Dragons (Pern)

The Dragons of Pern are a fictional race created by Anne McCaffrey as an integral part of the science fiction world depicted in her Dragonriders of Pern novels.

In creating the Pern setting, McCaffrey set out to subvert the clichés associated with dragons in European folklore and in modern fantasy fiction. Pernese dragons are similar to traditional European dragons in the fact that they can breathe fire and resemble great lizards or dinosaurs with wings, but the resemblance ends there. Unlike most dragons in previous Western literature, Pernese dragons are entirely friendly to humanity. Furthermore, they are not magical at all. Instead, they are a heavily genetically modified species based on one of Pern's native life-forms, the fire-lizard.

History

In Dragonsdawn, the race was intentionally engineered to fight Thread, a deadly mycorrhizoid spore that devours all organic matter that it touches, after it first caught the human colonists on Pern unawares, with devastating results. Geneticist Kitti Ping Yung designed the dragons by manipulating the genetic code of the indigenous fire-lizards that had been acquired as pets by the colonists. The dragons were named after their resemblance to European dragons from the legends of old Earth. Later genetic manipulation by Ping's granddaughter, Wind Blossom, also resulted in the watch-whers, ungainly, nocturnal creatures who bore a slight resemblance to dragons. The later novels, set during the Third Pass, have shown the watch-whers are more useful than commonly thought in the novels set in the First Pass. On Pern, time is measured in "Turns", or years, and "Passes", which are about fifty Turns long, and occur when a planet named the "Red Star" is close enough to Pern for Thread to traverse space between the Red Star and Pern. Thread only falls during Passes. Periods between Passes, when the Red Star's orbit takes it away from Pern, are referred to as "Intervals"; usually lasting about two hundred Turns. In the novels, "Long Intervals", of about four hundred and fifty Turns, have occurred twice. These Long Intervals have led the inhabitants of Pern to believe that Thread will never return.

Physiology

Dragons are described as carnivorous, oviparous, warm-blooded creatures. Like all of Pern's native large fauna, they have six limbs – four feet and two wings. Their blood, referred to as ichor, is copper-based and green in color. Their head and general body type is described by McCaffrey as being similar in shape to those of horses. On their heads they have small headknobs, similar to those of giraffes, and no visible ears. They have multifaceted eyes that change color depending on the dragon's mood. Unlike the dragons of Terran legend, they have a smooth hide rather than scales; the texture of their skin is described as being reminiscent of suede with a spicy, sweet scent when clean. They are described as having forked tail ends with a defecation opening between the forks; however, most artistic renderings depict their tails as having spade-shaped tips. The dragons usually get from one place to another by utilizing a teleportation process known as "going between".

Kitti Ping designed the dragons to gradually increase in size with each generation until they reached pre-programmed final dimensions. The dragons of the first Hatchings were not much bigger than horses. By the Sixth Pass (1500 years later) they had reached their programmed size and remained at that size until a single isolated dragon population suffered severe inbreeding, resulting in much larger beasts. In the Ninth Pass, in which most of the novels have been set, the largest Pernese dragon on record, Ramoth, hatched. According to the novel All the Weyrs of Pern these dragons were roughly three times the size of the largest first-generation dragons. Ramoth's great size is often attributed to mutation and the genetic isolation of Benden Weyr for over 400 years (or Turns). Ramoth, at full length, was forty-five meters long.[1] In All the Weyrs of Pern, AIVAS, an artificial intelligence still in operation after all this time, notes that all of the primary Benden dragons, Ramoth, Mnementh and Canth, are notably larger than Kitti Ping's specified end-size of the dragon species. Newly hatched dragons are the size of very large dogs or small ponies, and reach their full size after eighteen months. Because young dragons grow so fast, their riders must regularly apply oil to their hides to prevent the skin from cracking or drying out.

Dragons, like their fire-lizard ancestors, can breathe fire by chewing a phosphine-bearing rock, called "firestone" in the novels, which reacts with an acid in a special "second stomach" organ. This forms a volatile gas that can be exhaled at will and ignites upon contact with air. The flame is used to burn Thread from the sky before it reaches the ground. However, the chewed firestone must be expelled from the body after it is used up, for the dragons cannot digest it.

