Code of Princess
Code of Princess | |
---|---|
North American cover art | |
Developer(s) | Studio Saizensen[1] |
Publisher(s) |
Nintendo 3DS Microsoft Windows |
Director(s) | Toshinobu Kondō |
Producer(s) | Yasuo Nakajima |
Designer(s) |
Satoru Higashida K5 Amika Minato‑Minat's Tetsuhiko Kikuchi Masaki Ukyo |
Programmer(s) | Masaki Ukyo |
Artist(s) |
Kinu Nishimura Cheese Gouda Tetsuhiko Kikuchi |
Writer(s) | Kinu Nishimura |
Composer(s) | ACE |
Platform(s) |
Nintendo 3DS Microsoft Windows[3] |
Release date(s) |
Nintendo 3DS Nintendo eShop Microsoft Windows |
Genre(s) | Action role-playing game, Beat 'em up, Hack and slash |
Mode(s) |
Single-player Multiplayer (up to 4 players) |
Code of Princess (Japanese: コード・オブ・プリンセス Hepburn: Kōdo obu Purinsesu) is an action role-playing video game developed by Studio Saizensen[1] and originally published by Agatsuma Entertainment for Nintendo 3DS. It was released in Japan on April 19, 2012 by Agatsuma Entertainment, and in North America on October 9, 2012,[4] courtesy of Atlus.[2] A downloadable version became available via the Nintendo eShop in North America on January 3, 2013.[5] Agatsuma Entertainment published the game in Europe and Australia on March 28, 2013, exclusively as an eShop title.[6] On March 31, 2016, a version for Microsoft Windows was announced for release the following month.[3]
Gameplay
Code of Princess is a Hack and slash video game that features several game modes and over 50 playable characters. In single player mode there are available a story-driven campaign mode with several scenarios where only 4 characters (Solange, Ali, Zozo and Allegro) are playable, a "free play" mode that allows to play any campaign scenario with any available character, and a "Bonus Quests" mode where additional scenarios are unlocked and must be beaten with specific requirements. The game also has RPG elements, at the completion of a scenario, the player receives experience points, money, and sometimes equipment to use on the playable characters. When a character levels up the player can allocate status points freely. There is also a multiplayer mode that supports local and network play where players can play several scenarios cooperatively, or they can fight each other in a Versus Mode, up to four combatants in a fight.
Plot
In a world populated by humans and monsters, Princess Solange Blanchefleur de Lux is exiled from her home Kingdom of DeLuxia after it is attacked by monsters, and the royal family is blamed for the attack by the Distron army. Armed with the Sacred Blade DeLuxcalibur, Princess Solange sets out to find the cause of the monsters' violent behavior while also avoiding the Distron Army, who are looking for the DeLuxcalibur. On her journey Solange meets several people, including female thief Ali Baba, zombie-like Necromancer Lady Zozo, bard/sage Allegro, martial artist Master T Drakkhen, blind samurai "Shooting Star" Tsukikage, business-driven cat Marco Neko, and warrior/nun Sister Helga "Hel" Wilhelmina. Zozo, Tsukikage and Master T join Solange because they feel "drawn" to the DeLuxcalibur. Zozo also explains that she isn't currently in her real body, but rather created a body for herself because her real body was stolen. Solange and her team eventually learn that Distron's leader Queen Distiny is behind the monster attacks, and then fight the generals of Distron, which include ninja Baku Juppongi, a former acquaintance of Ali; sorcerer Alchemia, and General Liongate, who actually is Solange's brainwashed brother Schwartz.
Solange's team eventually discovers that Queen Distiny is actually a cover identity for fallen angel Dios Diablos Distille, who in the past tried to destroy the world but was defeated, and now was trying to recover her strength to try again to destroy the world. Zozo reveals that her real name is Milk Macchiato and that her body was stolen by Alchemia, who in reality is her sister Cocoa, who had her own body stolen as well, by Queen Distiny. They also learn that Distille's power source is her "Code" and the Empyrean Stone, and learn that the gods created the stone and the monsters as means to keep the human population in check, because in the past human civilization grew unchecked and nearly destroyed themselves. Schwartz explains that Solange also has a "Code" of her own, the titular Code of Princess, capable of countering Distille's Code.
The team briefly considers destroying the Empyrean Stone but don't do so as it is also the source of the world's magic and the monsters. Solange's team then proceed to confront Distille who reveals that she sealed her "Code" in a group of humans (Zozo, Master T and Tsukikage) and lured them to come to her, and that she also needed the DeLuxcalibur to put her Code back together and fully revive. Distille's plan failed, however, because Zozo wasn't in her true body but rather in a corpse constructed from "spare parts" animated by magic, and thus she didn't have the full portion of Distille's code sealed into her. A weakened Distille is forced to flee to the Tower of Wrenne, location of the Empyrean Stone, seals herself inside it, and taunts Solange, telling her that she won't dare to destroy the stone as she fully knows the consequences of doing so, and then threatens that she will return in a thousand years at full strength. Whether Solange destroys the stone or not triggers one of the two endings:
- Destroy the stone: Solange destroys the stone using the DeLuxcalibur and Distille is defeated; this brings the side effect of magic and monsters disappearing. As Zozo's corpse is animated by magic she begins to die; however Alchemia/Cocoa takes her body back from Distiny and also returns Zozo's body; thus Zozo is finally able to return to her real body.
- Don't destroy the stone: Things are left as they are, and Solange is confident that everyone's descendants will be able to fight Distille in the future. The team then continues their journey, to return Zozo to her true body.
Development
It has been noted that the game looks and plays very similar to the Sega Saturn title Guardian Heroes. Guardian Heroes' director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo worked on Code of Princess.[8] Both of them served as contractors for the title.
Reception
The game has received mixed to positive critical reception, and currently has a score of 68/100 on Metacritic based on 22 reviews. ZTD Game Domain gave it 9.3 out of 10. IGN gave it 6.9. GameSpot gave it 7.0.
Sequel
A direct sequel to Code of Princess is not yet in development, but the team behind the first game has expressed interest in developing a sequel to the game for PlayStation 4 and Xbox One.[9]
References
- 1 2 "Studio Saizensen".
- 1 2 Newton, James (2012-06-04). "Atlus Will Bring Code of Princess to North America". Nintendo Life. Retrieved 2012-06-04.
- 1 2 3 4 "Code of Princess on Steam". Retrieved 31 March 2016.
- 1 2 McFerran, Damien (2012-08-09). "Atlus Launches Code of Princess Site, Confirms Release Date". Nintendo Life. Retrieved 2012-08-09.
- 1 2 McFerran, Damien (2012-12-20). "Code of Princess Is Going Digital On January 3rd". Nintendo Life. Retrieved 2012-12-20.
- 1 2 http://www.siliconera.com/2013/03/23/code-of-princess-is-heading-to-europe-next-week-as-an-eshop-download/
- ↑ "CODE OF PRINCESS FAQ". Retrieved 2 April 2016.
- ↑ Gantayat, Anoop. "Code of Princess Developed by Guardian Heroes Staff". andriasang.com. Retrieved 29 September 2012.
- ↑ http://www.siliconera.com/2013/06/21/code-of-princess-producer-wants-to-develop-sequel-for-ps4-or-xbox-one/
External links
- Official website (English)
- Official website (Japanese)
- Code of Princess at MobyGames
- Code of Princess at Giant Bomb
- Code of Princess at GameFAQs