is made available.

Governments have also been accused of adding such malware to software themselves. According to documents released by Edward Snowden, the NSA has used covert partnerships with software companies to make commercial encryption software exploitable to eavesdropping, or to insert backdoors.[34][35]

Software vendors sometimes use obfuscated code to impede users who would reverse engineer the software. This is particularly common with certain programming languages. For example, the bytecode for programs written in Java can be easily decompiled to somewhat usable code, and the source code for programs written in scripting languages such as PHP or JavaScript is available at run time.[36]

Redistribution

Further information: Shareware

Proprietary software vendors can prohibit users from sharing the software with others. Another unique license is required for another party to use the software.

In the case of proprietary software with source code available, the vendor may also prohibit customers from distributing their modifications to the source code.

Shareware is closed-source software whose owner encourages redistribution at no cost, but which the user sometimes must pay to use after a trial period. The fee usually allows use by a single user or computer. In some cases, software features are restricted during or after the trial period, a practice sometimes called crippleware.

Interoperability with software and hardware

Further information: Interoperability of software

Proprietary file formats and protocols

Further information: Proprietary format and Proprietary protocol

Proprietary software often stores some of its data in file formats which are incompatible with other software, and may also communicate using protocols which are incompatible. Such formats and protocols may be restricted as trade secrets or subject to patents.

Proprietary APIs

A proprietary application programming interface (API) is a software library interface "specific to one device or, more likely to a number of devices within a particular manufacturer's product range."[37] The motivation for using a proprietary API can be vendor lock-in or because standard APIs do not support the device's functionality.[37]

The European Commission, in its March 24, 2004 decision on Microsoft's business practices,[38] quotes, in paragraph 463, Microsoft general manager for C++ development Aaron Contorer as stating in a February 21, 1997 internal Microsoft memo drafted for Bill Gates:

The Windows API is so broad, so deep, and so functional that most ISVs would be crazy not to use it. And it is so deeply embedded in the source code of many Windows apps that there is a huge switching cost to using a different operating system instead.

Early versions of the iPhone SDK were covered by a non-disclosure agreement. The agreement forbade independent developers from discussing the content of the interfaces. Apple discontinued the NDA in October 2008.[39]

Vendor lock-in

Further information: Vendor lock-in

A dependency on the future versions and upgrades for a proprietary software package can create vendor lock-in, entrenching a monopoly position.[40]

Software limited to certain hardware configurations

Proprietary software may also have licensing terms that limit the usage of that software to a specific set of hardware. Apple has such a licensing model for Mac OS X, an operating system which is limited to Apple hardware, both by licensing and various design decisions. This licensing model has been affirmed by the United States Court of Appeals.[41]

Abandonment by owners

Main article: Abandonware

Proprietary software which is no longer marketed, supported or sold by its owner is called abandonware, the digital form of orphaned works. If the proprietor of a software package should cease to exist, or decide to cease or limit production or support for a proprietary software package, recipients and users of the package may have no recourse if problems are found with the software. Proprietors can fail to improve and support software because of business problems.[42] Support for older or existing versions of a software package may be ended to force users to upgrade and pay for newer versions[43] (Planned obsolescence). Sometimes another vendor or a software's community themselves can provide support for the software, or the users can migrate to either competing systems with longer support life cycles or to FOSS-based systems.[44]

Some closed-source software is released by their owner at end-of-life as open-source or source available software, often to prevent the software from becoming unsupported and unavailable abandonware.[45][46][47] 3D Realms and id software are famous for the practice of releasing closed source software into the open source. Some of those kinds are free-of-charge downloads (freeware), some are still commercially sold (e.g. Arx Fatalis). More examples of formerly closed-source software in the List of commercial software with available source code and List of commercial video games with available source code.

Formerly open-source software

Some formerly open-source software was made proprietary later. Sometimes for commercialization reasons, sometimes as security or anti-cheat measurement (Security through obscurity). A famous example of such is the Doom source port ZDaemon which was prone to aimbot cheaters.[48]

Pricing and economics

Proprietary software is not synonymous with commercial software,[49][50] though the industry commonly confuses the term,[51][52] as do some articles about free software.[53][54] Proprietary software can be distributed at no cost or for a fee, and free software can be distributed at no cost or for a fee.[55] The difference is that whether or not proprietary software can be distributed, and what the fee would be, is at the proprietor's discretion. With free software, anyone who has a copy can decide whether, and how much, to charge for a copy or related services.[56]

Proprietary software that comes for no cost is called freeware.

Proponents of commercial proprietary software argue that requiring users to pay for software as a product increases funding or time available for the research and development of software. For example, Microsoft says that per-copy fees maximise the profitability of software development.[57]

Proprietary software generally creates greater commercial activity over free software, especially in regard to market revenues.[58]

Similar terms

A related concept is closed platform or "walled garden". The term "silo" is used to describe the even broader notion of "closed habitats that serve as private marketplaces that lock customers in and competitors out".[64][65]

Examples

Examples of proprietary software include Microsoft Windows, Adobe Flash Player, PS3 OS, iTunes, Adobe Photoshop, Google Earth, Mac OS X, Skype, WinRAR, Oracle's version of Java and some versions of Unix.