Psychic abilities

Despite their relatively low intelligence, fire-lizards communicate through a form of weak telepathy. They also imprint on the first individual who feeds them after they hatch, creating a telepathic bond with them; the Pernese call this phenomenon "Impression". In creating dragons, Kitti Ping intensified the creatures' telepathy, greatly increased their intelligence, and gave them a strong instinctive drive to Impress to a human. Upon hatching, each dragonet chooses one of the humans present (usually) and Impresses to that person; from that moment on, the pair are in a constant state of telepathic contact for as long as they both live. Dragons also use telepathy to communicate with each other and with fire-lizards. They are capable of speaking telepathically to humans besides their own riders, but not all of them will do so except under unusual circumstances.

Dragons and fire-lizards can also teleport. They do this by briefly entering a hyperspace dimension known as between. Both humans and dragons experience between as an extremely cold, sensory-deprived, black void. After spending no more than eight seconds in between, the dragon or fire-lizard can re-emerge anywhere on Pern, along with any passengers or cargo they carried. This ability is explained as having evolved in fire-lizards as a defense against Thread; not only does it allow them to quickly escape from Threadfall, but the intense cold of between kills any Thread that has already burrowed into them. If a dragon attempts to teleport without a clear mental image of the place where they intend to reappear, they may simply fail to emerge from between and thus, be gone forever.

Going between allows dragons to travel through time as well as space, as long as they have a clear picture of what a particular place looked like (or will look like) at the desired time. However, the practice is highly dangerous to both dragon and rider and is severely restricted. Existing in two places at once for extended periods of time, or in close proximity, causes severe weakness and psychological disturbance for humans but not for dragons, the effects of which are discussed in several novels. In addition, while teleporting through space always takes the same amount of time, when a dragon travels through time, the amount of time they spend in between increases depending on how far away in time the destination is. Thus, traveling to remote times poses severe dangers from hypothermia and oxygen deprivation. In the first Pern novel, Dragonflight, Lessa passes out after having travelled back more than four hundred Turns.

The Dragonlover's Guide to Pern states that dragons defecate while between. This idea originated with a statement by Anne McCaffrey herself, in answer to a fan's question about the subject at a con. However, McCaffrey may have been joking when she first said this. As the idea has never been referenced in any of the Pern novels (in fact, defecation was mentioned only a few times in all of the books ever written in the Pern series), it cannot be considered definitively canonical. It should be noted that The Skies of Pern references the use of dragon dung as a repellent against the large felines inhabiting the southern continent.

Dragons are also capable of telekinesis, though this ability is unknown and used in an unconscious manner (to augment flight) until it is discovered as a conscious ability by the green dragon Zaranth and her rider Tai in the Thirty-first Turn of the Ninth Pass. It is speculated that the undersized wings were intentionally created in the dragons by Kitti Ping to reduce the surface area of a dragon that is exposed to possible Thread injury, and that the telekinetic abilities were intended to make up for the loss of wingsail. It is said in many books that a dragon can carry whatever it thinks it can carry. This is likely an extension of the telekinesis, mentally "lifting" the extra load. This is the most likely explanation for the great loads that dragons sometimes carry during emergencies.

Psychology

Unlike their fire-lizard ancestors, dragons are fully sapient. They communicate fluently in human language (although only telepathically), and have personalities and opinions distinct from those of their riders. However, their intelligence does seem to be somewhat lower than that of the average human. In particular, their long-term memory is severely limited.

Dragons' telepathic communication is usually limited to contact with their rider and with other dragons, however a dragon sometimes communicates well with a person with whom their rider has close emotional ties. They do understand spoken human language and occasionally reply telepathically to people whom they choose to speak.

As a safeguard against the possible damage that could be caused by such powerful creatures, Ping engineered dragons to be profoundly psychologically dependent on their riders. Any dragonet that fails to Impress to a human shortly after hatching will die. If a dragon's rider dies, the dragon immediately suicides by going between without a destination. The only exception is when the rider of a queen dragon dies while the queen is gravid; the dragon waits just long enough to lay her eggs and see them hatch before disappearing between. (Humans who lose their dragons typically commit suicide as well. However, some do survive, although the experience leaves profound psychological trauma.)

