Doom Resurrection
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Developer(s) |
Escalation Studios id Mobile |
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Publisher(s) | id Software |
Distributor(s) | Apple |
Director(s) |
Tom Mustaine John Carmack |
Producer(s) | Katherine Anna Kang |
Programmer(s) | John Faulkenbury, Shawn C. Green, Josh Martel |
Artist(s) | Robert Hutson |
Series | Doom |
Platform(s) | iOS |
Release date(s) | June 26, 2009 |
Genre(s) | Rail shooter |
Mode(s) | Single-player |
Doom Resurrection is a first-person shooter survival horror game developed by Escalation Studios for iOS and published by id Software. It was released on 26 June 2009. John Carmack led the development team. The setting for Doom Resurrection takes place parallel to Doom 3, and it uses the characters and art of the previously developed game.[1]
Plot
The game stars an unnamed marine, a survivor of Bravo Team in June 2145 (several months before Doom 3 (November 15, 2145). He awakens, and is soon confronted by Dr. Garret, who presents him Sam, a flying droid capable of opening doors and hacking computers. Together with Sam, the survivor makes his way through the Mars facility, battling zombies and demons on his way through the base. The task is to reach a port, where a spaceship full of surviving members of UAC facility is preparing to launch off. On his way, marine meets few survivors (who dies in front of his eyes), collects valuable information through Sam, and visits Hell, where he closes the demon-spawning portals. Eventually, marine is forced to leave Dr. Garret behind, and Sam sacrifices itself to support a closing door to the spaceship, leaving only the data implicating UAC behind. The marine successfully boards the ship and leaves Mars with a few other survivors.
References
- ↑ Palley, Steve (2009-06-11). "id's John Carmack Talks Doom Resurrection". Slide To Play. Retrieved 2009-06-12.
External links
- Escalation Studios
- id Software
- Doom Resurrection article at the Doom Wiki
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