Donald Duck's Playground

Donald Duck's Playground
Developer(s) U.S. Gold (C64 version)
Sierra On-Line (Amiga, Atari ST, and IBM PCjr versions)
Publisher(s) Walt Disney Personal Computer Software
Distributor(s) Disney Interactive Studios (C64, Amiga, Atari ST, and IBM PCjr versions)
Eidos Interactive (C64 version)
Activision (Amiga, Atari ST, and IBM PCjr versions)
Designer(s) Al Lowe
Engine Adventure Game Interpreter
(Amiga, Atari ST, and IBM PCjr versions)
Platform(s) Amiga, Atari ST, Apple II, Commodore 64, IBM PCjr, MS-DOS
Release date(s) Commodore 64
1984
Atari ST, Amiga, Apple II, IBM PCjr, PC
1986
Genre(s) Educational
Mode(s) Single-player

Donald Duck's Playground is a 1984 Sierra educational game.

The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different work places. Each job shift lasts from one to eight minutes, as the player wants, in which time Donald has to earn as much as he can.

Donald Duck's Playground was originally written for the Commodore 64 and subsequently ported to Sierra's AGI interpreter for the Apple II, PC compatibles, Amiga, and Atari ST. A version for the TRS-80 Color Computer followed as well. The AGI engine had not been designed for this type of game and Al Lowe has described some aspects of porting it (most notably the cash register section) as "ridiculous".[1]

The Jobs

Donald has a different task at each job. He earns a set amount for each part of his job; on the Intermediate level, these wages are doubled; on the Advanced level, these wages are tripled.

The Playground

Donald can spend his hard-earned wages by buying various items such as ladders and swings for a playground for his nephews to enjoy. They can be bought from three different stores where the player must be able to count the amount of coins needed (25, 10, 5 and 1 cent) for an item and if the total is not even, the change.

Each item bought is placed at a specific place on the playground. By going across the railroad, Donald can call up one of his nephews (in practice, the player character switches from Donald to his nephew), and he can then play on the playground.

See also

References

External links

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