Ping also designed the dragons to be fairly calm in temperament. They never fight one another, unless two queens come into estrus at the same time. They are also not dangerous to humans except shortly after hatching, when it is common for confused and frightened dragonets to maul or even kill humans hoping to Impress.

When a dragon hatches, they announce their names to their new riders upon Impression. Pernese dragons' names always end in -th. A watch-wher's name will end in "sk".

Colors

On canon Pern, barring rare mutations, female dragons and fire-lizards are always either green or gold in color, while males are blue, brown or bronze.

The larger a color is, the less common it is. For instance, there are more blues than browns, and there are more browns than bronzes. Half the dragon population is female, with green dragons being roughly fifty percent of the population and golds being one percent or slightly less.

Riding a larger color of dragon confers higher social status in Pern's extremely hierarchical society, color rankings following the dragons' own strict instinctual hierarchical organization based on fire-lizard structures. Perhaps as a result of this, it is commonly believed that the larger colors are more intelligent, although recent novels imply that this may not be true.

The Pernese believe that chewing firestone makes female dragons sterile; they therefore refuse to allow queens to use it. Greens, on the other hand, are so common that if they produced offspring it would quickly lead to overpopulation. They always chew firestone, and because of their numbers and agility they are vital to any Thread-fighting force. However, Dragonsdawn suggests that Kitti Ping—possibly motivated by old-fashioned ideas about gender roles—deliberately engineered greens to be infertile and gold dragons to be incapable of producing flame in order to protect the gold dragons, the only reproductively fertile females, from the dangers of Thread fighting.

Mating and reproduction

Mating

Both gold and green dragons experience a periodic mating urge. During a Pass a gold dragon will rise roughly once per Turn, and more often at the beginning of a Pass, yet less often towards the end of a Pass. During an Interval a gold dragon may rise to mate only once every four or five Turns. Greens will rise to mate three or four times a Turn, whether this increases or decreases depending on whether or not it is a Pass is unknown. Greens will mate with any male, usually blues or browns. As they are smaller and have less stamina, a green mating flight is much shorter than a gold one.

When a female comes into estrus, interested males compete to catch her in a mating flight. Usually, the female chooses the male who impresses her the most with his skill in the flight, although inexperienced females may be caught before making their choice. The pair actually mate in midair; thus, the higher they get during the flight, the longer their mating can last. The Pernese commonly believe that longer matings result in larger clutches. For this reason, queen riders are strongly encouraged to restrain their dragons from eating heavily just before a flight, instructing them to drink blood instead for a quick burst of energy.

Effects on rider sexuality

Due to the intense psychic bond between rider and dragon, dragonriders are overcome by the powerful emotions and sensations associated with mating flights. The riders of the mating pair engage in sex themselves, to varying degrees unaware of what they are doing. This contributes to a much looser attitude toward sexuality in general among dragonriders than in the rest of Pernese society.

For much of Pern's history, all green riders were male. During these periods, all green mating flights resulted in homosexual intercourse between the riders of the dragons involved. This homosexual intercourse is accepted in the Weyr as being separate from the rider's sexual orientation unless the rider has shown otherwise. Mating flight sex between two riders, one of whom is not the other's chosen partner (known as a weyrmate) is not considered to be "cheating". It is understood within the Weyr that sex during mating flights is not optional for the rider. Anne McCaffrey stated that "The dragon decides, the rider complies." Dragons do not usually consider the orientation of their riders when considering what female they wish to chase, or, for a female dragon, what male dragon might catch her. A primary example of this behavior is between Weyrleader T'gellan, Weyrwoman Talina, and green rider Mirrim. T'gellan and Mirrim are weyrmates, but T'gellan's bronze dragon must mate with Weyrwoman Talina's gold dragon at least yearly in order for T'gellan to maintain his position as Weyrleader. Mirrim, known to be an extremely acerbic and temperamental rider, shows no jealousy or other problem with her weyrmate's regular sexual contact with Talina.