Software distributions considered as proprietary may in fact incorporate a "mixed source" model including both free and non-free software in the same distribution.[66] Most if not all so-called proprietary UNIX distributions are mixed source software, bundling open-source components like BIND, Sendmail, X Window System, DHCP, and others along with a purely proprietary kernel and system utilities.[67][68]

Some free software packages are also simultaneously available under proprietary terms. Examples include MySQL, Sendmail and ssh. The original copyright holders for a work of free software, even copyleft free software, can use dual-licensing to allow themselves or others to redistribute proprietary versions. Non-copyleft free software (i.e. software distributed under a permissive free software license or released to the public domain) allows anyone to make proprietary redistributions.[69][70] Free software that depends on proprietary software is considered "trapped" by the Free Software Foundation. This includes software written only for Microsoft Windows,[71] or software that could only run on Java, before it became free software.[72]

In India, one and a half million laptops were pre-loaded with screen savers of political minister Mulayam Singh Yadav. The author of software developed for these laptops included a malicious feature that would "crash" the device if the laptop's owner attempted to change, remove, or modify this feature.[73]

See also

Look up proprietary in Wiktionary, the free dictionary.

References

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  2. proprietary software is opposite of free software. Linfo.org (2005-07-03). Retrieved on 2013-06-16.
  3. "Categories of Free and Nonfree Software - GNU Project - Free Software Foundation (FSF)". Retrieved 2011-10-25. Proprietary software is another name for nonfree software...Nonfree software is any software that is not free. Its use, redistribution or modification is prohibited, or requires you to ask for permission, or is restricted so much that you effectively can't do it freely.
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  6. "History of Leasing". leasegenie.com. Archived from the original on 2008-04-11. Retrieved 2010-11-12. In the 1960s, IBM and Xerox recognized that substantial sums could be made from the financing of their equipment. The leasing of computer and office equipment that occurred then was a significant contribution to leasings growth, since many companies were exposed to equipment leasing for the first time when they leased such equipment
  7. Pugh, Emerson W. Origins of Software Bundling. IEEE Annals of the History of Computing, Vol. 24, No. 1 (Jan–Mar 2002): pp. 57–58.
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  9. "Chronological History of IBM - 1960s". IBM. Retrieved 2010-11-12. Rather than offer hardware, services and software exclusively in packages, marketers "unbundled" the components and offered them for sale individually. Unbundling gave birth to the multibillion-dollar software and services industries, of which IBM is today a world leader
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  11. Robert X. Cringely's interview with Brewster Kahle, 46th minute
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  13. Gallant, John (1985-03-18). "IBM policy draws fire - Users say source code rules hamper change". Computerworld. Retrieved 2015-12-27. While IBM's policy of withholding source code for selected software products has already marked its second anniversary, users are only now beginning to cope with the impact of that decision. But whether or not the advent of object-code-only products has affected their day-to-day DP operations, some users remain angry about IBM's decision. Announced in February 1983, IBM's object-code-only policy has been applied to a growing list of Big Blue system software products
  14. Impact of Apple vs. Franklin Decision
  15. 1 2 Landley, Rob (2009-05-23). "23-05-2009". landley.net. Retrieved 2015-12-02. So if open source used to be the norm back in the 1960's and 70's, how did this _change_? Where did proprietary software come from, and when, and how? How did Richard Stallman's little utopia at the MIT AI lab crumble and force him out into the wilderness to try to rebuild it? Two things changed in the early 80's: the exponentially growing installed base of microcomputer hardware reached critical mass around 1980, and a legal decision altered copyright law to cover binaries in 1983. Increasing volume: The microprocessor creates millions of identical computers
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  19. Donovan, S. (1994). "Patent, copyright and trade secret protection for software". Potentials, IEEE 13 (3): 20. doi:10.1109/45.310923. Essentially there are only three ways to protect computer software under the law: patent it, register a copyright for it, or keep it as a trade secret.
  20. Eben Moglen (2005-02-12). "Why the FSF gets copyright assignments from contributors". Retrieved 2009-06-26. Under US copyright law, which is the law under which most free software programs have historically been first published, [...] only the copyright holder or someone having assignment of the copyright can enforce the license.
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  24. Adobe Systems, Adobe Software License Agreement (PDF), retrieved 2010-06-09
  25. iWork '09 Family Pack Specs (complete package) - Presentation - CNET Reviews. Reviews.cnet.com. Retrieved on 2013-06-16.
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  45. Bell, John (October 1, 2009). "Opening the Source of Art". Technology Innovation Management Review. Archived from the original on March 30, 2014. Retrieved December 30, 2012. [...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
  46. Wen, Howard (June 10, 2004). "Keeping the Myths Alive". linuxdevcenter.com. Archived from the original on April 6, 2013. Retrieved December 22, 2012. [...]fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.
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  48. ZDaemon Starting with the 1.07 release in July 2005, the ZDaemon project does not make the source code available anymore and has remained closed source from that point forward
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  52. Vinod Valloppillil, Microsoft Corporation (2006-10-12). "Halloween Document 1". Microsoft Halloween documents leak. Eric S. Raymond. Retrieved 2009-04-30. Commercial software is classic Microsoft bread-and-butter. It must be purchased, may NOT be redistributed, and is typically only available as binaries to end users. (original emphasis)
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