Effects on non-rider sexuality

Both green and gold dragons broadcast their sexual feelings on a wide band during mating flights. Weyrfolk tend to become somewhat inured to this and therefore can hold their sexual reactions until an appropriate place and time. However, flights are usually not over the Weyr itself and sometimes the flight path of the mating flight brings the mating dragons over Holds or Farmholds where the average people occasionally find themselves engaged in unexpected activities. This is especially common among young teens working out in the fields who react to the sudden, unexpected and overwhelming urges with potentially embarrassing results.

Riders of the losing dragons usually seek sexual relief after the intense flight; if they do not have a chosen partner they may seek the comfort of any willing and available partner of their sexual orientation. The weyrfolk tend to happily accommodate these riders, especially if they have been affected by the flight's sexual urgency. This is one of the major reasons for the Weyr's reputation for being sexually very open.

Fandom considerations

Anne McCaffrey has stated in a number of documents and interviews that dragonets use pheromones to determine the sexual orientation of the humans to whom they Impress. According to these statements, greens Impress only to women or to "effeminate" homosexual men. Blues Impress primarily to homosexual or bisexual men with "masculine" temperaments, or possibly to masculine or lesbian women; browns similarly Impress primarily to heterosexual men, but sometimes to bisexual men. Bronzes and golds Impress exclusively to heterosexual men and heterosexual women, respectively.

However, these ideas have never been made explicit in the books (although it is clear, at least, that most male green- and blue riders are homosexual). Many members of online Pern fandom find McCaffrey's ideas about sexuality highly questionable for a number of reasons, both scientific and ethical. (Most infamously, she claimed in an interview that science has proven that being the receptive partner in anal sex triggers a hormonal change that will make a previously heterosexual man become homosexual and effeminate. Thus, she argues, even if a male green rider were originally heterosexual, he would not stay that way.) In later interviews McCaffrey claims that green dragons merely pick up on psychological clues from homosexual boys before they themselves know that they are homosexual. "A green Hatchling is unlikely to be impressed (pun intended) by a heterosexual boy." - Anne McCaffrey 1998 on The Kitchen Table BB.

Pern-based roleplaying games thus sometimes ignore McCaffrey's restrictions on who can Impress to a given color of dragon. MUDs and fanzine-based clubs often ignore everything except the basic rule that only women Impress gold and only men Impress bronze; PBEM games are more likely to accept the restrictions on sexual orientation. Most clubs post their policy on canon strictness. While some accept more liberal thoughts on color/gender/sexual orientation matches, many are very strict on this issue.

For the purposes of roleplaying games, McCaffrey has also officially allowed females (masculine lesbians) to ride browns or blues, though she insists that this could never happen on her (canon) Pern.

Also in fandom, if a rider has strong objections to sex with someone involved in a mating flight or the writer has objections to writing a homosexual encounter or object to their character being involved in a sexual encounter with a person other than their "significant other," they may sequester themselves with a more acceptable partner during the flight. This idea is called "Stand-Ins" and based on a concept McCaffrey introduced in Dragonseye/Red Star Rising, in which a female green rider objects to the idea of a specific bronze rider winning her green's mating flight. However, this concept is not seen in other books and clearly does not exist in the Ninth Pass, as several problems arise regarding green and gold riders who object to the random nature of mating flights and end up raped by the male winner of the flight (most notably in Skies of Pern).

Significance

As the primary line of defense against the Thread, dragons are a requirement for the survival and prosperity of humans, not to mention other forms of land life, on Pern. However, the great beasts require a good deal of maintenance, to the degree of requiring a large part of Pernese infrastructure—especially cattle farming—to be centered around their upkeep. This has been known to cause resentment among those doing the supporting, especially at times when Thread is not falling.

Significant Pernese Dragons

Notes

  1. 1 2 3 4 5 6 There is great contention with regard to what measurement system to use for the dragons of Pern. Some sources cite the size in feet; others in meters, without changing the actual numbers. Since 45 meters is the equivalent of 147.63 feet, the difference is not trivial. See:

References

  1. The Dragon Lovers Guide to Pern pg 39. 1989

External links

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